íEíCfÃçü       Initializing Media      ossible and to hopefully be able to unite Adamites when there are        pressing problems and issues which lend themselves to united efforts this monthly disk mailing service has been created.  Presently the following REQUIREMENTS are in effect for using & being a    part of this system:           l. YOU MUST GIVE PROPER CREDIT TO THE GROUP, ORGANIZATION AND THE         INDIVIDUAL AUTHOR of any material taken from here.  Failure to do so may  result in your being excluded from this system.2. To help 9002ANN1   Uªÿ BOOT       DIRECTORY  ØREADMEHEFTçDISTRIBUTEHÛCORRECTIONH%ZORK_IIH   	ZORK_IIIHTÒZORK_IH    !~DISTRIBUTEH0³HITCHALEFT3NBARRY_PATCHK|COLECOHEFTO—ANN_ADDRESHW£DCBUL_BBSsH[¡AWAUGLEARNAbOPOWERMATEAn		CONRULESHTw’EXPLOR_SBHzÍMODEMTAXAT€ prefer to pay a cash fee rather than do a remailing,      contact me and we will see what we can work out.  However, this is NOT    meant to be a profit making venture (& has costs me considerable in disks & postage upto this point), so I would prefer you do remailings rather    than pay a cash fee at this time. But if the remailings are a problem,    contact me.4. BBS SYSOPS ARE ASKED TO UPLOAD TO THEIR AND OTHER ADAM BBSs ANY        INFORMATION WHICH APPEARS TO BE OF INTEREST OR IMPORTANCE.  This can txOing sufficent and  current information to make available for their members/users and to help spread Adam information as rapidly as possible to as many Adamites as     possADAM NEWS NETWORK......A.N.N.To help solve the problems of Adam newsletters/BBSs having sufficent and  current information to make available for their members/users and to help spread Adam information as rapidly as possible to as many Adamites as     pcut down my time & expenses in producing these monthly         mailings each person on the mailing list is REQUIRED to make copies and   distribute to at least one other person or group (WHICH I WILL ASSIGN TO  YOU) or upto THREE copies & remailings.  Obviously, the more (3) you do,  the more people we can reach.           At this time I will assign these mailings, although you can make your  suggestions as to who you would like to remail to or who you think should be added onto the list. 3. IF you would¿EOSCPMAEFT„1CONTESTHFTˆtPASTA LEFT‹¹GAME_INDEXAŽ8QUICKOPY5A˜MEX.EZ2.DOA”1READMETWOHš!BLOCKS LEFTžake the place of your doing a remailing.    YOU are invited to upload the     entire mailing as one or two large files on your BBS for downing loading  etc.5. YOU ARE REQUESTED TO SHARE THIS INFORMATION WITH your newsletter       editor, your BBS sysop, your members & officers.                    6. WHILE it is felt that information included is correct and accurate, I  take no responsibility for its accuracy, correctness, content,            suggestions,etc. and you should use the same at your own risk.        Bruce Morrison.     c. ADAM-LINK BBS              i. MTAG (Toronto  Ont. Canada)                    a. VISA (B.C. Canada)                            b. Hamilton  (LAUGH) Can. AUG              ii. AUFG (Orleans ONT. Canada)                    a. Calgary Can. AUG                    b. Edmonton Can. AUG2.  Don Bueltmann:        a. Aaron Hamlett             i. Gulf Coast AUG                              a. Jim Marshall (MMSG)                              b. Don Sobczak (Practical Programs)its (intended)     distribution.    Each disk will be marked to indicate when the material can be used.       Usually it will be usable after the first day of the month shown on the   label.   Of course,material can be saved to fill in at future times when  you are short of items.             The initial distribution will be approximately the middle of the month    for material to be used starting the lst of the next month.I hope this will serve to encourage other Adamites to write for several   differe    b. A.I.M.      c.  Walters Software        i. Adams Alive (Ed Jenkins)       ii. Adam Connection (BBS)             l. Steve Dawes  (BBS)                a.Omaha AUG (Norman Castro)                        i. Emerald Coast AUG                b. Herman Mason (BBS)                      i. Paul Pappas                                 2. David Tidman                a. Bob Seat                b. SM Video5. Mike Keith  (STLAUG )6. Al Fitzgerald  (BBS)^B  ^Q  b. Don Sobczak (Practical Programs)xOAdamZap)             i. Rob. Friedman   CIS              ii.Louisville AUG     b. Rich Lefko             i-iv. Rich Salvati, Bob Phillips, Bryan Hayden,              ^ADISTRIBUTION:       [ll/25/89]  ^Rl. Pat Herrington  (MOAUG)     a. Eric Danz  (AdamZap)             i. Rob. Friedman   CIS              ii.Louisville AUG     b. Rich Lefko             i-iv. Rich Salvati, Bob Phillips, Bryan Hayden,                   7.  I will try to indicate the source of the item in either the file name or internally in the file.    Some things may have their own separate     disk.8. IF you do not wish to continue on the mailing list, please inform me   so you name can be removed and someone else be added in your place.  9. WHILE IT IS NOT A REQUIREMENT AT THIS TIME THAT YOU SUBMIT ITEMS TO ME for this mailing, that is the ONLY way in which we can make this work.l0. Miscellaneous:  Each disk will have a file showing                               c. Jack Reedy (Reedy Software)             ii. PSAN                              a. NIAD                                     b. Bart Lynch  (BBS)                              c. David Carmichael PLINK 3.  Jim Duffy      i. Ricki Gerlack  (BBS)             a. AWAUG (Bob Blair) (BBS)             b. Big John Lingrel        ii. Ron Collins (AKRON BBS)             a. Nibbles & Bits4.  Dean Rhodes  (463 AUG)     a. Inland Empire AUG          i. Larry Overman (BBS) nt newsletters.  Most of the newsletters do not have a large       overlap of coverage or subscribers and therefore no newsletter is really  hurt by the items appearing in several newsletters.Your suggestions are always welcome.  