íEíCfÃçü       Initializing Media      ßBLOCKS LEFTš9009ANN2   ‚Uªÿ BOOT       DIRECTORY  ØJOLANTERNA3WMASKAMaskAÃTURKEYAÿÿÿÿ1WFIREPLACEAàWxmastreeAT
SantaClausAíXmas-TreeA{HEARTSAOH£ValentineAÆRANDOMPT1A RANDOMPT2HgWINDCHILMA ÝGLEANINGA#¤ALIVEA<~)ZTECHA<~/ÅLISTA<~4¥EDMNREADMEH8,37,2,37,1,38,1,38,0,39,0,39,0,39,0,39   1020DATA     0,39,0,39,0,39,0,39,1,38,1,38,2,37,2,37,21030DATA    37,3,36,3,36,4,35,5,35,6,34,7,34,8,33,9,321040DATA    11,31,12,29,14,27,15,24,12,14,24,26,11,151050DATA    23,27,10,16,22,28,9,17,21,29,18,20,17,21,161060DATA    22,15,23,12,26,13,25,14,24,15,23Garf#1-RTÐ[Garfield#2Ð\RoadrunnerÐ]Garf#6-LFÐ^Garf#6-RTÐ_Penguin-TPÐ`Penguin-BOÐaFred LEFTÐbDonaldDuckÐcBarneyEFTÐdSLAUGHLEFTeóSOL_SWIFTHm„POKEPEEKHTÐnWAppleADAMHÐ|GWPOKEPEEKv2HÐ€WWSHOPPERAFT‚ïPityJVrevAƒ¾NOWOESjvAÅ!‰rDEANSLISTAeŒ

READMETWOA–10GR:COLOR =920HLIN 11, 16 AT 230FOR z=2 TO 3940READ x:READ y50HLIN x, y AT z60NEXT z70COLOR =1380PLOT 13, 9:PLOT 25, 990FOR z=10 TO 13100READ x:READ y110HLIN x, y AT z120READ x:READ y130HLIN x, y AT z140NEXT z150PLOT 19, 18160FOR z=19 TO 22170READ x:READ y180HLIN x, y AT z190NEXT z200FOR z=27 TO 30210READ x:READ y220HLIN x, y AT z230NEXT z240COLOR =8250FOR z=0 TO 4260HLIN 18, 20 AT z270NEXT z280HOME:GOTO 2801000DATA    22,27,9,29,8,31,7,32,6,33,5,34,4,34,4,35,31010DATA     36,2gMICROPRICEA9MICROPRESA;MICROMIB2AAAKRONBBSHTF¨Snoopy1-LFÐLSnoopy1-RTÐMLinusLEFTÐNWoody-LFTÐOWoody-RTTÐPSnoopy#2TÐQPlutoLEFTÐRMickey1-LFÐSMickey1-RTÐTGoofey-LFÐUGoofey-RTÐVMickey#2TÐWMickey3-LFÐXMickey3-RTÐYGarf#1-LFÐZ9REM     --INITIALIZE VARIABLES AND CLEAR SCREEN--10 p1=1020 p2=2830 v=140 q=050 fl=060HOME70GR79REM     --PAINT BACKGROUND ORANGE--80COLOR =990FOR x=0 TO 39100HLIN 0, 39 AT x110NEXT x119REM     --DRAW LEFT AND RIGHT SIDES OF MASK--120COLOR =0130FOR x=10 TO 29 STEP 19140 p=7150FOR y=8 TO 24160HLIN x-p, x+p AT y170IF y<10 THEN  p=p+1180IF y>18 THEN  p=p-1190NEXT y, x199REM     --DRAW WHITES OF EYES--200COLOR =13210GOSUB 1000219REM     --PRINT PUPILS--220COLOR =0230PLOT p1, 14240PL 36370PLOT 24, 36380PLOT 14, 37390PLOT 18, 37400PLOT 21, 37410PLOT 25, 37420COLOR =7430PLOT 18, 9440PLOT 20, 9450COLOR =13460PLOT 19, 10470COLOR =9480VLIN 12, 15 AT 19490GOTO 4901000DATA     14,24,12,26,9,29,9,29,8,30,7,32,7,33,7,34,51010DATA     34,3,36,2,37,1,38,1,39,0,39,0,39,0,39,0,39,01020DATA     39,0,39,1,38,2,37,3,36,4,35,5,34,6,33,20,221030DATA     15,26,15,27,14,28,11,28,10,31,10,31,9,31,81040DATA     32,6,33,6,33,5,34,5,34,6,33,6,32,7,32,7,31,71050DATA     31,8,31,9,10,27,28,8,(0)<.2 THEN  fl=1: v=1410 p1=p1+v420IF fl=0 THEN  p2=p2+v430IF fl=1 THEN  p2=p2-v440GOTO 220999REM     --FILL EYES WITH CURRENT COLOR--1000HLIN 7, 13 AT 141010HLIN 25, 31 AT 141020RETURNx119REM     --DRAW LEFT AND RIGHT SIDES OF MASK--120COLOR =0130FOR x=10 TO 29 STEP 19140 p=7150FOR y=8 TO 24160HLIN x-p, x+p AT y170IF y<10 THEN  p=p+1180IF y>18 THEN  p=p-1190NEXT y, x199REM     --DRAW WHITES OF EYES--200COLOR =13210GOSUB 1000219REM     --PRINT PUPILS--220COLOR =0230PLOT p1, 14240PL 36370PLOT 24, 36380PLOT 14, 37390PLOT 18, 37400PLOT 21, 37410PLOT 25, 37420COLOR =7430PLOT 18, 9440PLOT 20, 9450COLOR =13460PLOT 19, 10470COLOR =9480VLIN 12, 15 AT 19490GOTO 4901000DATA     14,24,12,26,9,29,9,29,8,30,7,32,7,33,7,34,51010DATA     34,3,36,2,37,1,38,1,39,0,39,0,39,0,39,0,39,01020DATA     39,0,39,1,38,2,37,3,36,4,35,5,34,6,33,20,221030DATA     15,26,15,27,14,28,11,28,10,31,10,31,9,31,81040DATA     32,6,33,6,33,5,34,5,34,6,33,6,32,7,32,7,31,71050DATA     31,8,31,9,10,27,28,8,10HOME20GR30COLOR =1540FOR z=0 TO 3950HLIN 0, 39 AT z60NEXT z70COLOR =080HLIN 14, 18 AT 190FOR z=1 TO 25100READ x, y110HLIN x, y AT z120NEXT z130COLOR =9140HLIN 16, 18 AT 3150FOR z=3 TO 21160READ x, y170HLIN x, y AT z180NEXT z190COLOR =8200FOR z=19 TO 27210READ x, y220HLIN x, y AT z230READ x, y240HLIN x, y AT z250NEXT z260COLOR =8270FOR z=6 TO 32280READ x, y290HLIN x, y AT z300NEXT z310COLOR =13320VLIN 32, 35 AT 16330VLIN 32, 35 AT 23340PLOT 15, 36350PLOT 17, 36360PLOT 22,OT p2, 14249REM      --PAUSE (LONG IF PUPILS CENTERED OR CROSSED)-- 250IF p1=10 OR (p1=13 AND p2=27) THEN  q=1000260FOR d=1 TO RND(1)*1500+q270NEXT d280 q=0289REM     --ERASE PUPILS--290COLOR =13300PLOT p1, 14310PLOT p2, 14319REM     --BLINK SOMETIMES--320IF p1<>10 OR RND(0)<.7 THEN 380330COLOR =9340GOSUB 1000350FOR d=1 TO 450360NEXT d370GOTO 200379REM     --COMPUTE NEW POSITIONS (p1,p2) FOR PUPILS--380IF p1=7 OR p1=13 THEN  v=-v390IF fl=1 AND p1=10 THEN  fl=0:GOTO 410400IF p1=10 AND RND9,28,29,7,9,28,30,7,91060DATA     28,30,6,9,28,31,5,9,28,32,5,9,28,32,5,8,291070DATA     32,6,7,30,31,18,20,17,21,17,21,17,21,17,211080DATA     17,21,16,22,15,23,14,24,13,25,12,26,11,27,101090DATA     27,10,27,10,27,10,27,10,27,10,27,10,27,10,271100DATA     11,26,11,26,12,25,12,25,13,24,15,23,17,22230READ x, y240HLIN x, y AT z250NEXT z260COLOR =8270FOR z=6 TO 32280READ x, y290HLIN x, y AT z300NEXT z310COLOR =13320VLIN 32, 35 AT 16330VLIN 32, 35 AT 23340PLOT 15, 36350PLOT 17, 36360PLOT 22,OT p2, 14249REM      --PAUSE (LONG IF PUPILS CENTERED OR CROSSED)-- 250IF p1=10 OR (p1=13 AND p2=27) THEN  q=1000260FOR d=1 TO RND(1)*1500+q270NEXT d280 q=0289REM     --ERASE PUPILS--290COLOR =13300PLOT p1, 14310PLOT p2, 14319REM     --BLINK SOMETIMES--320IF p1<>10 OR RND(0)<.7 THEN 380330COLOR =9340GOSUB 1000350FOR d=1 TO 450360NEXT d370GOTO 200379REM     --COMPUTE NEW POSITIONS (p1,p2) FOR PUPILS--380IF p1=7 OR p1=13 THEN  v=-v390IF fl=1 AND p1=10 THEN  fl=0:GOTO 410400IF p1=10 AND RND10DIM c(5)20HOME30GR39REM       --READ FIRE COLORS INTO ARRAY C--40FOR x=1 TO 550READ c(x)60NEXT x69REM       --DRAW BROAD AREAS OF PICTURE--70FOR x=1 TO 1480READ ko, a, b, c, d90COLOR =ko100FOR ro=a TO b110HLIN c, d AT ro120NEXT ro, x129REM       --DRAW DETAILS OF PICTURE--130FOR x=1 TO 13140READ ko, co, ro150COLOR =ko160PLOT co, ro170NEXT x179REM       --SET LOCATION AND LENGTH OF A FLAME--180 co=RND(1)*10+15190 ro=2*RND(1)*(5-(19-co)*(co<19)-(co-21)*(co>21))199REM       --COLOR AND0210FOR x=1 TO 19215 z=FN d(11)+4217IF x=19 THEN HCOLOR =8:GOTO 230218 p=x+1:IF p>=19 THEN  p=1220HCOLOR =0225HPLOT l(p), r(p) TO l(p), r(p)+3 TO l(p)+3, r(p)+3 TO     l(p)+3, r(p) TO l(p), r(p)228HCOLOR =z230HPLOT l(x), r(x) TO l(x), r(x)+3 TO l(x)+3, r(x)+3 TO     l(x)+3, r(x) TO l(x), r(x)235GOSUB 1210240NEXT x245GOTO 210250DATA                  140,40,80,140,12260DATA                  80,140,200,140,12270DATA                  200,140,140,40,12280DATA                  100,150,120,150,1429,6,16,22,0,5,5,17,21,0,42040DATA        4,18,20,0,3,3,19,19,0,38,38,15,24,02050DATA        14,37,0,16,39,0,23,39,0,25,37,13,18,72060DATA        13,20,7,8,19,10,8,19,9,13,24,2,13,252070DATA        2,13,25,3,1,17,3,1,17,4c, d AT ro120NEXT ro, x129REM       --DRAW DETAILS OF PICTURE--130FOR x=1 TO 13140READ ko, co, ro150COLOR =ko160PLOT co, ro170NEXT x179REM       --SET LOCATION AND LENGTH OF A FLAME--180 co=RND(1)*10+15190 ro=2*RND(1)*(5-(19-co)*(co<19)-(co-21)*(co>21))199REM       --COLOR AND0DATA                 135,30,127,26,13420DATA                 127,26,135,35,13430DATA                  135,35,129,45,13440DATA                  129,45,140,40,13450DATA                   140,40,151,45,13 460DATA                  135,140,135,162,8      470DATA                  145,140,145,162,8 480DATA                   130,162,150,162,5 490DATA                   150,162,145,169,5  500DATA                   145,169,135,169,5 510DATA           135,169,130,162,5          520DATA           100,158,1201 j=1015DIM o(150), m(150), n(150), q(150), k(150), l(20), r(20)10DEF FN d(j)=INT(1+j*RND(1))20TEXT:HTAB 15:VTAB 725? "by":?30HTAB 11:? "MIKE HEUERMAN":?40HTAB 15:? "and":?50HTAB 11:? "DAVID SUAREZ"55VTAB 2460FOR ab=1 TO 900:NEXT ab70FOR x=1 TO j90READ m(x), n(x), o(x), q(x), k(x)100NEXT x103FOR x=j+1 TO j+9105READ m(x), n(x), o(x), q(x), k(x)108NEXT x110FOR x=1 TO 19120READ l(x), r(x)130NEXT x135HGR2140FOR x=1 TO j150HCOLOR =k(x)160HPLOT m(x), n(x) TO o(x), q(x)170NEXT x180GOSUB 100 DRAW THE FLAME--200FOR x=37 TO 37-ro STEP -1210COLOR =c(RND(1)*5+1)220PLOT co, x230NEXT x239REM       --COLOR AND DRAW CANDLE FLAMES--240COLOR =c(RND(1)*3+1)250PLOT 10, 10260COLOR =c(RND(1)*2+1)270PLOT 29, 10280GOTO 180999REM       --FLAME COLOR DATA--1000DATA        13,9,13,9,11999REM       --DRAWING DATA--2000DATA        8,16,18,6,33,8,19,39,8,31,5,27,39,132010DATA        26,3,12,15,10,10,3,12,15,29,29,5,1,132020DATA        13,26,6,2,7,14,25,12,8,12,14,25,14,72030DATA        10,17,21,0,60DATA                  120,150,120,170,14300DATA                  120,170,100,170,14310DATA                  100,170,100,150,14320DATA                 160,155,190,155,6330DATA                 190,155,190,170,6340DATA                 190,170,160,170,6350DATA                 160,170,160,155,6360DATA                   151,45,145,35,13     370DATA                 145,35,153,26,13380DATA                 153,26,145,30,13390DATA                 145,30,140,21,13400DATA                 140,21,135,30,1341 DRAW THE FLAME--200FOR x=37 TO 37-ro STEP -1210COLOR =c(RND(1)*5+1)220PLOT co, x230NEXT x239REM       --COLOR AND DRAW CANDLE FLAMES--240COLOR =c(RND(1)*3+1)250PLOT 10, 10260COLOR =c(RND(1)*2+1)270PLOT 29, 10280GOTO 180999REM       --FLAME COLOR DATA--1000DATA        13,9,13,9,11999REM       --DRAWING DATA--2000DATA        8,16,18,6,33,8,19,39,8,31,5,27,39,132010DATA        26,3,12,15,10,10,3,12,15,29,29,5,1,132020DATA        13,26,6,2,7,14,25,12,8,12,14,25,14,72030DATA        10,17,21,0,6,158,03            530DATA           100,162,120,162,03           540DATA           108,150,108,170,03            550DATA           112,150,112,170,03             560DATA                  160,163,166,155,10      570DATA                 166,155,172,165,10571DATA               20,70,20,60,3 572DATA               23,70,23,60,3573DATA                35,70,35,60,3574DATA                38,70,38,60,3 575DATA                 50,70,50,60,3576DATA                 53,70,53,60,3577DATA                 65,7   65,125,  65,140,5653DATA               5,125,5,140,5654DATA              10,140,10,190,5655DATA              60,140,60,190,5656DATA              10,190,60,190,5 657DATA               10,60,80,60,3658DATA                10,57,80,57,3659DATA          25,173,25,172,3660DATA          25,172,27,165,13661DATA          27,165,29,173,5662DATA          29,173,32,163,5663DATA          32,163,35,173,5664DATA          35,173,38,163,5665DATA          38,163,41,173,5666DATA          41,173,43,165,5667DA8,155,184,165,10591DATA             50,40,45,25,1 592DATA                41,32,37,22,1593DATA                33,32,41,32,1594DATA                  37,22,33,32,1 595DATA                    36,32,36,35,8596DATA                   38,32,38,35,8597DATA           15,40,15,36,8598DATA           17,40,17,36,8599DATA            16,36,17,36,8 600DATA                  184,165,190,158,10  601DATA           22,22,18,32,1603DATA           26,32,22,22,1605DATA           21,32,21,35,8606DATA           23,32,20DATA                  138,18820DATA                154,24830DATA                 126,24840DATA                212,50 1000HCOLOR =11005FOR i=0 TO 360 STEP 61006FOR h=7 TO 10 STEP 11010HPLOT SIN(i*22/7/180)*h+225, COS(i*22/7/180)*h+351019NEXT h1020NEXT i1040FOR u=19 TO 239 STEP 201045FOR i=270 TO 450 STEP 121046FOR h=9 TO 101050HPLOT SIN(i*22/7/180)*h+u, COS(i*22/7/180)*h+31060NEXT1070NEXT1080NEXT1090 h=41100FOR i=90 TO 270 STEP 121110HPLOT SIN(i*22/7/180)*h+65, COS(i*22/7/180)*h+491120NE172,170,178,160,11640DATA                 178,160,184,170,11641DATA                10,20,80,20,13642DATA                80,20,80,70,13 643DATA                80,70,10,70,13 644DATA                10,70,10,20,13645DATA               5,140,65,140,5646DATA               5,125,65,125,5647DATA               210,20,240,20,08648DATA               240,20,240,80,08649DATA               240,80,210,80,08650DATA                  184,170,190,163,11  651DATA               210,80,210,20,08652DATA             0,65,60,3578DATA                 68,70,68,60,3579DATA                  30,30,25,45,1580DATA                  25,45,35,45,1581DATA                  35,45,30,30,1582DATA                     29,45,29,50,1583DATA                     31,45,31,50,1 584DATA                    69,49,69,59,3585DATA                    61,49,61,59,1586DATA                     61,49,61,59,3587DATA             45,25,40,40,1588DATA             40,40,50,40,1589DATA                  172,165,178,155,10590DATA                 17TA          43,165,45,173,5669DATA                   140,100670DATA                 134,60680DATA                  145,70690DATA                 140,80700DATA                 120,90710DATA                 160,90  720DATA                 150,110730DATA                  125,125740DATA                 180,130750DATA                   100,125760DATA                  165,120770DATA               150,130780DATA               120,110790DATA                 148,43800DATA                 129,43    813,35,8607DATA            62,51,68,51,5608DATA            62,50,68,50,5609DATA            62,49,68,49,5610DATA           44,40,44,45,8611DATA           46,40,46,45,8612DATA           20,150,20,180,5613DATA           50,150,50,180,5614DATA           20,180,50,180,5615DATA           20,150,50,150,5616DATA           25,180,25,172,8617DATA           45,180,45,172,8619DATA           160,168,166,160,11620DATA                 166,160,172,170,11621DATA           26,172,45,172,8630DATA                 XT1200RETURN1210FOR i=j+1 TO j+91213IF x/2=INT(x/2) THEN 12201215IF i/2=INT(i/2) THEN HCOLOR =5:GOTO 12301217HCOLOR =13:GOTO 12301220IF i/2=INT(i/2) THEN HCOLOR =13:GOTO 12301225HCOLOR =5:GOTO 12301230HPLOT m(i), n(i) TO o(i), q(i)1240NEXT i1250RETURN              125,125740DATA                 180,130750DATA                   100,125760DATA                  165,120770DATA               150,130780DATA               120,110790DATA                 148,43800DATA                 129,43    81ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ10HOME20GR30COLOR =440FOR q=32 TO 3950HLIN q, 39-q AT q60NEXT q70FOR q=35 TO 17 STEP -180FOR p=12-2*(q<22) TO 26+2*(q<22)90COLOR =5100IF q/2>INT(q/2) AND (p-q)/4>INT((p-q)/4) THEN COLOR =8110PLOT p, q120NEXT p, q130COLOR =9140FOR q=0 TO 6150HLIN 19-q+(q=6), 19+2*(q-(q=6)) AT q160NEXT q170HLIN 12, 26 AT 15180HLIN 11, 27 AT 16190FOR q=9 TO 19200READ x210COLOR =15220IF q<18 THEN HLIN 20-x, 18+x AT q-2230COLOR =15240HLIN 18-x, 20+x AT q250NEXT q260HLIN 14, 24 AT 6270PLOT 29, 7280COLOR9SPEED =15010HGR20HCOLOR =125FOR x=84 TO 165 STEP 230HPLOT 125, 10 TO x, 14040HPLOT x, 140 TO x, 14050HPLOT x, 140 TO 125, 1051NEXT x60HCOLOR =365FOR a=0 TO 64 STEP 470ROT =a80SCALE =190DRAW 1 AT 125, 491NEXT a95HCOLOR =896FOR k=115 TO 13597HPLOT k, 140 TO k, 15898HPLOT k, 158 TO k, 15899HPLOT k, 158 TO k, 140100NEXT k110? "MERRY CHRISTMAS "; 115GOTO 110ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ0DATA                  138,18820DATA                154,24830DATA                 126,24840DATA                212,50 1000HCOLOR =11005FOR i=0 TO 360 STEP 61006FOR h=7 TO 10 STEP 11010HPLOT SIN(i*22/7/180)*h+225, COS(i*22/7/180)*h+351019NEXT h1020NEXT i1040FOR u=19 TO 239 STEP 201045FOR i=270 TO 450 STEP 121046FOR h=9 TO 101050HPLOT SIN(i*22/7/180)*h+u, COS(i*22/7/180)*h+31060NEXT1070NEXT1080NEXT1090 h=41100FOR i=90 TO 270 STEP 121110HPLOT SIN(i*22/7/180)*h+65, COS(i*22/7/180)*h+491120NE5REM    HEARTS6REM    by A. LECLERC7REM    VOL # 910HOME15HGR16FOR x=1 TO 817INPUT "COLUMN ?"; co18INPUT "ROW ?"; li20INPUT "SIZE ?"; s25INPUT "COLOR ?"; y26 r=s/228 cr=r/230HCOLOR =y45FOR d=0 TO 1.65 STEP 1/r50 c=INT(SIN(d)*r)60 l=INT(COS(d)*r)70HPLOT co+c, li-l-(SIN(d)*cr) TO co+c, li-(cr/4)+l-(SIN(d)*cr)75HPLOT co-c, li-l-(SIN(d)*cr) TO co-c, li-(cr/4)+l-(SIN(d)*cr)90NEXT95HOME100NEXT110END =4290PLOT 17, 8300PLOT 21, 8310COLOR =5320PLOT 19, 10330COLOR =9340HLIN 18, 20 AT 13350FOR dl=1 TO RND(1)*2000+500:NEXT dl360COLOR =22-SCRN(17, 12)370PLOT 17, 12380PLOT 21, 12390GOTO 3501000DATA       5,5,5,5,4,4,3,3,2,1,010HOME20? " COMPUTER VALENTINE"30?40? " Press <RETURN> after each reply."50?60INPUT " What is your name? "; n$70?80? " Who is this valentine for?"90INPUT " (8 Letters or fewer, please.)"; f$100IF LEN(f$)>8 THEN 90110GR120COLOR =6130FOR i=0 TO 39140VLIN 0, 39 AT i150NEXT i160COLOR =9170 l=3180GOSUB 2000190COLOR =4200 l=11210GOSUB 2000220COLOR =0230HLIN 12, 29 AT 37240HLIN 12, 29 AT 36250HLIN 3, 8 AT 13260HLIN 33, 38 AT 13270HLIN 18, 23 AT 5280COLOR =2290VLIN 36, 37 AT 19300VLIN 3, type in and run the following short        program:10 FOR i=1 TO 520 a=RND(1)30 PRINT a40 NEXT i50 END     The set of numbers generated are:.732004777.425420012.0831831896.705190617.69693043     Every time that we "run" this program, we will get      exactly the same set of numbers shown above, even if we      change the 1 in line 20 to a 12 or any other positive        integer value.  This is because RND(x) does not generate     true random numbers.  RND(x) uses a mathematical formula     whT 191140HLIN 18, 23 AT 201150HLIN 18, 23 AT 211160HLIN 19, 22 AT 221170HLIN 19, 22 AT 231180HLIN 20, 21 AT 241190HLIN 20, 21 AT 251200RETURN2000FOR i=1 TO l2010READ x1, y1, x2, y22020FOR j=x1 TO x22030VLIN y1, y2 AT j2040NEXT j2050NEXT i2060RETURN3000DATA   18,0,22,5,4,14,6,24,34,14,36,24,12,5,28,39,33010DATA   11,7,13,4,9,10,11,6,7,8,0,8,6,10,9,10,5,123020DATA   10,33,11,37,13,34,0,36,11,32,7,34,11,30,6,323030DATA   11,28,5,30,10LIN 18, 23 AT 5280COLOR =2290VLIN 36, 37 AT 19300VLIN 3540095.327457077.120182341     Yup, the same set of numbers as the last time we ran    the program.     If we change line 5 to read:5 x = -2 : a = RND(x)and "run" the program again, we will get a different set of  numbers than when we had a -1 in line 5.  But every time     that we run the program with -2 in the RND(x) statement, we  will always get the same set of numbers generated.  The      negative number is called a seed number and SmartBASIC       allows a range from -1 to about -1.7E+38.  EachGENERATING RANDOM NUMBERSPart 1 by Bob Currie Edmonton, Alberta(c) 1990 R.A. Currie     Anyone wanting to write, say, a guess-the number game,  will need some way of generating a number that is not        predictable.  Fortunately, SmartBASIC has a command called   "RND(x)" which returns a random number or a series of random numbers and these numbers are not predictable - the first    time around.  If one "runs" the program a second time, one   gets exactly the same set of numbers.     For example6, 37 AT 21310VTAB 20320HTAB 4330? " My heart throbs for you,"340HTAB 15350? f$; "!"360HTAB 19-(LEN(n$)/2)370? " Love, "; n$380COLOR =INT(RND(1)*16)390GOSUB 1000400COLOR =9410GOSUB 1000420GOTO 3801000HLIN 17, 18 AT 101010HLIN 23, 24 AT 101020HLIN 17, 18 AT 111030HLIN 23, 24 AT 111040HLIN 16, 19 AT 121050HLIN 22, 25 AT 121060HLIN 16, 19 AT 131070HLIN 22, 25 AT 131080HLIN 16, 25 AT 141090HLIN 16, 25 AT 151100HLIN 17, 24 AT 161110HLIN 17, 24 AT 171120HLIN 18, 23 AT 181130HLIN 18, 23 Aich is built into basic and this formula uses the same     seed (or starting number) every time a basic program using   it is "run".      SmartBASIC does provide a way to get a different set of numbers when we run this program.       Add this line to our program:5 x = -1 : a = RND(x)     "RUN" the program now and you will get:.0966934073.805508261.897540095.327457077.120182341     Ah!  A different set of numbers.  But wait.  If we      "RUN" the program again, we get:.0966934073.805508261.8976, 37 AT 21310VTAB 20320HTAB 4330? " My heart throbs for you,"340HTAB 15350? f$; "!"360HTAB 19-(LEN(n$)/2)370? " Love, "; n$380COLOR =INT(RND(1)*16)390GOSUB 1000400COLOR =9410GOSUB 1000420GOTO 3801000HLIN 17, 18 AT 101010HLIN 23, 24 AT 101020HLIN 17, 18 AT 111030HLIN 23, 24 AT 111040HLIN 16, 19 AT 121050HLIN 22, 25 AT 121060HLIN 16, 19 AT 131070HLIN 22, 25 AT 131080HLIN 16, 25 AT 141090HLIN 16, 25 AT 151100HLIN 17, 24 AT 161110HLIN 17, 24 AT 171120HLIN 18, 23 AT 181130HLIN 18, 23 A of the       numbers in this range will produce a different random        number.  Therefore, if a way can be found to produce a seed  number in an unpredictable manner, the RND(x) function can   produce a number or set of numbers which are always          different than the last time the program was run.     One way of doing this is to have the program ask the    user to input a number, any number.  This can work, but if   he/she inputs a number that was used before then the same    set of random numbers" (or "fire button") and get the same set of numbers two or three  times in a row.  Next issue, I will describe a technique     that should improve on the "randomness" of the number even   more.  At the same time, I will clean up a few loose ends    about the RND(x) function.e 4, Vol 2, Issue 3 of ADAM'S LEAF:1100 PRINT "Press any key to begin"1200 q = 16150 : r = peek(q) : POKE q,255 : REM disable      SmartBASIC poke limitation1300 POKE 64885,0 : REM clear the keyboard status indicator1400 POKE qllowing    lines to our little program:5 GOSUB 1000 : a=RND(x)1000 HOME: PRINT: PRINT1100 PRINT "Press right fire button to": PRINT "begin"     1200 FOR i = 1 TO 5000001300 IF PDL(9)=1 THEN x=-i : REM make a note of the loop     counter at which the button was pressed and convert it to a  negative number for the RND(x) function.1400 IF x=-i THEN i=500001 :REM to ensure that we close the  for-next loop before returning from the gosub .      1500    NEXT i : PRINT: RETURN     The above routine checks ) function as is.      However, if one gets the timing just right, it is possible   to generate the  same set of numbers several times in a row.     What we need is a way of getting a number that does not depend on human input.  For example, if we could get the     computer itself to find a number that does not depend only   on human timing, then our generated numbers would be much    more random.     If we scan all of the accessible memory locations in    the ADAM, we find that there are three addresses ,r : REM restore the poke limitation1500 IF PEEK(64885) =0 then x=x-1 : GOTO 1500 : REM keep     looking at the keyboard status indicator until a result      other than zero tells us that a key was pressed1600 RETURN : REM we've got our seed number, now let's go    back     Both of last two techniques go a long way towards       giving a truly unpredictable or random number.  However,     they are not foolproof.  With a little practice, it is       possible to type in "run" and hit "return" and "any key will be generated as for the last time that seed number was used.      Another way to generate a bit more unpredictable seed   number is to set up a FOR-NEXT or a GOTO loop that looks for a keyboard or a fire-button activation.  For example, the    LOTO 649 program on the E.A.U.G. Basic Utilities tape tests  for when the right fire button has been pressed and uses the counter number at that point in time as the seed for the     random number generator.     If you would like to try this out, add the fox	E of this article on generating random        numbers, I introduced two ways of making the numbers more    random than if one just used the RND(x) function as is.      HoweGENERATING RANDOM NUMBERSPart 2 by Bob Currie Edmonton, Alberta(c) 1990 R.A. Currie     In part one of this article on generating random        numbers, I introduced two ways of making the numbers more    random than if one just used the RND(xfor when the right fire button on joystick #1 has been pressed.  If you would rather        monitor the keyboard for a key press, then add  lines 5 and  1000 as above and the following lines which illustrate the   use of a GOTO loop similar to that described by Rod Appleby  on page 4, Vol 2, Issue 3 of ADAM'S LEAF:1100 PRINT "Press any key to begin"1200 q = 16150 : r = peek(q) : POKE q,255 : REM disable      SmartBASIC poke limitation1300 POKE 64885,0 : REM clear the keyboard status indicator1400 POKE qat which    one does not always get the same number.  At 17003(dec) we   get a zero seven times out of ten and a  one three times out of ten.  At 65220(dec) we get a 4 seven times out of ten and a 140 three times out of ten.  At 17011(dec) we get the      numbers from 1 to 12 with a pretty much even chance of       getting any one of them.     If you recall, our program for generating a random      number by reading the right fire button was:5 GOSUB 1000 : a=RND(x)10 FOR i=1 TO 520 a=RND(1)30 PRINT a     counter.1550 GOSUB 2000 : x = x -zz : REM the second offset to the   counter.2000  zz = PEEK(17003) + PEEK(17011) + PEEK(65220) : REM     pick a number from each location and add them together.2200 RETURN : REM Now go back to line 1250 or line 1550.     I hope that you find the foregoing information useful   in your programming endeavours.  In summary, the RND(x)      function can have three arguments:1) x can have the value of zero, in which case it always     returns the same number, even whenabove program:1150 GOSUB 2000 1200 FOR i = x TO 500000 : REM This line replaces the        original line 1200 and provides an offset to the counter2000  x = PEEK(17003) + PEEK(17011) + PEEK(65220) : REM pick a number from each location and add them together2200 RETURN : REM Now go back to line 1150     By letting the computer choose the starting point of    the for-next loop counter, we have added an extra dimension  of uncertainty to the number that will be used for the seed  number in the RND(x) fu     counter.1550 GOSUB 2000 : x = x -zz : REM the second offset to the   counter.2000  zz = PEEK(17003) + PEEK(17011) + PEEK(65220) : REM     pick a number from each location and add them together.2200 RETURN : REM Now go back to line 1250 or line 1550.     I hope that you find the foregoing information useful   in your programming endeavours.  In summary, the RND(x)      function can have three arguments:1) x can have the value of zero, in which case it always     returns the same number, even when1200 q = 16150 : r = peek(q) : POKE q,255 : REM disable      SmartBASIC poke limitation1300 POKE 64885,0 : REM clear the keyboard status indicator1400 POKE q,r : REM restore the poke limitation1500 IF PEEK(64885) =0 then x=x-1 : GOTO 1500 : REM keep     looking at the keyboard status indicator until a result      other than zero tells us that a key was pressed1600 RETURN : REM we've got our seed number, now let's go    back     Add these lines:1250 GOSUB 2000 : x = -zz : REM the first offset to the 40 NEXT i50 END1000 HOME: PRINT: PRINT1100 PRINT "Press right fire button to": PRINT "begin"1200 FOR i = 1 TO 5000001300 IF PDL(9)=1 THEN x=-i : REM make a note of the loop     counter at which the button was pressed and convert it to a  negative number for the RND(x) function.1400 IF x=-i THEN i=500001 :REM to ensure that we close the  for-next loop before returning from the gosub .      1500 NEXT i : PRINT: RETURN:rem Now that we have a seed      number, let's go back     Add these lines to the  re-used from within the   program.2) x can have a positive integer value and returns the same  number (or set of numbers from within a loop) each time the  program is 'run'.3) x can have a negative integer value and returns a         different random number for each value of x.  For a given    value of x, the same random number will always be generated.ressed1600 RETURN : REM we've got our seed number, now let's go    back     Add these lines:1250 GOSUB 2000 : x = -zz : REM the first offset to the nction. In other words, our random    number is now a little more unpredictable OR random.      If these locations are accessed twice to generate       offset numbers we can get a somewhat more random number.     This could be done as in the following example for the       keyboard program discussed in part 1 of this article.     As you may recall this program was:5  GOSUB 1000 : a=RND(x)10 FOR i=1 TO 520 a=RND(1)30 PRINT a40 NEXT i50 END1000 HOME: PRINT: PRINT1100 PRINT "Press any key to begin"100REM   ********************     110REM   * TRS-80 MODEL III *   115REM   *   MICROCOMPUTER  *    117REM   *     PROGRAM      *   120REM   *   TO DETERMINE   *   130REM   *    EQUIVALENT    * 135REM   *    WIND CHILL    *    137REM   * TEMPERATURE FROM *    140REM   *  WIND VELOCITY   *     145REM   * AND TEMPERATURE  *     147REM   *      INPUTS      *  150REM   *                  *   160REM   *BY J.L. CRANMER JR*   170REM   * VAN HORN, TEXAS  *   172REM   *                  *   174REM   * T(ta)640? "EQUIVALENT OUTSIDE TEMPERATURE":? "IS "; ta; " DEGREES CENTIGRADE"645?650? "OUTSIDE CONDITIONS ARE: ":?:INVERSE:? a$:NORMAL660?:? "RUN AGAIN? Y/N: "; :INPUT b$:IF b$="y" OR b$="Y"     THEN GOTO 200680END00 THEN  a$="COOL"470IF h>600 AND h<=800 THEN  a$="VERY COOL"480IF h>600 AND h<=1000 THEN  a$="COLD"Š490IF h>1000 AND h<=1200 THEN  a$="VERY COLD"500IF h>1200 AND h<=1400 THEN  a$="BITTERLY COLD"510IF h>1400 AND h<=2000 THEN  a$="OUTSIDE EXPOSURE          DIASGREEABLE"520IF h>2000 ANDN":VTAB  11:GOTO 260280IF a=1 THEN GOTO 360290?:? "ENTER AIR TEMPERATURE  IN":? "DEGREES                FAHRENHEIT"300INPUT tf310 tt=(5*(tf-32))/9320?:? "ENTER WIND VELOCITY IN":? "MILES    PER HOUR"330INPUT vm340 v=vm*.447350GOTO 400360?:? "ENTER AIR TEMPERATURE IN":? "DEGREES                 CENTIGRADE"370INPUT tt380?:? "ENTER WIND VELOCITY IN":? "KILOMETERS  PER  HOUR"390INPUT vv: v=vv/3.6:REM   CHANGE KM/HR TO M/SEC FOR        CALCULATION400 hh=(33-tt)*(10.45+(10*v^.5)-v)410IF v<=1.788 THEcient interest is shown, a reprint of this article could be included in a future LEAF.A software review on page 9 describes TDOS 4.0, a public domain replacement for the venerable CP/M 2.2 operating system.  TDOS 4.0 is reported to be 99% compatible with CP/M 2.2 and includes the ability to automatically detect a disk change and log the new disk in; no more R/O errors because you forgot to log the new disk in when transferring a file.  Price from Adam's House is $3.99 for ddp, $4.99 for disk, and $5.00 fo h<=2300 THEN  a$="OUTSIDE EXPOSURE          DANGEROUS"530IF h>2300 THEN  a$="OUTSIDE SURVIVAL UNCERTAIN"540HOME550IF a=1 THEN GOTO 610560? "OUTSIDE TEMPERATURE IS: ":? tf; " DEGREES  ";          "FAHRENHEIT"570?:? "WIND VELOCITY IS: ":? vm; " MILES   PER HOUR"580?585 ft=INT(ft)590? "EQUIVALENT OUTSIDE TEMPERATURE":? "IS: "; ft; "        DEGREES FAHRENHEIT"600GOTO 645610? "OUTSIDE TEMPERATURE IS: ":? tt; " DEGREES  CENTIGRADE"620?:? "WIND VELOCITY IS: ":? vv; " KILOMETERS PER HOUR"630?635 ta=IN  PUBLISHED IN   *    176REM   * 80 MICRO, JAN/83 *   178REM   *                  *  180REM   * ADAPTED FOR ADAM *       181REM   *     IN 1989      *182REM   *  BY BOB CURRIE   *184REM   * EDMONTON, ALBERTA*  186REM   ********************  190REM     200HOME:?210? "     WIND CHILL FACTOR"220?230? "TEMPERATURE AND WIND VELOCITY"240? "CAN BE ENTERED IN METRIC"; " OR":? "U.S.   UNITS":?250? "<1> for metric OR "255? "<2> for U.S.":?260INPUT a270IF a<1 OR a>2 THEN VTAB 11:? "     TRY       AGAIEAUG GLEANINGS--------------A compilaton of some interesting points from the newsletters of other Adam Users' GroupsBy Bob Currie, EAUG, EdmontonFrom AIM newsletter (Adam International Media, Pearland, Texas), Vol 6, No.3, March 1990-----------------------------------On pages 4 and 5 there is an excellent article on adjusting the ribbon advance and the print head on your Adam printer.  Both the original and the updated print head mechanisms are discussed and diagrams of each are included.  If suffiN  ta=tt:GOTO 430420 ta=33-(hh/22.034)430IF a=2 THEN  ft=(9*ta/5)+32435 h=hh:IF v<=2.5 THEN  h=(33-tt)*(10.45+(10*2.5^.5)-2.5)440IF h<=200 THEN  a$="HOT"450IF h>200 AND h<=400 THEN  a$="PLEASANT"460IF h>400 AND h<=600 THEN  a$="COOL"470IF h>600 AND h<=800 THEN  a$="VERY COOL"480IF h>600 AND h<=1000 THEN  a$="COLD"Š490IF h>1000 AND h<=1200 THEN  a$="VERY COLD"500IF h>1200 AND h<=1400 THEN  a$="BITTERLY COLD"510IF h>1400 AND h<=2000 THEN  a$="OUTSIDE EXPOSURE          DIASGREEABLE"520IF h>2000 ANDr a manual (all prices in $US).Adam's House is advertising an external 1200 baud modem (Hayes compatible) for $69.95 US; super action controllers for $39.95 US; driver controllers for $39.95 US; and 64K ram cards at $29.95 US.From NIAD newsletter (Northern Indiana ADAM Users Group), Issue #61, February 1990.-----------------------------------Page 4 - Accidentally pressing the 'UNDO' and 'BACKSPACE' keys at the same time will sometimes lock up SmartWRITER.When using SmartWRITER, continuously saving underlined word.  There is no fix other than to set the margin at 2 in this situation.""SmartBASIC on datapack may be transferred to DISK using many copy utility programs (block numbers 0 - 29 are all that is necessary for the transfer).  However, SmartBASIC is CODED for use only with the tape drive.  To change the code for DISK #1 use, EDIT BLOCK #18 on the disk, the second byte (08) should be changed to 04.  Disk drive #2 is coded 05, Datadrive #2 is 24.""You can  INIT PROTECT any medium by creating werMATE hard disk drive sold by Micro Innovations, 12503 King's Lake Drive, Reston, VA (phone 703-620-1372).  This drive is available in sizes ranging from 10 to 30 megabytes and is described in detail in the article.  Unfortunately, no prices are given.Pages 18 through 21 - Product list.From AUFG newsletter (The Adam User-Friendly Group, Orleans, Ontario, Issue 5.2, March/April 1990).-----------------------------------Pages 7 to 10 inclusive - A thorough discussion on reading the Adam joystick fromer, if you use a muti-block directory tape or disk, SmartFILER will not access more than the first block of your directory.  Use a fresh medium to save your forms."SmartWRITER documents should never be ended with an END OF PAGE MARKER.  Doing so may produce the DEATH SPIN spiral of the pointer."From MTAG newsletter (The Metro Toronto Adam Group, 25th Issue, March/April - 1990).-----------------------------------ŠPages 17 and 18 - A machine language routine for enabling-disabling Adam's non-maskable u to provide space for storage, when the file is then saved it will attempt to store the file and then RESTORE the original data while displaying the message, "RESTORING FILE".  The spin may continue for 10 or 15 minutes ending with control being returned to the operator, or the ADAM may frweze and require a reset --- losing all the text in the workspace.  This is the single most encountered BUG in SmartWRITER.""UNDERLINE BUG - Problems occur when you reset your left margin to 1 and begin the line with an a file to the same disk or ddp under the same name can and will sooner or later cause the system to garble the directory of the media, therefore causing you to lose access to all the files on the media (possibly permanently).  To avoid the problem, save the new edited file under a different name.ALWAYS keep a backup of all your important files on a separate media.Pages 7 and 8 - Lots of tips on getting ahead in nine different games.Page 14 - Tips and tricks for ADAMCalc.Page 17 - A review of the Poa short dummy program, [then] POKE 23925,2 (in immediate mode), and [then] SAVE BASICPGM to your media.  SmartBASIC will NOT initiate any medium with BASICPGM thereon.  POKE 23925,65 after you're done to restore t|e normal SAVE function.  If later you decide to INIT the medium anyway, POKE 20435,2 and then DELETE BASICPGM.  POKE 29435,65 to restore the normal DELETE function.  Now INITIATE normally.""SmartFILER can GET forms you create using SmartWRITER to type letters and labels in different ways.  Howev SmartBASIC.  Lots of examples are given to illustrate what the author is talking about.Pages 12 through 17 - AUFG quotes AIM on many aspects of SmartWRITER, SmartBASIC and SmartFILER.  A few of them are repeated here :"DEATH SPIN - SmartWRITER begins a loop (indicated by the pointer on the left side of the screen scrolling down over and over again) when certain events are encountered while storing a file.  If at first the "NO MORE  ROOM" message is displayed, and then an old file is DELETED from the meninterrupt (NMI) routine.  Instructions for using this new routine from Basic are given.Pages 21 and 22 - OS-7 jump table.From V.I.S.A. newsletter (Vancouver and the Islands Senior ADAMphiles, March/April 1990).-----------------------------------Page 9 - A reprint of a Basic program for sorting the directory (alphabetically) of a tape or disk.  This program is attributed to the Greater Houston Area ADAM User's Group (GHAAUG) public domain library and is claimed to work with directories of up to 3 blod to start for computing right away-word processing software built-in for  writing, SmartBASIC Language for programming, and they even included a super game (Buck Rogers) and a blank Digital Data pack for storing files. I then asked myself again, is this really a bargain?   As I was progressing to learn more about this computer, I soon realized something wasn't right. I needed support, and I also needed software to run on this system. I went to the local retail store and asked for assistance. Much to my hoIs ADAM still Alive??   by Tony WongDate: May 25th, 1990Official Press Release: Immediately-----------------------------------   It was only a few years back when dozens of home         computers were flooding the market. No matter where you went, whether to a computer place, or to a  department store, just to name a few, you were guaranteed to see a multitude of of Coleco ADAMS, Vic-20s, Commodore 64s,  Timex Sinclairs, Atari 400s, TI 99/4As around, and Coleco ADAM  was one of the best 8 bit machines tware:    SMARTLOGO........................ $110.00    SOFT LIBRARY (32 Basic Programs)..$ 70.00    SMART LETTER & FORMS..............$ 60.00    EXPERTYPE.........................$ 60.00    ADDRESS BOOK FILER (w/Auto Dialer)$ 80.00    MARKET MONITOR....................$150.00    TAX PLANNER.......................$ 90.00    CP/M 2.2 & ASSEMBLER..............$125.00    ADAMCALC..........................$ 70.00Hardware :     64K MEMORY EXPANDER..............$300.00     DISK DRIVE 5.25".............signing the packaging, the big box showing a nice picture of ADAM along with different software titles, (some of them never made their way to the retail floor). I'd say one of the reasons I bought my ADAM was the attractive looking packaging. I had no idea what this ADAM was all about. I said to myself, for a mere $199.99, I have bought many    toys for that kind of money. How could I go wrong?    The moment I unpacked my own first ever  computer, I was just thrilled. It had almost everything you would neecks.Page 10 - A listing of a SmartBASIC game tiltled "KIDNAP".  According to the "Editor's Note", this  program is a collaborated effort of two of their members."SmartWRITER documents should never be ended with an END OF PAGE MARKER.  Doing so may produce the DEATH SPIN spiral of the pointer."From MTAG newsletter (The Metro Toronto Adam Group, 25th Issue, March/April - 1990).-----------------------------------ŠPages 17 and 18 - A machine language routine for enabling-disabling Adam's non-maskable rror, this ADAM had became obsolete. No one really carried anything for the ADAM, and no one really cared.   Just before Coleco disappeared from the ADAM world, they were kind enough to send me the brochures with information regarding the ADAM, anything from cartridge games, software and hardware. They even mentioned that there was a disk drive and a 64K memory expander available. Here I will list some of the original items which they had carried back in 1985, (Prices were at a premium as you can see).Sofin this category.   Since Coleco dropped our beloved ADAM like a hot potato five years ago, most of us were not sure what the future had in store for the ADAM. Most critics had said ADAM was a flop. Magazines  were cancelling all the coverage of ADAM software and hardware because  the ADAM had become scarce. it was a total panic situation.   Many people bought them when they were sold at our       Canadian local retail stores for an incredible price of       $199.99. I must say Coleco did a good job of de....$435.00     ADAMLINK MODEM...................$160.00   I often thought, it is sad to be an orphan, and it is even more sad when people who do not care about what they said about ADAM. I treated my ADAM like one of my best friends for so many years. It had served all my needs as far as computing goes. I learned typing with ExperType. I did my family budget with ADAMCalc, writing with SmartWriter Word-Processor, and programming with SmartBASIC and LOGO. Best of all, my ADAM was capable of playing the caare everywhere. There are some good ones,and there are also some bad ones who just want to make a      quick buck from us ADAMites and then take off to some sunny spot.  Now as we see more and more new software created by a third party, it really makes our ADAM fly. People in the ADAM world talk about hard drives, megaByte ram cards, image   scanners etc.    As for now, there are so many fine user groups across the continent, both Canada & USA, supporting the ADAM. I can assure you of one thing. If we all  have a real need for it, like a mega project, or a mile-long financial statement, or wish to play some of the up-to-date arcade games, then by all means, go spend a few thousand dollars. Otherwise, do not waste your money. Stick with what you have now, and make fully use of it. You won't regret it. Remember, the more expensive computer does not          necessarily mean easier to operate. Very often it is quite the opposite.   It's only a matter of time. ADAM is entering into a new era. Supporting groups l 80                    column adapter - monitor                   required)                Sound channels - 3.Covers                   5-octave range and one                   white noise source                4 Parallel BUS expansion                   slots 1 internal, 1 external)                1 ColecoVision game cartridge                   slot                1 digital data drive with                   expansion port for second                   drive                ADAM-Net expansion portunite to give support to this fine little gem, our ADAM is far from dead!          ###  to play some of the up-to-date arcade games, then by all means, go spend a few thousand dollars. Otherwise, do not waste your money. Stick with what you have now, and make fully use of it. You won't regret it. Remember, the more expensive computer does not          necessarily mean easier to operate. Very often it is quite the opposite.   It's only a matter of time. ADAM is entering into a new era. Supporting groups rtridge games, and the kids just loved it.   As we now enter into the nineties, most of these machines are almost obsolete, (no longer in production) even though the users of these machines are still getting strong support from     various groups. But the fact is, how many of us are tempted to switch to something better and faster? We all see the ads in the paper, knowing the IBM standard, 286,386. They talk about DOS.4.1, (it is nothing like the ADAM DOS Manager). But let me tell you one thing. Until youTechnical Specifications of theColeco ADAM computer systemCompiled by Tony Wong 04-10-90                                                                    MEMORY CONSOLE: Z80A 8 bit CPU + three other microprocessors                80 K RAM expandable to                   144K with optional 64 K                   RAM module                Color - 16                Max.resolution - 256 H x 192                   V                Max text display - 36 columns                   x 24 lines (optionaare everywhere. There are some good ones,and there are also some bad ones who just want to make a      quick buck from us ADAMites and then take off to some sunny spot.  Now as we see more and more new software created by a third party, it really makes our ADAM fly. People in the ADAM world talk about hard drives, megaByte ram cards, image   scanners etc.    As for now, there are so many fine user groups across the continent, both Canada & USA, supporting the ADAM. I can assure you of one thing. If we all  for                   connecting up to 13                   additional peripherals                RF modulator for attachment                   to any TV                Composite video output                   connector, including a                   separate audio output                   pin, for attachment to a                   monitorSmartWRITERPRINTER:        10.5 CPS, approximately 120                   WPM speed                80 column capability                Can print super and sank digital data packOPTIONALPERIPHERALS:    Single sided double density                   160K disk drive                300 baud direct connect phone                   modem                64 K memory expander                Assorted daisy wheels,                   ribbons, blank                   data packs, and  disksOPTIONALSOFTWAREPROGRAMS:       A vast array of                   educational, manager and                   game software will be                   introduced soon, here iard; tractor                   feed optionalKEYBOARD:       Professional-quality                   "QWERTY" keyboard                Full-travel keys are                   sculptured,stepped,color                   coded                Total of 75 keys and buttons                10 Command Keys                54 typewriter keys                6 unique multi-function                   SmartKeys                5 cursor control keys                Built-in microprocessorTechnical Specificationsank digital data packOPTIONALPERIPHERALS:    Single sided double density                   160K disk drive                300 baud direct connect phone                   modem                64 K memory expander                Assorted daisy wheels,                   ribbons, blank                   data packs, and  disksOPTIONALSOFTWAREPROGRAMS:       A vast array of                   educational, manager and                   game software will be                   introduced soon, here istores the equivalent of                   up to 250 -double-spaced                   pages of text                Storage is digital for reliable                   data transfer                Self booting and auto loadingACCESSORIES:    (Included in package)                SmartBASIC digital data pack                BUCK ROGERS Planet of                   Zoom Super                   Game Pack                Built-in SmartWRITER word                   processing program                One blub-                  scripts                Bi-directional printing capability                Take standard 96-character,                   10-pitch daisy wheel                   printheads (Pica 10 daisy                   wheel included)                Take multistrike film ribbon                   cartridges (1 black ribbon                   included)                Built-in microprocessor                Takes single sheets or fanfold                   paper                Friction feed stands a                   sample list:SmartLogo                     Typewriter Logo step by step             Donkey KongSimple calc                   Donkey Kong                                  JuniorSmartFiler                    Dragons LairAdamcalc                      Summer GamesRecipefiler                   Temple ApshaiHome helper address filerSmart letters and forms Electronic word bookSeuss story factoryElectronic flashcard maker                  processing program                One bl of theColeco ADAM computer systemCompiled by Tony Wong 04-10-90                                                                    MULTI-FUNCTIONJOYSTICK:       12 numeric buttons on                   detachable numeric/keypad                   controller                Joystick also acts as cursor                   control                Controller Cradle for                   attachment of one controller                   to keyboardHIGH SPEED DDP: (Digital Data Pack)                Each þ#&]%%$G¥ !  %*/4 ÿAdam's Supporters    by Compiled by Tony WongFeb. 6, 1990.NAME 1st Canadian Adam User Group								 P.O. Box 547, Victoria Station, Westmount, Que. H3Z 2Y6    Adam Depot419 Ridgway Ave.,Johnsonburg, PA 15845Adam Software Support8125 W. Catherine,Chicago, IL. 60656Adam User Group6634 SW 41st Street, Davie, FL. 33314Adam User Group #1Box 3671,Cherry Hill, NJ 08034Adam Users of AmericaP.O. Box 2178,Huntington Beach, CA. 92647Adam's HouseRoute #2 , Box 2756,18ord, Ontario.N3R 7E6TeleGames USABox 901,Lancaster, TX.75146The Adam ConnectionP.O. Box  562,Mason Road,Champlain, N.Y. 12919 0562The Adam Resource*Box 90E, Seelyville, IN.47878The Adam User Friendly Group342 Nagel Avenue,Orleans, Ontario. K1E 1R6The Softworks FactoryP.O. Box 732,Ocean Springs, NS.39564Triangle Adam User's Group2623 A Yanceyville St.,Greensboro, NC.27405-4407Trisyd Video Games26 Florence Crescent,Toronto, ONT.M6N 1A7Walters Software (WSC)Road #4, Box -9720Data Backup *Nox 335,Iona, ID. 83427Digital AdventuresP.O. Box 35,Ocean Springs, MS. 39564-0035Digital ExpressBox 37,Oak Hill, WV. 25901E&T Software1010 Westminster,Garland, TX. 75040Edmonton Adam User's Group4507 32 Ave.,Edmonton, Alberta. T6l 5J4Ellian Associates SoftwareP.O. Box 2664,Atascadero, CA. 93423Future Vision*Box 34, N. Billerica, MA. 01862Gerlach Family Software P.O. Box 175,Fort Campbell, KY. 42223-0175Hans Meyer17 Pelham Park Gardens,Toronto, Ontario. ord, Ontario.N3R 7E6TeleGames USABox 901,Lancaster, TX.75146The Adam ConnectionP.O. Box  562,Mason Road,Champlain, N.Y. 12919 0562The Adam Resource*Box 90E, Seelyville, IN.47878The Adam User Friendly Group342 Nagel Avenue,Orleans, Ontario. K1E 1R6The Softworks FactoryP.O. Box 732,Ocean Springs, NS.39564Triangle Adam User's Group2623 A Yanceyville St.,Greensboro, NC.27405-4407Trisyd Video Games26 Florence Crescent,Toronto, ONT.M6N 1A7Walters Software (WSC)Road #4, Box es, TX.75961Omaha Adam Users Club809 W. 33rd Ave.,Bellevue, NE. 68005Orphanware5665 Myers Road,Akron, OH.44319Philip Kosowsky8 Castillion Crescent,Clifton Park, N.Y.12605Practical ProgramsP.O. Box 244,Kalamazoo, MI. 49005Puget Sound Adam Network22607 S.E. 322nd,Kent, WA.98042Reedy Software,P.O. Box  129, Lowell, MI.49302S.M. VideoP.O. Box 3189,Oakton, VA. 22124Sage EnterprisesRt.#2, Box 211,Russellville, MO65074Spectrum Electronics14 Knightswood Crescent,Brandf29-1 County Road, #130,Pearland, TX. 77581Adamagic Software1634 N. Thompson Drive,Bay Shore, N.Y. 11706-1330Adamzap Software17 Capstan Road,West Milford, NJ. 07480-4816Alpha One1671 East 16th St., #146, Brooklyn, N.Y. 11229America People Link (APL)350 N. Clark Street,#650, Chicago, IL. 60610American Design Components62 Joseph St.,Noonachie, NJ. 07074CompuSerive (CIS)5000 Arlington Ctr. Blvd,Columbus, OH. 43220Computer Quorum of AmericaRoute #2, Box 14-B,Spring Hills, PA. 16875289 A,Titusville, PA. 16354White Co. (David White)Malalester College,1600 Grand Ave.,Saint Paul, Minnesota. 55105*-May not exist anymore as of 02-06-1990.fton Park, N.Y.12605Practical ProgramsP.O. Box 244,Kalamazoo, MI. 49005Puget Sound Adam Network22607 S.E. 322nd,Kent, WA.98042Reedy Software,P.O. Box  129, Lowell, MI.49302S.M. VideoP.O. Box 3189,Oakton, VA. 22124Sage EnterprisesRt.#2, Box 211,Russellville, MO65074Spectrum Electronics14 Knightswood Crescent,BrandfM6N 1A7J-Check Software*Box 345, Millry, AL. 36558MCP SoftwareBox 64,Marlton, NJ08053MMSGBox 1112,Broomfield, CO.80020M.W. Ruth Co.,3100 W. Chapel Ave.,Cherry Hill, N.J.08002Marathon Computer Press*Box 68503,Virginia Beach, VA.23455Martin Consulting*94 Macalaster Bay,Winnipeg, Man. R3T 2X5Metro Toronto Adam User GroupBox 165, 260 Adelaide E. St.,Toronto, Ontario. M5A 1N0NIAD Adam User GroupP.O. Box 1317,Lisle, IL.60532Nickelodeon GraphicsRt.#6, Box 2460,NacogdochxNSt. Louis, MOU.S.A. 63146Dear Barry,I have had it! I have reached my limit. Barry, I have been trying to save up some articles for you. I had them on a disk, and the4507 32 Ave.,Edmonton, Alberta.T6L 5J4EDMONDTON AUG NL. README FILE LIST- a list of places that Tony Wong compiled back in February of ADAM     supporters.TECH-a technical explanation of what the ADAM parameters are, by Tony WongALIVE-an articB2 - 2 serial ports and 1 parallel port            $74.95

Peripheral Cable (Specify serial or parallel)              $14.95

_________________________________________________________________

Notes:  Peripheral Cables (for the serial and parallel ports) are 
not included with Powermate or MIB2 units.  Please order them 
separately.  The disk cable is included with Powermate units.
                        Micro Innovations
                     12503 King's Lake Drive
                     Reston, Virginia  22091
                          (703) 620-1372


                   Product Price List - 7/15/90
_________________________________________________________________


              Powermate Floppy/Hard Disk Subsystems


Powermate 2 Configurations (2 serial ports and 1 parallel port 
with single hard disk drive in dual drive external cabinet):

Model 2/10 - 10MB hard di consists of an attractive and compact 
external cabinet (which houses up to two disk drives), and the 
interface board (which mounts in the center expansion slot inside 
the Adam). The Powermate 4 offers a four drive external cabinet 
in place of the standard two drive cabinet.  Both models have 
sufficient power supply capacity for their full complement of 
disk drives, as well as an internal fan for effective cooling.  
Installation of the Powermate requires no modifications to the 
Adam.

    
Options:

Floppy Disk Drive (specify 360KB 5.25" or 720KB 3.5")     $100.00

Second Hard Disk Drive:

10 MB Drive                                               $150.00
20 MB Drive                                               $225.00
40 MB Drive                                               $300.00

Peripheral Cable (Specify serial or parallel)              $14.95

_________________________________________________________________

                  Multi-Purpose Interface Board


Model MIle by Tony Wong on whether ADAM is alive and well.RANDOM1-by Bob Currie, the first of two articles on generating Random       NumbersRANDOM2-the second part. Well written, I think.WINDCHILL-a program written by Bob Currie, on determining windchillGLEANINGS-by Bob Currie, a short digested form of ADAM tidbits from issue   of The Adam's Leaf, 1990.of ADAM supporters.TECH-a technical explanation of what the ADAM parameters are, by Tony WongALIVE-an article by Tony Wong on whether ADAM is alive a            Revised Powermate Press Release - 7/15/90


     Micro Innovations of Reston, Virginia is pleased to affirm 
the continued availability of their complete line of Coleco ADAM 
computer expansion products. The Powermate products are 
stand-alone subsystems that give the ADAM two RS-232 serial 
ports, a parallel printer port, a memory expansion board port, 
one or two 10, 20, or 40 MB hard disk drives, and one or two 5 
1/4" 360KB or 3 1/2" 720KB floppy disk drives.

     The Powermate 2sk drive                         $399.00
Model 2/20 - 20MB hard disk drive                         $499.00
Model 2/40 - 40MB hard disk drive                         $599.00


Powermate 4 Configurations (2 serial ports and 1 parallel port 
with single hard disk drive in four drive external cabinet):

Model 4/10 - 10MB hard disk drive                         $499.00
Model 4/20 - 20MB hard disk drive                         $599.00
Model 4/40 - 40MB hard disk drive                         $699.00

 All Powermate units come standard with two RS-232 serial 
ports - one set up for a CRT terminal or serial interface 
printer, and the other set up for an external modem.  Also 
standard are an ADAM-compatible Centronics printer port and a 
memory extender board port for an Orphanware or E&T memory board.  
The serial ports are addressed so that they do not interfere with 
existing Adam expansion products.  All ports are fully supported 
by the included TDOS software.

     The standard Powermate 2o EOS, type "EOS" and hit the 
return key.  To go back to TDOS, hit the "Wildcard" key.  
Instructions are included for the user to make an EOS boot tape 
or disk, if desired.  Software is also provided for the user to 
change the size and number of EOS and TDOS hard disk partitions.

     Micro Innovations is now shipping all versions of Powermate.  
Powermate prices are $399.00 for the 10MB unit, $499.00 for the 
20MB unit, and $599.00 for the 40 MB unit.  Powermate 4 prices 
are $499.00 for the  tape drives.

     Micro Innovations supplies two operating systems with each 
Powermate unit - TDOS and EOSHD from AJM software of Ottawa, 
Canada.  TDOS is a significantly improved replacement for the 
Digital Research CP/M operating system and EOSHD is the standard 
Coleco EOS operating with Powermate hard and floppy disk 
capability added.  Full support is provided for all Powermate 
capabilities - both serial ports, the parallel printer port, the 
memory expander port, and up to two hard and rts of the Powermate products are not available 
separately.  Walters Software will soon be delivering a hard disk 
BOOT ROM, in the form of a plug-in cartridge.

     Micro Innovations also sells the Multipurpose Interface 
Board (MIB2) which provides two RS-232 ports, a parallel printer 
port, and a memory expansion board port for $74.95.  See the MIB2 
press release for additional information on that product.

     To place an order for Powermate or for MIB2, or to request 
additional informatiications programs to execute 
from the Powermate hard disk(s) and a custom version of AJM 
Software's popular File Manager to perform the patching.

     To install Powermate, one simply plugs the interface board 
in to expansion slot #2 (the center slot), connects the external 
disk drive enclosure to the interface board, inserts the boot 
disk or tape, and pulls the reset switch.  Both TDOS and EOS are 
pre-installed on the hard disk.  As delivered, TDOS is the 
default operating system.  To go t unit offers a single 10, 20, or 40 
MB hard disk drive.  A second hard disk drive or a single 360K or 
720K floppy disk drive can be added as an option.  The Powermate 
4 also comes standard with a single hard disk drive.  However, a 
second hard disk drive as well as one or two floppy disk drives 
can be added as options.  The supplied software fully supports up 
to two Powermate hard disk drives (many hard disk partitions), 
two Powermate floppy disk drives, and the standard ADAM floppy 
disk and10MB unit, $599.00 for the 20MB unit, and 
$699.00 for the 40 MB unit.  Floppy disk drives (either 360K or 
720K) can be added to either product for an additional $100.00 
each at time of order. The interface board to external cabinet 
cable is included.  Peripheral cables are available for $14.95 
each or can be made out of standard Insulation Displacement 
Connection (IDC) components.  All units come with a 90 day 
warantee and are completely assembled, tested, and ready to run.  
The component patwo floppy disk 
drives.  

     Utility programs are provided to perform disk and tape 
formatting, set hardware parameters (to change the floppy disk 
formats, the serial port defaults, and the IOBYTE assignments), 
backup and restore hard disk data, and to park the hard disk 
heads.  In addition, many public domain programs are included 
(assembler, debugger, text editor, archiving, de-archiving, 
communications and utility packages).  MI also includes patches 
to allow the more common EOS applon, contact Mark Gordon at Micro Innovations, 
12503 King's Lake Drive, Reston, VA 22091 - (703) 620-1372.  
Powermate and MIB2 are also available through Terry Fowler at 
Adam's House, Route 2 Box 2756, Pearland, TX 77581 - (713) 
482-5040.  Normal Micro Innovations business hours are 6:30 to 
9:30 PM, Monday through Friday.  A telephone answering machine 
will record requests for assistance or information outside the 
normal business hours.

     Orders can also be placed (and information can be der products.

     Micro Innovations also provides several software programs 
with MIB2.  Included are two versions of TDOS version 4.5 from 
AJM Software of Ottawa, Canada.  One version is for a floppy disk 
based system (no hard disk) and the other is for an Orphanware 
hard disk based system.  No Powermate version is provided as 
Powermate comes with a similiar interface board and all necessary 
software.  Also provided is an EOS printer patch program and the 
MEX and IMP communication packages
                        Micro Innovations
                     12503 King's Lake Drive
                     Reston, Virginia  22091


July 15, 1990


    Micro Innovations is pleased to announce the continued 
availability of their new Multipurpose Interface Board (Part 
number: MIB2) for the Coleco Adam computer.  The MIB2 provides 
two RS-232 serial ports, a Centronics compatible parallel printer 
port, and an E&T Software compatible memory expander board 
control port.

     One of the R displacment connection (IDC) ribbon cable and 
connectors.  MIB2 will also be available through Adam's House of 
Pearland, Texas and through other reputable dealers.  If Micro 
Innovation products don't appear in your favorite dealer's 
catalog, ask them to inquire about carrying them.  Each MIB2 
comes with a 90 day warantee and is completely assembled, tested, 
and ready to use.

     Micro Innovations also manufactures the Powermate line of 
hard/floppy disk add-on products.  Powermate providesso provided are port and pin definitions for the patching of 
other programs or for the development of custom programs to use 
the serial ports.

     The parallel printer port is located at the standard Adam 
printer port address and is compatible with all known Adam 
software.  The memory expansion board control port provides the 
E&T Software MegaRAM card and the Orphanware memory expander 
boards with the control signal to switch memory banks.  It is 
compatible with all known Adam memory expanrequested 
and downloaded) through the Micro Innovations Bulletin Board at 
(703) 264-3908.  BBS hours are 6:30 PM through 6:30 AM, Monday 
through Friday and around the clock on weekends and holidays.  
The BBS telephone line is used by Mrs. Mark Gordon for her 
business activities during the normal 8:00 AM to 5:00 PM business 
hours during the week.  Please do not call the BBS during those 
hours.
, modified to use the MIB2 
modem port with an external modem.

     MIB2 installs in the center expansion slot inside the Adam 
(expansion slot #2).  The ribbon cables exit the left side of the 
Adam.  It is recommended that a small slot (about 2" long and 
1/8" wide) be cut along the left side of the top cover to allow 
them to neatly exit the computer.

     Current pricing is set at $74.95 retail.  Peripheral cables 
are sold separately for $14.95 each or can be made from standard 
insulationS-232 serial ports is set up for direct 
connection of a CRT terminal or a serial interface printer.  The 
other is set up for the direct connection of an external modem.  
However, by using a null modem cable, either serial port can have 
a CRT terminal, a serial printer, or an external modem connected.  
The serial ports are compatible with the serial ports on all 
Micro Innovations Powermate products.  Communica- tions programs 
are provided to use the interface board with an external modem.  
Al all the 
capabilities of MIB2, along with one or two 10, 20, or 40 MB hard 
disk drives and one or two 360 KB or 720 KB floppy disk drives.  
Prices range from $399.00 for a Powermate 2/10 (two drive 
enclosure with a single 10 MB hard disk) to $699.00 for a 
Powermate 4/40 (four drive enclosure with a single 40 MB hard 
disk).  Floppy disk drives can be added for $100.00 each and 
second hard disk drives can be added for $150.00 (10 MB), $225.00 
(20 MB) and $300.00 (40 MB).  See the Powermate dat has released this latest system to the public just in time   for ADAMCON 02.  SUPERP is the best way to talk about this new TDOS.  * Ron * A110 21:59 Jul-31-1990TO: ALL        FROM: Big John                  SUBJ: CLOCKS              I am still willing to build clock boards for those that wish to access the new features of TDOS (DATE STAMPING).  Cost    has gone up to 53.00 a board (parts cost went up by a bit    more than that. If  interested, write to me at 5665 Myers    Road,  Akron, OH 44319. I istance or information outside the normal 
business hours.

     Orders can also be placed (and information can be requested 
and downloaded) through the Micro Innovations Bulletin Board at 
(703) 264-3908.  BBS hours are 6:30 PM through 6:30 AM, Monday 
through Friday and around the clock on weekends and holidays.  
The BBS telephone line is used by Mrs. Mark Gordon for her 
business activities during the normal 8:00 AM to 5:00 PM business 
hours during the week.  Please do not call the BBS duringM conversion on it ..THANKS in    advance...!!! A4 02:15 Jul-19-1990TO: Bob Sebelist   FROM: Ron Collins     SUBJ: 22 Disk formats     Bob, contact the people at SYDEX for the latest version.  It now supports all 5 valid ADAM disk formats.  It supports the standard Coleco 160K drives, the EVE 256K drives, the        Orphanware  320K drives, the Orphanware 360K drives and the Orphanware 3.5" 720K disk     drive formats.  YEP!! That's 5 full ADAM disk CP/M formats   for you to pick from in the latest verx	Elins               SUBJ: TDOS 4.58           To everyone who has waited for TDOS to be completed.... the  latest version is 4.58 and is now released for free!  Tony   haTHE FOLLOWING IS FROM THE AKRON (IN CLEVLAND) BBS, 24 hrs. TO: All     FROM: Ron Collins               SUBJ: TDOS 4.58           To everyone who has waited for TDOS to be completed.... the  latest version is 4.58 and is now released for free!  Tony  a sheet for 
information on that product line.

     To place an order for MIB2 or for Powermate or to request 
additional information on either, contact Mark Gordon at Micro 
Innovations, 12503 King's Lake Drive, Reston, Virginia, 22091 - 
(703) 620-1372; or Terry Fowler at Adam's House, Route 2 Box 
2756, Pearland, Texas, 77581 - (713) 482-5040.  Normal Micro 
Innovations business hours are 6:30 through 9:30 PM, Monday 
through Friday.  A telephone answering machine will record 
requests for assdo not have a phone that you can   reach me at, so leave a message here or write.  Next batch   will ship out abour AUg 30th. Get your order in now for that group.   BJ PS, don't for get a little bit for the post office.    BJ TO ANY ONE  FROM: Bob Sebelist              SUBJ: 22disk formats      Can anybody provide me with the disk format layout for a dsk conversion using 22disk program to make ADAM CPM dsks????? I would much like to find the proper format.. My copy of       22disk  didn't ha ve an ADA those 
hours.
sion. * Ron * A5 12:21 Jul-19-1990TO: EVE Clockers   FROM: George Harpster           SUBJ: No clock?           To anyone familiar with the clocks...I have the EVE clock    board and T-dos does not seem to be recognizing it.  It used to work fine.  It is 3-5 yrs old.  Think that it needs a new battery?  I  will try the connections first and then if that doesn't help, go out and get a new battery.  Sound OK? GH 61:1Jl1-90T:8 Ves    FROM: George Harpster      5    SUBJ: Strange stuff       Anyone witow on the voltage line (-5 I think) tends to     cause that to happen.  The earlier version of TDOS that I    mistakenly put up on the BBS has a real problem reading the  clock  boards of any make.... but the old clock program      still would work.   This version of TDOS has that fixed.  *  Ron * A8 11:55 Jul-31-1990TO: Ron       FROM: George Harpster           SUBJ: 80CVU and Clock     Ron, I am running T-DOS 4.0 and the clock worked before.     Both things going at around the same time is a little   appening again.  So I      switched the RESET on my 80 CVU and it stopped for a little  bit before it started all over again.  Well I found out that if I could remember what to type without having the menus I  could save the document and safely do what ever I had to.    Well I got on last night and it didn't do it at all when I   was on.  What do you think?  Reseat  the 80 CVU serial board  Then if nothing is wrong, start by swapping out the main    board with my spare 80 CVU (glad I haven't sold it off yeow on the voltage line (-5 I think) tends to     cause that to happen.  The earlier version of TDOS that I    mistakenly put up on the BBS has a real problem reading the  clock  boards of any make.... but the old clock program      still would work.   This version of TDOS has that fixed.  *  Ron * A8 11:55 Jul-31-1990TO: Ron       FROM: George Harpster           SUBJ: 80CVU and Clock     Ron, I am running T-DOS 4.0 and the clock worked before.     Both things going at around the same time is a little   ......with  NO problems at all.  If it's not a battery problem, then     it's probably a connection problem.  It just occurs to me    that you have been having a problem  with your 80CVU which   is also connected to your multiport adapter.  It may be a    problem in that area.  The glitch is one of the 80 CVU       getting some code or electrical static that is making it     react to a supposed ESC F (enter graphics mode) command.     Thta is why you are getting the graphics characters on your  screen.  A lh the Oware 80 CVU 80 column display adapter.  I   was using my ADAM the other day and was in T-DOS using       WordStar 4.0 when all of a sudden my screen started doing    funny things.  Any character that I typed seemed to come out as a graphics character of some sort.  As a matter of fact,  anything that got sent to the screen (top menu/help screens) came   out that way.  I had saved what I had done (luckily)  and so I rebooted.  Things seemed OK but then I got back     into the document and it started h     suspicious but I think I will try the reseating first and    then proceed as before.  I thought you had an 80CVU???? See  ya,   George                         m  with your 80CVU which   is also connected to your multiport adapter.  It may be a    problem in that area.  The glitch is one of the 80 CVU       getting some code or electrical static that is making it     react to a supposed ESC F (enter graphics mode) command.     Thta is why you are getting the graphics characters on your  screen.  A lt)? If that corrects it then I guess that the thing should go to BJ for its 50,000 mile tuneup.  Oh well, if you have any     other suggestions...just leave them here.  Thanks,  GH A7 02:18 Jul-21-1990TO: George Harpster  FROM: Ron Collins          SUBJ: 80 CVU, etc.        George, I am using the latest version of TDOS, version 458   which will in all hopes be out in a few days as PD for one   and all.  I am also using my VT-100 emulating FALCO terminal and keeping track of the time with my EVE SS-CC..?á??Ÿÿà8Îóýýý3ð‡~ýû€À@@À€>à€ÿû~ùÿÀ|À		gOß¿öìØÐØïøÿðàà8`À		ŸÀÿÿþü ÀÀ@À@@@@@àÀ`8ðÿÀðø†Ã€€8à'LøøB1		
0C>à€þÀx€À`üþüð 00 `ð1g\ð€À€>á?ÿÿÀ€ˆ„Œ0³à€À`à`ýàÀóžÀ€	7Lx— î‰6Éøü|8ƒ€|‡ Ààóâøð€@Iµ*vLQQKž h“¦¼Tm<@‡c„‹08á0Î1Ì‚a!±0`À€RrÊz¦¦¥–”É.³Cn(Ìg  À€`ŒL€ÀpL³Õ+†PˆT¸ÿ0À0|Ã€üøÿÿ€Àà üÿ0ð>ÿà88`Àà€À`0xÀŒ, ÆvÆÒ0 `€@pà?À"ÆðøsÁÀ€Àa¡áp?à€€ðxsŽ!ÙëÐ)'%¥¥û	€€€ü1£¦€€‡üyÀ¤€À8àø 8€0àâ21ç8 °€€Æ€À!èX]WP¸ÿ€€À  ?pø€ðm:Üp3@À€À@@À€
>,]wð<ã`À€€@@€|?áÀ€ÀàxÀx8`À€ÀáÿÀ€€€ßÀŒÀ>Áþ€ø||ø€€À€@@@€ä<I"€À" @pÿÿ5;.8Àãü `Ã†°àá!Â tTWRÖ¯©X€Àl2‡À0H)9À€2dÉYY¼&c@À„#äáA@€ƒ0Ÿþò©ˆ‹ç>~›¶üÿH$ÿ¨ðƒ‘Ö€ÿ€?g‡áƒÿÿÿÿÿýÀàààÀÀ0    ñ€€€€€Îÿƒœ~þxðÌxà01! æ`0ƒÀÛm7Ð`°˜ˆ<àÿ€aÁC1#gF€ðÿÿ‡€ÿÿÿƒþÀóà<àÀ FNNî?><n00à€xRDÄÄf³<–;ñ8àqÆ`€7gÇ‡ÀÀ€||xøøøøø‰,Œ&Š#‰"¸Ùqa7Îøì$d$d$dƒƒƒÇÇÇçãøøøøüüüüˆ¢Èã0ŸÄøáàÀüøqÄ‘?äDDÿDDD€€À@@``01dÑä9DDDDDDDDDDDG=PH|÷UUD‘ä1|ÿÿÿD]u×ÞqÄõÕU_ùDEUU_üG>üÿþý4?ÿÿDDüÿÿÿ_?ÿÿÿÿøðððøøüþÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿüðÀÿÿÿÿÿÿÿÿþþøÿ¿ž€À€ð9ã€€[~ä“þ0—Ÿþ€€Àà0@Aæ:;=¿éùÿx0 >ÿÿÿþü€ÀðüÀÿ~0à8| ð'3Ÿ@ÿã¾0`ÀpÀ€`€`€@C&&,0?ÿÿŸ:è"ˆþÿÿ?##ðÿçÁ}@Àø`v0@€€ð?ûÿÿÿ—ÉÄÂ‚÷·ßf sÄƒÿÀø?ÀpÑp8€ÿpÀpÁ2"ÿÿÿÿžxø€À|ðfË‹<,+ÀþÄDÿED€À@`à¿/‹D‘ä1äñøýDDED `@ü‡D€€€"ˆ"ˆ"ˆ¢Èþÿ?Ÿ/$ŒDÄßùÀDDÇ|€€€€âèÿààààà8ð€À€à08ü<<<ü¿½¼¾>>€€àp|~~~~þþoëªªªªª€à°¸®«þ~?ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ€ÀààððàÀÿÿÿÿÿÿÿÿÿÿÿÿÇãðð÷ÿÿÿÿÿ?ÿÿÿÿÿÿÿÿÿð€€Àøþ?Àà ÿÿ?ÿÿÿýñÿÿÿÿÿÀþþþþþøä˜Åêñ0H¨Xðà€À@<8$£ø€àpÏ¿üÿÿÿÀààÀàðàÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿøÿÿÿÿÿÿÿÀàðûÿÿÿ??ÿÿÿÿÿÿÿÿüøøøÿÿÿÿÿÿÿÿÿÿÿüÿÿÿÿøp` ÿÿÿ(ðððø8 ‡ËH(Àðþ—88ÀÀ'üüðŽŽÀüÿÿÀÿÿÿÿÿÿÿÿÀàààààÀ€þÿÿ€0 Àþ?Àø†9€	À!òòññð<=?€€@@@~ÿÿàð`ÿÿþüè`€á88ÀÀÿ|€qÈ$ÿ?0Á‚‚‡|¿àGÀàðüà‚ÿÀ? Hü|Ç?‚A>À"Aàðø@@€à?ç>?xà 1€Àð€€xþ8áðøðà>pÿ¯/Ÿ/ÿ€ÀààÀ€ÿ€ÿÿ?ÿ€ÁÞÿ€ÿ£üàÇßðÿ@@@ÿóGä8(€€8Äÿqï	@ÿ8ÿ€÷/C€G'øÄ0ˆ€€ ‚?ø&D¸0À€àˆ€@@  P`@€  @@€p„DDø	?ÿ   À€_|;5_ñƒaÿÿð¿Uªÿðà¸ô€Àa1`Œ0@__O2;ÿÿÿÿþøÿÿÿ¿€ÿÿÿþþþøþÿÿ€€À@ü‡ðü~>~1gl;-:€ÿÇ|Ð#øøðüü‰"(à‘ŽƒÏ_OÃ|8æþ0ÿ€ÏïøÁ‚àø|üø?Àà`@À€€€`ÁƒÆ|øü0ààpððð0pø€€À@à°þ		àøø  ÿÿüçòððÄâ‚ü¸ÿà|À?€øÿ<ðünùÞŸÀ`°#wïÿÿÿ>>pøàøäŒoøìöûù|ü|;€@ üðp8<Àþ—ˆÈ0À€?(„D¤ÄLÈÿD&"""bBÂØHKL@ `€ÿÿÿ?ÿÿÿÿø‚ææÎ`ÿû#6ÿà0 0|€€8Øh$&23	þÿðøüÁþÿÿÿÿ€àð09€À€€Ààp/       €=ÿ~<80 ÿ±\¯Õïx 3cÁñcÐªU*àãã<A©ÀÀ€€àÁÁíqa|<<ÀxyxUª2îð€€ç½®ý'À` ð\¯UúpÀ¨>€Àÿ<`xüþbÆ|m:mÄŒUªU*¡W¬X¯#	#üx ÿ2˜ÿ"ˆ"ÿ"ˆ"ü"ˆ"€ÀpØ	ÿ	#	#	""¸rèÂˆ"ˆ"ˆ"ˆ"ˆ"ˆ"ˆ"ˆ"ˆ"ˆ"ˆ"ˆ"ˆ"ˆ"Øpœ'ˆ"ˆ"à<çˆ"ˆ"ûUjõÿ`ðœÆóXø`øÿ?@Œ’ Üâ€€ÿÀ?à0	ÿ8ã†<<ð=pxøü<ü?ðáà3œàŸüøøðà€ÿ`àBçð€ð²Àx}«‚ÿ>í^µêf \¸pàÀ€€€€€€€€à0ø"ˆ"€à¿">è"8âˆ"ˆ"€€€€<ÿÿ???€àððøøüü<C€ÿ,ì8??ßüüþþþþþü0 ÿþ`5Ì<?üüüøøøøè0óPð˜?ð€ÀOÿÿˆxüüþþþ `@À€ÿÿÿÿÿþþþþþÿÿÿ€ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿþþþþþÿÿÿÿÿÿÿÿÿÿÿþþþþþ€ÿÿÿÿÿÿÿÿþþüüüüüø€À@ 0ÿÿ?ÿøøøøððàÀÀðÎ>ÿÿ??ùÿ€À`  `Àÿÿÿÿÿøÿÿà@@BL??ÿÿÿÿøÿÿÿÿÿ0Ààÿÿÿÿÿÿÿÿÿÿ?ƒøýÿÿÿÿÿÿp€øüüüþÿÿÒòüâäìð‡?< ÿÿçÁ€0@€À?ø ÿø†xà€@C@@€Áa1aÁ€€€@€0|€Ïÿÿÿÿðþþÿþ0@€‡ÿÿÿÿÿÿÿÿÿÿÿð€àààààà`ðóý€ÿÿà€<BÐà€`pˆ˜à EG¡^@¿çðÀ À??øÿÿÿÿññâùÿÿþ@ !bà€€€p
xÏ¿?üøøþÿÿÿÿ<üÿÿþü"!BŒ0À  €.Ñ`€ÿ@@@ÿÿô‚A øðÀ øÀ@ÀîÐ @€`@@€Àà@@€?ÿÿþ4¨Àð€ÿÿÿÿàÿ€`0ü0@@Ð¨Æ”Ó‡@@@@ø€<<€p€ÀÀ€€€€€00`@@`À0@€ `@À¿@`ÿ€ÿÿÿø8À@     8üÀ?@@@@ÿÿø<àÿÿ€€€€€tronic bulletin boards.  But        there's no such thing as uniformity of information exchange. Maybe such a thing is impossible.  But SLAUG is determined   to hammer away at the problem.             SLAUG has thrown several proposals out for consideration.    Among the ideas they want us to consider are: a national     confederation of ADAM users, with delegates from each local  AUG; a toll-free number for isolated ADAMites to call;       regional ADAM meetings, in addition to or in place of        regux	Ees we try to bring you in each issue simply   aren't doing the job.  So we will be featuring one group or  organization per issue (or as space permits.)  An            app^A FROM THE PAGES OF MOAUG Newsletter.     This article is the first of a series which is long overdue. The brief updates we try to bring you in each issue simply   aren't doing the job.  So we will be featuring one group or  organization per issue (oall AUGs, with each group contributing, then adding a page or two of local  news to the national publication.  This had already been     tried once by the gHAAUG newsletter before it separated from the Houston group and became a commercial venture (AIM.)  It may or may not have met with any success, but we've heard no more about it.  It seems that ADAMites are, by their very    nature, a bunch of mavericks, and resist any imposed         structure.  If any nationwide effort is to be successful     with a maoncern us all, and they want to share information.  There   are many ways of accomplishing information exchange, but     because ADAM users are so spread out, there are real         difficulties in getting all the information to all the       people.  The best we have been able to do in the past is to  exchange newsletters (virtually all groups who publish       newsletters are willing to exchange with each other,         offering reciprocal reprint permission)  and to try to keep  up with each other's eleclar conventions; letter-writing campaigns on issues of   interest to ADAMites, including various hardware development projects and legislation that could affect us; and many      other ideas that are still a bit vague, but potentially      quite valuable.  (You will remember that SLAUG played a      prime role in keeping the community informed about           developments in the Sol Swift mystery.)  Some time back, SLAUG was considering a nationwide ADAM      newsletter, to be published simultaneously by r as space permits.)  An            appropriate place to begin is with the Saint Louis,          Missouri, ADAM Users Group.  Though SLAUG is relatively new  to the scene, the group has developed quickly into an active and vocal organization with the energy to pursue ideas that  many of us have just talked about in the past.The prime motivating force behind SLAUG is the same set of   principles that the majority of AUGs espouse.  That is, they want to see the ADAM community unite behind issues that      cjority of the groups, it would have to be pretty    loosely structured.  The idea was dropped.  Recently,        however, it has reappeared in new (and improved) form. SLAUG has been sending out disks to all newsletter editors with    items which they may choose to print in their own            newsletters when and if they see fit.                        Although there is nothing inherently new in sending each     other articles, this is the first organized attempt to reach everyone with one mailing.  ADAas a person who is knowledgeable about both hardware and     software.  He writes for SLAUG only occasionally, but his    articles and reviews are always well worth reading.  Jim     Duffy is the group's vice president; he is program chairman  and oversees special projects.  Dennis Desmet keeps the club's written library up-to-date    with copies of the newsletters from other groups (something  that we are working on, too.)Mike Keith is co-editor of the newsletter, and also PD       librarian. Mike is a      else.  A "chain" or "tree" type mailing would make it        possible for each of us to mail out, say, three disks a      month to people who would do the same.  In no time at all,   and at very little cost to any individual, the entire        community would be informed.  Interesting concept.The man behind all this is Barry Wilson, a lawyer and        co-editor of the SLAUG newsletter.  Barry has the soul of a  crusader, and when something intrigues him, he hangs on like a pit bull. Barry's soapbox contributor from      Texas who writes a monthly CP/M column called "CHAOS         CORNER."  Hector Sanchez, also from Texas, has made several  valuable contributions to SLAUG, including a SmartFiler      database of vendors and AUGs, ADAMCALC programs, and more.   Al Fitzgerald is treasurer of SLAUG and the                  telecommunications expert.  He runs the group's BBS.  He is  also a cheerful and friendly participant in the ADAM club    forum on Compuserve. Membership in SLAUG is $23 annually. ubscribe to all the newsletters.) It was slightly difficult to read, though, because it        consisted of a lot of reduced, photocopied pages stapled     together haphazardly.  SLAUG continues to use a lot of       reprints, but the format has improved considerably since     Michael Keith took over much of the work involved.  There    are also many new features and original articles. Jim Guenzel is the president of SLAUG, and also its          technical advisor.  Jim is known within the ADAM community   Mites are invited to submit   any news they would like to see circulated, and to           distribute all the other info as widely as possible, through publications, bulletin boards, or word of mouth.  Again, the idea is not quite jelled, but it seems destined to grow into something that will benefit all of us.  There are many ways  we could go with this.  At the very least, it can provide us with a quick and painless way to pass on local news without  everyone having to write individual letters to everyonepparently responsible for the new design of the newsletter.  He writes editorial columns and informed software reviews (he is particularly interested in           graphics.)  Mike has established a funny tradition of        printing one page upside-down "for those who are nostalgic   about the old issues", which were copied any which way they  landed on the copier.Don Bueltmann is secretary of SLAUG and writes a monthly     column based on notes from club meetings. Aaron Hamlett is a long-distance SLAUG style isn't boring, though.  He  has a wonderful, wry sense of humor which serves him well,   and his enthusiasm is contagious.    St. Louis AUG's newsletter is published monthly.  From its   inception, the Saint Louis newsletter was thick and full of  information.  It improves with each issue.  When the SLAUG news was first published, it was made up      almost exclusively of reprints from other newsletters. THERE IS NOTHING WRONG WITH THIS.  It served its readership well   (few people can afford to s As with most groups    who publish a newsletter, the dues barely cover the cost of  publication and postage, and sometimes not that.  (SLAUG's   newsletter is thicker than ours and costs correspondingly    more to mail.)  If you are interested in joining the group,  or if you would just like to offer your support in any way,  write to them at:                   12967 Weatherfield Dr.                    St Louis, MO 63146As always when writing an ADAM group, please include a       self-addressed, stampethe SmartBASIC version number (79 or greater is OK)01056-01144 = RAM unused by system, available for user applications01146       = POKE (ASCII #s) to change the BASIC prompt (default=93)06356       = POKE,201 to disable the NEW routine, allows LOAD to function              as a MERGE (POKE a 205 to restore NEW routine)12043       = POKE,201 to disable screen echo while printing (default=245)12185       = POKE,239 to change the line length limit (cannot set to 255              because of how the x	ESOL now has given A.N.N. permission to start including       various of his numerous PD Adam programs as part of the      A.N.N. disks as a regular feature.We thank him SOL SWIFT OF PHOENIX 2000, has been a sponsor of A.N.N.      contests for some time.SOL now has given A.N.N. permission to start including       various of his numerous PD Adam programs as part of the      A.N.N. disks as a regular feature.We thank h Contains the pointer to current HIMEM16091,16092 = Contains the current number of program lines16095,16096 = Contains the pointer to current LOMEM16099,16100 = Contains the pointer to the start of the numeric variables16101,16102 = Contains the address of the largest line number in the line              number table16107,16108 = Contains the pointer to the last used variable name16109,16110 = Contains the pointer to the end of the numeric variables16111,16112 = Contains the pointer to the start o„L CHR$(7) bell              sound. The lower the number,the higher the pitch (dflt=17)17956       = CHR$(7) bell sound octave (?) (120=lower, 122=higher)17958       =           POKE/PEEK TABLE 00000-00101 = RAM unused by system, available for user applications00159       = POKE (0-12) to change the FLASH rate (default=12)00172-00255 = RAM unused by system, available for user applications00260       = Contains d envelope.  Those stamps add up       quickly.If you would like to call the SLAUG bulletin board system,   the number is : (314) 773-1551.  Use ADAMLINK's default      settings. The board is up Thursday through Sunday, 9 PM to 6 AM.  ^BC programs, and more.   Al Fitzgerald is treasurer of SLAUG and the                  telecommunications expert.  He runs the group's BBS.  He is  also a cheerful and friendly participant in the ADAM club    forum on Compuserve. Membership in SLAUG is $23 annually. interpreter adds spaces for clarity)12374       = POKE,148 to make the INSERT key work in Basic mode12375       = POKE,151 to make the DELETE key work in BASIC mode12380,150:18307,150:19311,150 = POKEs to make the CLEAR key work as a HOME13357,0:13349,0 = POKEs to eliminate the extra spaces after ";" & "." in             program listings and saves15824,216:15830,8:15831,55:15832,19 = POKEs to fix the 'Data Bump Bug',              which inserts extra spaces in DATA and REM statements16089,16090 =im for his continuing support of ADAM and A.N.N.On this disk we have several of his PD clips, all are        cartoon characters.did not originate them; they were          identified as the work of Andrew Lippett, as printed in the  UKAS Journal.  Not all of them were included in that         article, though.  I'm getting cross-eyed.  More some other day when & if my    eyes return to ... um... would you call it "normal"?:)Patf string space16115,16116 = Contains the pointer to the end of string space16117,16118 = Contains the ponter to the next DATA address16119,16120 = Contains the pointer to the current DATA value16121       = Contains the # of bytes remaining in the current DATA value16124,16125 = Contains the pointer to the next line number address16126,16127 = Contains the line number for ONERR GOTO16129       = Contains the SPEED value (default=255)16134       = POKE (ASCII #s) to change the ASCII code for BREAK. Pains the PDL(12) keyboard number pressed (*=10, #=11)16783       = Contains the PDL(5) direction (1=up, 2=right, 4=down, 8=              left)16784       = Contains the PDL(7) indicator (left button) (0=off, 1=on)16785       = Contains the PDL(9) indicator (right button) (0=off, 1=on)16786       = Contains the PDL(13) keyboard number pressed (*=10, #=11)16788       = Contains the PDL(4) direction (1=up, 2=right, 4=down, 8=              left)16796-16807 = Contains the file name buffer16821       operand16176       = Contains the maximum width of a printer line (default=80)16178       = POKE,(1-8) to change the number of significant digits on              output (default=9)16192,16193 = Contains the RANDOM seed number16245       = Contains the maximum length of the screen input buffer              (default=255)16246       = Contains the length of the screen input buffer16247       = Default location of the screen input buffer16588-16645 = Contains the HELLO search routine16601,35:1660argin of the screen              (default=31)CAUTION! Do not cross the left and right margins!16958       = POKE,(0-23) to change the top margin (default=0)16958,16:16993,8:16995,16 = POKEs to increase the GR and HGR text window              Changing modes will reset the window to 4 lines16959       = POKE,(1-23) to change the bottom margin (default=23)16992       = RAM unused by system, available for user applications16993       = Contains the number of lines of the screen (y) for HOME      680-16687 = Contains the Turnkey file name (default=HELLO)16763       = Contains the last plotted HPLOT x value16764       = Contains the last plotted HPLOT y value16765       = Contains the current SCALE value16766,16767 = POKE the location of your shape table16776       = Contains the current COLOR16777       = Contains the current HCOLOR16779       = Contains the PDL(6) indicator (left button) (0=off, 1=on)16780       = Contains the PDL(8) indicator (right button) (0=off, 1=on)16781       = ContOKE,255              to disable BREAK. POKE,27 to make the ESCAPE key work as a              BREAK (default=3)16135       = POKE (ASCII #s) to change the ASCII code for PAUSE. POKE,144              to make the WILD CARD key work as a PAUSE. (default=19)16136       = POKE,0 to cause a wait for a keypress (from programs only)16149,16150 = POKE to change the POKE limit, POKEing 255's removes limit16162       = Beggining of the floating point accumulator16171       = Location of the floating point = POKE to reset drives (D1=8, D2=24, D5=4, D6=5)16953       = POKE (ASCII #s) to change the ASCII code for the cursor.              POKE,32 to make the cursor invisible (default=95)16954       = POKE (ASCII #s) to change the ASCII code for a blank space              (default=32)16955       = Contains the ASCII code of the character at the current              cursor position16956       = POKE (0-30) to change the left margin of the screen (def=1)16957       = POKE (1-31) to change the right m2,249:16604,73:16605,249:19460,249:19459,34:19558,73:19559,249              19563,73:19564,249:19576,73:19577,249:19585,35:19586,249              19596,249:21019,11:63817,35:63818,249 = POKE to fix the              BRUN/BLOAD/BSAVE bug by increasing the binary file data              buffer from 26 to 41 bytes to allow the saving of binary              files from Basic programs16641       = Contains the number of the start-up device (default=8)16651       = Contains the last keyboard entry16        to CLEAR(default=24)16994       = Contains the right margin of screen (x) for HOME (default=              31)16995       = POKE,(1-23) to change the starting line number for HOME              (default=0)16996       = POKE,(2-30) to change the left margin for HOME (default=1)17000       = POKE,1 to stop the cursor from FLASHING. POKE,0 or a TEXT              command will restore blink17001       = Contains the current line position (y) of the cursor, (same              as VPOS)17002 = POKE,(0-255) to change the volume of the PRINT CHR$(7) bell              sound (default=144)17963       = POKE,(0-255 to change the duration of the PRINT CHR$(7) bell              sound (default=7)18536       = POKE to change the GR left border (default=1)18537       = POKE to change the GR line width (default=30)18539       = POKE to change the GR bottom border (default=20)18540       = POKE to change the GR top border (default=3)18607       = POKE,(0-15) to change the GR border color (defauPOKE,(0-255) to change the character (high nibble) and              screen (low nibble) colors17126       = POKE,(0-255) to change the INVERSE characters (high nibble)              and screen (low nibble) colors17164       = POKE,(ASCII #s) to fill the primary TEXT screen with the              code you selected17198       = POKE,(3-22) to change the number of lines of display              (default=23)17199       = POKE,(3-30) to change the number of columns of display              (defaulry one19479       = POKE.(1-255) to allow <CONTROL-D> hearts in column 1              (default=0)20183,3:20187,14:20188,2:20189,0:20190,0 = POKE to change the command              CATALOG to the shorter command CAT20482,72:20487,65 = POKE then rename an 'H' file to make it an 'A' file20619       = POKE,72 to fix the bug that keeps you from recovering 'h'              files in Basic21019       = POKE,11 to fix the bug that keeps BLOAD & BRUN from acquir-              ing a new drive21298   ROL-P> function; POKE,16 to              restore; POKE,17 to disable <CONTROL-P> & <CONTROL-O>17302,149:18320 = POKEs to make the PRINT key work in Basic mode17529       = POKE,0 to make the cursor disappear; POKE,66 to restore it17950       = First byte of the CHR$(7) bell tone17954       = POKE,(0-63) to change the pitch of the PRINT CHR$(7) bell              sound. The lower the number,the higher the pitch (dflt=17)17956       = CHR$(7) bell sound octave (?) (120=lower, 122=higher)17958             = Contains the current line position (x) of the cursor, (same              as POS)17003       = Contains the last ASCII byte read from keyboard or tape17005       = Contains the blinking cursor indicator, 0=blinking, else not17006       = Contains the indicator for FLASH (128=on, 0=off)17009       = POKE,0 to open the Video Processor for input17011       = POKE,(0-12) to change the frequency of FLASHING (default=12)17059       = POKE,(0-15) to change the TEXT mode border color17115       = lt=0)18633       = POKE,(color #x16+color #) to change the GR text window color18705       = POKE,(1-5) to change the no. of graphics text window lines18711       = POKE,(color #x16+color #) to change the GR text window              character color18728,121:18729,0:18730,0:18735,121:18736,0:18737,0 = POKE to make the               color numbers the same for GR and HGR18765-18780 = POKE,0-15 to make this color table like the primary one18781-18796 = POKE,0-15 to make this color table like the primat=30)17199,29:17202,2 = POKE to shorten display by one character and shift to              the right to keep a TV from chopping off characters17201       = POKE,(1-23) to change the top margin of the screen (dflt=0)17202       = POKE,(2-23) to change the left margin (default=1)17215       = POKE,(100 or 200) to install multicolor text mode17291       = POKE,(0-255) to change the cursor blinking speed,              0=steady, 255=slowest blink (default=4)17302       = POKE,255 to disable the <CONT    = POKE,0 to get the correct number of Blocks Left (dflt=235)21370       = POKE,8 to cause CATALOG to reveal the actual blocks used,              not assigned. POKE,2 will reveal the start blocks.              (default=6)23231-23248 = Legal file name ASCII table. POKE new ASCII values to make              them acceptable (POKE a 32 to allow spaces in file names)23249-23262 = POKE,(ASCII values) to change the default file names23328       = POKE,11 to change the allowable file name length (POthe pointer to VDP memory table for Sprite Pattern64872,64873 = Contains the pointer to VDP memory table for Screen (Name)64874,64875 = Contains the pointer to VDP memory table for Character              Pattern64876,64877 = Contains the pointer to VDP memory table for Character Color64879       = Contains the current device number64885       = Location of the keyboard input buffer64992       = POKE to set the system YEAR value64993       = POKE to set the system MONTH value64994       = POKE to nto the Word Processor, the spacing after the program              line numbers will be correct25257       = Start of the INIT routine to check for file 'BASICPGM'25305       = POKE,(127,160,255) to change the volume size to INIT. POKE,              127 to INIT a 'flippy' datapack, 160 to INIT a disk              (default=255)25308       = POKE,(2) to INIT a two block directory (default=1)25431       = POKE,(0-15) to change the HGR border color25471       = POKE,(color #x16+color #) to change the pointer to VDP memory table for Sprite Pattern64872,64873 = Contains the pointer to VDP memory table for Screen (Name)64874,64875 = Contains the pointer to VDP memory table for Character              Pattern64876,64877 = Contains the pointer to VDP memory table for Character Color64879       = Contains the current device number64885       = Location of the keyboard input buffer64992       = POKE to set the system YEAR value64993       = POKE to set the system MONTH value64994       = POKE to 27100       = Contains PDL(0)'s vertical position27101       = Contains PDL(2)'s horizontal 27102       = Contains PDL(1)'s vertical position27103       = Contains PDL(3)'s horizontal position62426-62529 = Contains the OS Data Table (Volume, Name, Length, Dir size)64389       = POKE,201 to disable the ADAM 64806       = Contains background color in HGR2 mode64864       = Contains the EOS revision number64868,64869 = Contains the pointer to VDP memory table for Sprite Attribu64870,64871 = Contains KE back              to 10 immediately after saving the file)23925       = POKE,2 then save a dummy file named BASICPGM to INIT protect              a datapack (or disk); return to default of 65 when done              To remove, POKE,2 then DELETE BASICPGM then POKE,6524010,163:24011,62 = POKE so that LOAD will not execute the NEW routine,              allows LOAD to function as a MERGE (defaults=228, 24)24100,0:24101,0:24102,0 = POKE, then save program. Whwn program is read              iset the system DAY value65283-65535 = RAM unused by system, had been set aside for future Device              Control Blocksrtical position27103       = Contains PDL(3)'s horizontal position62426-62529 = Contains the OS Data Table (Volume, Name, Length, Dir size)64389       = POKE,201 to disable the ADAM 64806       = Contains background color in HGR2 mode64864       = Contains the EOS revision number64868,64869 = Contains the pointer to VDP memory table for Sprite Attribu64870,64871 = Contains the HGR text window               screen color25568       = POKE,(color #x16+color #) to change the HGR text window               character color25573       = POKE to change the top of the HGR screen (default=3)25574       = POKE to change the HGR screen width (default=30)25576       = POKE to change the bottom edge of the HGR (default=20) or              HGR2 (default=23) screens25577       = POKE to change the left edge of HGR screen (default=1)26574-26587 = Contains the default shape table„MADAM                   descriptiontext width = 40             text width = 32                        HGR width = 291             HGR width = 255                                            Apple / ADAM Conversions    Apple                         ADAM                   description text width = 40             text width = 32                        HGR width = 291             HGR width = 255                           Speed of FLASHPEEK(-16336),PEEK(-16352)   Cassette & speaker ignore                PEEK(-16384)                PEEK(64885)                Keyboard input buffer  POKE 32,x                   POKE 17202,x                  Change left marginPOKE 33,x                   POKE 17199,x                   Change line widthPOKE 34,x                   POKE 17201,x                   Change top marginPOKE 35,x                   POKE 17198,x                Change bottom marginPOKE 36,x                   -998                   VTAB VPOS(0)-1             Move cursoe up 1 lineCALL -3086                  HGR or HGR2               Clear Hires (to black)CALL -3288                  RESUME                      ResumeCALL -16368                 POKE 64885,0               Clear keyboard bufferCALL -16384                 PEEK(64885)                 Read keyboard buffer  PEEK(36)                    POS(1) or PEEK(17002)     Horiz. cursor positionPEEK(37)                    VPOS(1) or PEEK(17001)  Vertical cur                                                                       r ignore                PEEK(-16384)                PEEK(64885)                Keyboard input buffer  POKE 32,x                   POKE 17202,x                  Change left marginPOKE 33,x                   POKE 17199,x                   Change line widthPOKE 34,x                   POKE 17201,x                   Change top marginPOKE 35,x                   POKE 17198,x                Change bottom marginPOKE 36,x                  ONERR line numberPEEK(222)                   ERRNUM(1)                      ONERR error codePEEK(225)                   PEEK(16763)                    x of last HPLOTPEEK(226)                   PEEK(16764)                    y of last HPLOTPEEK(228)                   PEEK(16777)                    Current HCOLORPEEK(231)                   PEEK(16765)                    Current SCALEPEEK(241)                   PEEK(16129)                    Current SPEEDPEEK(243)                   PEEEK(159)                  program line length = 255   program line length = 128              HAND CONTROLLER             PDL(x)                                 CALL -198                   PRINT CHR$(7)               Bell soundCALL -756                   POKE 16136,0                Wait for keypressCALL -868                   HTAB 1:?:VTAB VPOS(0)       Clears lineCALL -922                   VTAB VPOS(0)+1           Move cursor down 1 lineCALL -958                   PRINT CHR$(24)       Clear text from cursor downCALL POKE 17002,x or POS Change cursor horiz positionPOKE 37,x                   POKE 17001,x or VPOS Change cursor vert positionPOKE 48,x                   POKE 18633,x                GR text window colorPOKE 51,x                   POKE 1146,x              Change prompt characterPOKE 216,0                  CLRERR                         Clear errorPOKE 232,LS:POKE 233,HS     POKE 16766,LS:POKE 16767,HS  Loc. of shape tablePOKE -16363,x               POKE 16150,255:POKE 64885,x Load keyboard buffer      sor positionPEEK(105):PEEK(106)         PEEK(16095):PEEK(16096)     LOMEM pointerPEEK(111):PEEK(112)         PEEK(16111):PEEK(16112) Start of string space p.PEEK(113):PEEK(114)         PEEK(16115):PEEK(16116)   End of string space p.PEEK(115):PEEK(116)         PEEK(16089):PEEK(16090)     HIMEM pointerPEEK(125):PEEK(126)         PEEK(16117):PEEK(16118) Next data address point.PEEK(216)                   Not used by ADAM                        PEEK(219)#256+PEEK(218)     PEEK(16127)#256:& PEEK(16126)  „LL 16770 to display its character on              the screen (even control characters16788       = POKE,1 to turn on the SPRITE DRAW command16957       = Contains the #                  POKE/PEEK for SmartBASIC v2.0 16771       = POKE,ASCII # then CALL 16770 to display its character on              the screen (even control characters16788       = POKE,1 to turn on the SPRITE DRAW command16957       = Contains theLink of Utah2337 South 600 EastSalt Lake City, UT  84106(801) 484-5114  9AM - 5PM MST..Phoenix 2000PO Box 1292Kings Mt., NC  28086..Reedy SoftwarePO Box 129 Lowell, MI  49331...I have the catalogs from all these suppliers or you can writeand request one.  PLEASE #1 Include a SASE, #2 Tell them where you heard about them.  If I have missed anyone who was at the convention, my apologies.  I will include them next month.463 ADAM User Group8522 Hohman Ave.Munster, IN 46321UN routines24054rd or tape17184       = POKE,0-15 to set the border color17240       = POKE,text color x 16+screen color to set text & screen color17251       = POKE,text color x 16+screen color to set INVERSE text &              screen color19361,3:19365,14:19366,2:19367,0:19368,0 = POKEs to change the CATALOG              command to the shorter CATLL 16770 to display its character on              the screen (even control characters16788       = POKE,1 to turn on the SPRITE DRAW command16957       = Contains theter loading, the colorful game board is presented. You are then ask to select the number of players (1 to 4). If you select one ADAM is your apponent. If you select two or three, you can ask ADAM to be the third of fourth player (the maximum is four players). Each player is then asked to choose his or her color and level of play. I'll cover levels of play later. After all selections have been made your ready to play. All game play is controlled by the game controller. You move the cursor arrow  with the joy463 ADAM 'SHOPPER'.The following ADAM suppliers supported ADAMCON 02.  It is in the best interests of ADAM to support these suppliers.  They took the time to go to Toronto where others did not...TriSyd Video Games26 Florence Cres.Toronto, Ontario, Canada  M6N 4E4(416) 769-6446..ADAMZap Software Co.17 Capstan Rd.W. Milford, NJ  07480-4816..Kosowsky's ADAM Repair6067 Jerusalem Dr.Clay, NY  13041(315) 699-6456..Walters SoftwareRD#4 Box 289-ATitusville, PA  16354(814) 827-3776..ADAM- # of lines for HOME to clear (default=24)16958       = Contains the right margin for HOME (default=31)16959       = Contains the starting line # for HOME (default=0)16960       = Contains the left margin for HOME (default=1)16964       = POKE,1 stops cursor from flashing. POKE,0 or TEXT to restore16965       = Contains the current x position of the cursor (same as POS)16966       = Contains the current y position of the cursor (same as VPOS)16967       = Contains the last ASCII byte read from keyboaFrom the Sept. 1990 issuse of 463 ADAM.PITY  by PHOENIX 2000 A review by  Jerry Vrancks     PITY is an electronic board game, (similar to the game Sorry), that can be played on a standard ADAM system. Although it loads faster with any size expander.     The game consists of an electronic game board, electronic deck of cards and four player pieces per player. To load the game just insert the disk or datapack and pull the computer reset. A title screen appears informing you the game is being loaded. Af # of lines for HOME to clear (default=24)16958       = Contains the right margin for HOME (default=31)16959       = Contains the starting line # for HOME (default=0)16960       = Contains the left margin for HOME (default=1)16964       = POKE,1 stops cursor from flashing. POKE,0 or TEXT to restore16965       = Contains the current x position of the cursor (same as POS)16966       = Contains the current y position of the cursor (same as VPOS)16967       = Contains the last ASCII byte read from keyboa stick. When its your turn, you move the cursor to the words "FLIP CARD" and pull the trigger button. The card is then turned over. To move one of your pieces move the cursor arrow to that piece and pull the trigger. Your piece is automatically moved to its new location. After you become familiar with the game you can use the 1,2,3 of 4 key pad numbers to move the cursor arrow directly to that piece, this speeds up the game. The winner is the first player to get all four pieces in their HOME BOX.      Waitpieces home and two still in the START BOX. No way was I going to loose. HA! ADAM got a piece out, I fliped a six and forfeited this turn. ADAM's next card was a nine, out came the START CHASER and landed on my piece, sending it back to my START BOX. I didn't get a one or two in my next ten turns but ADAM just continued to move. Needless to say, I lost. Talk about frustration. ADAM can be beaten, it just takes some concentration and luck. As I mentioned there are two levels of play (beginners and experienceplaying board one or two squares.Card three advances a piece three squares, plus you get a free turn.Card four and five advances a piece four or five squares.Card six moves a piece BACK six squares. As you learn the game this could be a wise move.A seven advances a piece seven squares.Card eight advances eight squares plus it brings out the HOME CHASER.Card nine advances nine, plus it brings out the START CHASER.Ten advances a piece ten squaresIF you flip a PITY card, you loose your turn.At any car 14, for their help in reviewing PITY. They did most of the game play. I asked them what they thought of PITY. Hope said "neat" and Brian said it was fun, even though he lost most of the games. They didn't like ADAM playing with them, they said he cheated. If they chose the experienced level, ADAM chose the beginners level.I told them ADAM ain't no dummy.     Sol did a fine job in creating PITY. The graphics are simple but colorful. If you like board games you may want to consider adding PITY to your gamee, it is sent back to its START BOX. As you advance along the board you may land on your HOME FREE square, if you do , this piece is advanced to your HOME BOX. There is also a HOME STRETCH, when you land on it your piece is advanced HOME.     As with all games, the more you play, the more skilled you become. Strategy in moving your pieces has a lot to do in winning, but your luck is the main factor. One game when I was playing ADAM, I had three pieces home and one piece ten squares from home. ADAM had two , this is to easy. Well there are a few little things I forgot to tell you.     When the game starts all players have four player pieces in their START BOX. To get a piece out on to the playing board he or she must turn over a number one or two card. No piece can be moved until its on the playing board. The electronic playing cards are numbered one to ten, plus there is a PITY card. Each card has its own designated move function.Card one or two will get a piece out of the START BOX or move a piece on the d). In the beginners level you start with one piece on the playing board. In the experienced level, all four pieces are in your START BOX. I'm not sure of this but it seems like you get more PITY cards in the experienced level. Each player can pick his or her playing level. This means one player could play experienced, and the other, beginner. This makes it a little more even for the less skillfull player.     I would like to thank my 13 year old granddaughter, Hope, and my good buddy next door, Brian, aged flip you can forfeit your turn. You may want to do this if the card is a six.      No two pieces can occupy the same square. ADAM will beep at you if you try to place a piece in a square you already occupy. But if you land on one of your opponents pieces, it is sent back to its START BOX. Card eight brings out the HOME CHASER. This character races around the board, and if it lands on any players piece, it is advanced to its HOME box. Card nine brings out the START CHASER, if it lands on any players  piec library. And for $18.95 it will give you and your family many hours of enjoyment, or should I say frustration.          RATING   A463 ADAM User Group8522 Hohman Ave.Munster, IN 46321 PITY cards in the experienced level. Each player can pick his or her playing level. This means one player could play experienced, and the other, beginner. This makes it a little more even for the less skillfull player.     I would like to thank my 13 year old granddaughter, Hope, and my good buddy next door, Brian, ageight ADAM. And he could no longer give his full attention to all his knights. So it was decided in order to keep some of his knights competeing, he would have to pull his support from others. Then, the not so wise king, made the decision to keep the older, more established knights and let the younger ones go. This caught the kingdom by complete surprise.  The subjects were dumfounded and totaly stunned. "What will we do?" They loved knight ADAM and had too much invested to just push him aside. So many of thFrom the Sept. 1990 issue of 463 ADAM.A TALE OF NOT SO WOEOnce upon a time not so lone ago there was a kingdom ruled by the wise king Coleco. Coleco had many knights who competed against the neighboring knights. Coleco's knights did fairly well in their respective  competition. But there was a new game that was becomming very popular, (jousting for the silicon chip). King Coleco had no knight qualified to compete in this new game, and the rewards were very high for the winners. So the king told his servADAM will survive. It will be a long time if the subjects continue with their united support.Long live our knight ADAM.This tale, of not so woe, is a figment of my imagination, and is meant for your reading enjoyment. Any similarity between it and a real life situation is purely coincidental.Jerry Vrancks 463 ADAM User Group8522 Hohman Ave.Munster, IN 46321 were dumfounded and totaly stunned. "What will we do?" They loved knight ADAM and had too much invested to just push him aside. So many of thass, King Coleco dubbed his new knight, "ADAM".Then at a gathering of all the surrounding kings, King Coleco presented his knight, ADAM. The other kings could not believe what they saw. ADAM was much better equipped for the silicone chip computition than of most their knights. In no time at all ADAM was doing very well in the silicone joust computition.At about this time king Coleco's health started to fail. Because of the king's ill health he couldn't keep his promise to supply the added equipment for kn 14, for their help in reviewing PITY. They did most of the game play. I asked them what they thought of PITY. Hope said "neat" and Brian said it was fun, even though he lost most of the games. They didn't like ADAM playing with them, they said he cheated. If they chose the experienced level, ADAM chose the beginners level.I told them ADAM ain't no dummy.     Sol did a fine job in creating PITY. The graphics are simple but colorful. If you like board games you may want to consider adding PITY to your gamee subjects started banding together. They knew they didn't have the resources to keep knight ADAM in full computition, but they were not about to let him be forgoten. The subjects contributed what ever they could toward the support of ADAM. And many years later, even after the death of King Coleco, this support still continues.Knight ADAM was never a dragon slayer, but he is one of the more subject friendly knights around, and  he continues to provide a valuble service to the community.Who knows how long ants to find a  qualified competitor. A competitor was found with all the qualifications and talent to compete in the silicone joust. He had many abilities the other knights didn't possess. He could process words and even print them without the cost of added equipment. He could read different languages. And he could store and get his knowledge faster then most of the other knights. And to make things even better, King Coleco promised to supply the equipment to make him even more competitive.So it came to pTHE DEAN'S LISTADAMCON 02By Dean Roades - ANN Associate EditorADAMCON 02 accomplished a number of things. First, it proved that the convention last year in Orlando was not a fluke. It was NOT a one shot deal, we ADAMites are in it for the long haul.  There were those who said that AC02 would not be successful.  Ask anyone who was there and you will find that Toronto was THE place to be if you wanted to get more out of your ADAM.  Second, AC02 proved what Pat Herrington of MOAUG has said - It's not abozer.  He has improved it several times since he unveiled it at AC01.  Updated software, new menus, icon control, DSD is a full featured sound editor.  It can be used with a 'Base' ADAM, but will also support up to a 1 meg memory expander.  DSD plugs into the game cart slot so you are not using valuable slots inside your ADAM.  It is available with or without Syd's clock chip.  If you want to add sound or even voice to programs, etc., this lets you do it without a speach synthesizer.Session #2 - Dale and Nlunteered to host it.  Work is starting now and you will be hearing more in the coming months.But back to AC02. What went on?  I will try to give you some of the highlights and I am sure that more will be written on all of these subjects.9-15-90Richard Clee of MTAG (Metro Toronto ADAM Group) and Ken Batcher of LAUGH (Loyal ADAM Users of the Greater Horseshoe) opened the convention welcoming everyone to Toronto.  After an overview of what to expect during the next 3 days, Rich announced that Reedy Soft able to attend because I was the presenter for session #4 which was running at the same time.Session #4 - ADAM News Network. I gave an overview of ANN, it's purpose and goals.After lunch, David Hill of MTAG presented some history of ADAM.  He called on a number of people to relate their experiences with ADAM User Groups.      Ron Mitchell   - AUFG     Alan Neeley    - ADAM Link of Utah     Pat Herrington - MOAUG     Dean Roades    - 463 ADAM     Richard Clee   - MTAG     David Cobley   - VISA   ng wound down early, as most were tired from their travels.8-16-90We started the day with a fine breakfast and some announcements from Ken.  We had secretly been divided into two groups.  Each group would attend one session while the other group was in the other session. Then, at the proper moment, switch.  If it sound confusing here, you should have seen Ken try to explain it to a bunch of people who were not quite awake.Session #1 - Syd Carter, of TriSyd Video, demonstrated his Dynomite Sound Digitiut computers anymore, it's about PEOPLE.  When you meet an ADAMite, you feel as if you have known them all your life.  There is an instant bond between people of a minority group as we certainly are in the computer world.  New hardware? Of course. New software? Lots of it.  But the most important are new people.Third, there was talk before the convention that it would be ADAMCONclusion.  I heartily disagree. Every person in Toronto was ready to attend ADAMCON 03.  There are even two locations that have voeil Wick of MTAG presented information on BASIC programming.  One of the things Dale does is make changes to BASIC in his HELLO program instead of changing the BASIC itself.  This allows him to have a 'vanilla' BASIC handy when he needs it.  He also told us about a shortcut to run one program from another.  CtrD can be used in the place of CHR$(4).  Fewer keystrokes, and it's easier to remember.Session #3 - Pat Herrington of MOAUG. Pat talked about graphics and the use of sprites in PowerPaint.  I was notware would sponsor an Addictus contest.  Addictus would be set up for the duration of the convention for anyone to play and record their hi score.  Top 3 scores would receive a free copy of the game 'Dragon".  The top 5 scores would compete 'head-to-head' at the banquet for the Championship of the World!After the opening remarks, we adjourned to the reception.  Finding old friends and making new ones was the order of the day.  We had a surprise vist from Rob Friedman, SYSOP of CIS, and his wife.  The eveni  Faye Deere     - ECAUGSession #5 - Phil Kosowsky presented information on repairing ADAM.  He showed how to replace the Printer logic board (source of 90% of printer failures), and how to remove the power supply.Session #6 - Eric Danz of ADAMZap Software demonstrated his Zap ADAM and Zoran 3 software.  Eric stated that he is no longer carrying Adultware software due to poor sales and damage to his reputation.  He also showed two of his programs to be released soon, Comedian and Explorer.Session #7 -ose who do were VERY impressed.  Eric Danz said it would revolutionize the way software is written for ADAM.  Anyone who says ADAM is dying is flat out WRONG.  We are getting new people all the time with new ideas and fresh angles.  This young man was not told that it could not be done, so he went out and did it!The afternoon was open to allow for sight-seeing, etc., and many people stayed around the hotel to visit and work on ADAM.8-18-90 - The Final DayAs the convention wore on, more and more informntributed so much to all of us.   Nominations will be taken throughout the year, and a committee from the ADAM News Network will select the first inductees.  These ADAM giants will be honored at ADAMCON 03.Rich also announced that Micro Innovations would soon be marketing stand-alone disk drives, 5-1/4" and 3-1/2".Session #9 - Eric Danz held a workshop on video game writing.Session #10 - Beating video games was the title of this session, but I was not able to attend.The ADAM STORE was opened at 11:0e supported by this midi.  Many tunes are available for download from CIS.Session #13 - Ron Mitchell continued his workshop on T-DOS and CP/MSession #14 - James Walters demonstrated a number of his newest products.The ADAM STORE was opened again so I was not able to attend the afternoon sessions.Session #15 - Pat Herrington - More graphics, including the use of clips.Session #16 - More information on ANN was presented.Session #17 - IBM - ADAM link by David HillSession #18 - Dale Wick presentedzy with all this ADAM stuff around and spent too much, but it WAS FUN!!After lunch, the ADAM store was opened to the public.There were quite a few people there, though I don't know were they came from.  One young man brought in the news flash of the convention.  He was given an ADAM about a year ago with no software or manuals.  He liked the Hypercard software used on the Macintosh computer so he obtained a PD version of it and adapted it for use with the ADAM!  I don't know much about Hypercard, but th Syd Carter explained some of the steps necessary in developing new hardware.  He is currently working on an adaptor to use IBM internal modems with ADAM.Session #8 - Ron Mitchell gave us an excellent demo of the Powermate hard drive.  Tony Morhen's T-DOS is really the primary operating system, but EOS can also be used.That was the end of day #1. WHEW! 8-17-90At the end of breakfast, Richard Clee announced plans for an ANN 'Gallery of Honour".  This will honor those in the ADAM community who have coation was being presented, and it seemed that less and less could be absorbed.  Thank goodness for the handouts in each session.Session #11 - Alan Neeley reviewed Bulletin Board Systems (BBS). Tips on getting the most out a BBS with the least amount of strain on your phone bill.Session #12 - John Villilo and Ron Collins demonstrated Chis Braymen's new Midi-Mite music interface.  Using Videotunes software, they played a number of tunes thru a music keyboard containing a synthesizer.  Up to 16 channels ar0 AM. to delegates only.  Products ranged from the latest hardware and software to garage sale items. Participating were:     Eric Danz      - ADAMZap Software     Ken Batcher    - AUFG      Pat Herrington - Phoenix 2000 sw     James Walters  - Walters Software     Dean Roades    - ANN     Richard Clee   - MTAG     Syd Carter     - TriSyd Video Gamesplus some individuals with used equipment.It was wonderful to be able to walk around and buy things for ADAM right off the shelf.  I went a little cra more BASIC programming hints.The convention was closed around 5:00 PM. The Banquet was held in the hotel.  At the front of the room were 4 ADAMs set up and ready for the Addictus showdown.  After an excellent dinner, door prizes were drawn.  Prizes ranged from a 10 meg hard drive donated by Rob Freidman, to classic ADAM software.  Many User Group memberships were awarded, as well as a subscription to ANN.The Addictus competition was thrown open to all who wanted to participate.  After several noisy r====================================EDMONDTON AUG NL. .LIST       A   A list of places that Tony Wong compiled back in February of ADAM     supporters..TECH       A   A technical explanation of what the ADAM parameters are, by Tony Wong.ALIVE      A   An article by Tony Wong on whether ADAM is alive and well..RANDOMPT1  A   Bob Currie, the first of two articles on generating Random Numbers.RANDOMPT2  H   The second part. Well written, I think..WINDCHILM  A   A program written by Bob Currie, on ok forward to ADAMCON 03!ts.The convention was closed around 5:00 PM. The Banquet was held in the hotel.  At the front of the room were 4 ADAMs set up and ready for the Addictus showdown.  After an excellent dinner, door prizes were drawn.  Prizes ranged from a 10 meg hard drive donated by Rob Freidman, to classic ADAM software.  Many User Group memberships were awarded, as well as a subscription to ANN.The Addictus competition was thrown open to all who wanted to participate.  After several noisy rfew BASIC programs that will put graphic pictures onscreen.  Most are Low-Res, some Hi-Res. Enjoy!They are included in ANN this month so you will have plenty of time to distribute them..Halloween     JOLANTERN  A      MASK       AThankgiving     TURKEY     A Christmas     FIREPLACE  A      xmastree   A     SantaClaus A      Xmas-Tree  A Valentines Day     HEARTS     A     Valentine  A .==================================================SOL SWIFT OF PHOENIX 2000, has been a sponsor of A.N.NÔ0 Ì5 ×70 Ð609009ANN2==================================================.From the MOAUG newsletter, Pat Herrington - Editor..SLAUG      H   Pat Herrington      Information on the St. Louis AUG..==================================================.SOL_SWIFT  H   Sol Swift has agreed to allow ANN to include his PD software on the ANN disks..POKEPEEK   H   List of peeks and pokes for ADAM.AppleADAM  H   Apple to ADAM conversions..POKEPEEKv2 H   Peeks and Pokes for Smartbasic V2.0.==============ounds, a champion was crowned.The evening was capped by the transfer of the banner. Richard Clee presented Dean Roades with the ADAMCON 02 banner to be safely kept until ADAMCON 03.We were now faced with the most difficult part of the whole convention, saying good-bye.  Some had early departures in the morning and left early.  Others hung on for a while, not wanting it all to end.  But, as all good things must, it did end.  All those attending were richer for the friendships made and renewed.We all lodetermining windchill.GLEANING   A   Bob Currie, a short digested form of ADAM tidbits from issue   of The Adam's Leaf, 1990..==================================================MICROPRICE A   Product list from Micro Innovations..MICROPRES  A   Revised Powermate Press Release - 7/15/90.MICROMIB2  A   MIB2 Press Release..AKRONBBS   H   Downloads from the AKRON BBS. TDOS, Clock boards, address for Big John, CP/M disk formats, 80 col CVU.==================================================Here are a ounds, a champion was crowned.The evening was capped by the transfer of the banner. Richard Clee presented Dean Roades with the ADAMCON 02 banner to be safely kept until ADAMCON 03.We were now faced with the most difficult part of the whole convention, saying good-bye.  Some had early departures in the morning and left early.  Others hung on for a while, not wanting it all to end.  But, as all good things must, it did end.  All those attending were richer for the friendships made and renewed.We all lo. contests for some time.SOL now has given A.N.N. permission to start including various of his numerous PD Adam programs as part of the A.N.N. disks as a regular feature..We thank him for his continuing support of ADAM and A.N.N..On this disk we have several of his PD clips, all are cartoon characters..Snoopy1-LF Snoopy1-RTLinus      Woody-LF   Woody-RTSnoopy#2   Pluto      Mickey1-LF Mickey1-RT  Goofey-LF  Goofey-RTMickey#2   Mickey3-LF Mickey3-RTGarf#1-LF  Garf#1-RT  Garfield#2Roadrunneååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååean Roades    ANN - An eyewitness report on ADAMCON 02..==================================================.Editors Note:  I learned at ADAMCON 02 that the many returns I place in the READMETWO docs is causing SmartWriter to try to print a page and a half.  I will reduce the number of returns and place a '.' before the ones I use.  If this does not take care of the problem, please let me know.  (9009ANN-1 was complete before the convention.  It will be fixed next month.) Garf#1-RT  Garfield#2Roadrunneåååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååår Garf#6-LF  Garf#6-RTPenguin-TP Penguin-BO FredDonaldDuck Barney     .==================================================.From the 9/90 issue of the 463 ADAM User Group newsletter.  Dean Roades - Editor..SHOPPER    A   Dean Roades    A list of the suppliers that supported ADAMCON 02..PityJVrev  A   Jerry Vrancks  A review of the Phoenix 2000 game - Pity..NOWOESjv   A   Jerry Vrancks  A bedtime story with a familiar twist..==================================================.DEANSLIST  A   Dåååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååår Garf#6-LF  Garf#6-RTPenguin-TP Penguin-BO FredDonaldDuck Barney     .==================================================.From the 9/90 issue of the 463 ADAM User Group newsletter.  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