I encourage you all to support the  ADAM BBS NET pioneered by BJ, Larry Overman(So.Cal) and Bob Blair         A(AWAUG-Wash.DC) which is exchanging messages & information from the      various BBSs on a weekly basis.Best regards,Barry A. Wilson      will have a file showing x	E9735 Landmark Parkway DriveUnemployment laimTTN:aye  St.Louis Mo.63l27^ARE:   Mitch Murch Maint. V. Keith Robinson       FOR PROFESSIONAL SERVICES: ^BPRACTICAL PROGRAMS CO. CORRECTION.I apparently reported incorrectly that they give free        upgrades on all products.IF YOU PRINTED THIS MISTAKEN INFORMATION, PLEASE CORRECT AS  INDIATED BELOW:During the warranty period of 90 days for a shippine else besides the  Riddle Room, you will have to return to the Carousel Room    and try again.  Also, before you start moving around, drop   everything but the teapot and the lamp;  you'll pick up the  things again as you need them. These are the directions from the various other rooms to the Carousel Room:  Marble Hall - South  Path Near Stream - Southwest  Topiary - West  Menhir Room - North  Cobwebby Corridor - Northeast  Cool Room - Southeast  All right, you've finally made it to the Riddx	Eth: drink the real tea!! (Ahhhhhh, good to the last drop!)     All right! Now you can go into the Pantry (yay)! Marvin  will be there, sulking as usual. Tell him to fix               ZORK II             Part One So, back for more, eh?  Zork I wasn't enough...or did you    get hooked?  No matter, it's almost time to get started.     However, first a few words of advice. The Wizard of Frobozz  is a lot more troublesomept the orange one. Eat the green cake, and you will shrink down.  Now, go East into the Pool Room, and  throw the red cake into the pool of tears. The water will be soaked up, and you can get the package of candies.  Forget   about the flask;  there is no use for it.  Return West to the Posts Room, and eat the blue cake.        Presto! You are returned to normal size. Stretch a little,   then head NW into the Low Room. Aha, there's a robot here.   Tell the robot to "Go E," then go that way yourself, and Ford and     fill the teapot with water.  Now, head South, SW, SW, and you will be in the Carousel     Room. This is a wonderful place that spins you around, so    you can't be sure that you're  going in the direction you    specify.  Fun, huh?  The thing to do here is keep  moving    around until you get to the Riddle Room.  That room is       actually SE of the Carousel Room, but you aren't likely to   get there by typing SE, at least not for a while.  So, every time you move, and find yourself somewherg &       handling charge of $2.50 upgrades will be given when the     ORIGINAL datapack or disk is returned.It is suggested that you write FIRST before requesting an    upgrade to see if any program changes have been made.PLEASE PASS ON THIS CORRECT INFORMATION.Thank youBarry WIlsonAle Room.  Now,  all you have to do is answer the riddle!  Actually, it's a   fairly simple riddle;  just enter:  Say "A Well," and you    will be able to move on to the East, which is the Pearl      Room. Leave the necklace for now, and continue East into the Circular Room. There is a large bucket here, just big enough for you to enter, so do that.  Then pour water into the      bucket, and it will rise to the top of the well.  Get out of the bucket, then go East into the Tea Room, and   get all cakes exce than the thief ever was.  This is  due to his spell-casting abilities. Therefore, frequent      saving of the game is recommended! Otherwise, you will be    wasting a lot of time waiting for some spells to wear off. Okay, let's go!  Get the sword and lamp, and move along      South, South, South, SW to the Shallow Ford.  At this point, turn on your lamp, then continue South, SE to the North End  of Garden. Enter the Gazebo, and get all items on the table. Then "Exit Gazebo," and go N, NE to the Shallow you will both be in the Machine Room.  I wouldn't be surprised  if the controls to the Carousel room were here! Tell the     robot to "Push  Triangular."  There will be a thud in the    distance (something fell), and the Carousel Room is now off.  Tell the robot to go South, and do likewise.  You are now in a Dingy Closet, and a red sphere sits invitingly just beyond your grasp.  Try getting it, and a steel cage will come down over you (uh oh!).  Not to worry, however! Once the cage is  down, just tell tt be     needing it anymore.  As his body washes away, go East and SE to the Carousel Room, then SW to the Cobwebby Room. Get the  string, then go back NE and pick up the newspaper and the    matches.  Now move along NW, West, and West again into the   Lava Room.  Leave the ruby for now, and continue on          Southward to the Volcano Bottom.  Aha, look what's here....a hot air balloon!  All you need is a way to get it inflated, and you just happen to have the    means to do that. Get into the basket, t West from the Tea Room, enter the bucket, get the water, and the bucket will descend again. Get out, drop the Teapot, head West, pick up the      necklace, then West again and NW to the Carousel Room.       There is a box here (the thud you heard before).  Open it,   and inside is a violin.  You don't need to take it now, so   just leave it here for the time being. Drop the sphere, necklace and candy, then get the sword,     place mat and letter opener.  Move North to the Marble Hall, picking up the bric North and into the basket again. Untie the wire, and wait until the balloon rises to   the Wide Ledge.  Again, "Land" and tie the wire to the hook.  Get out and go  South.  Now, it's time for a few thrills.  Put the string in the brick, then put the brick in the hole in the box.  Now   light a match, then light the string. Now, head North        *IMMEDIATELY*. There will be an explosion, then you can      safely go back and get the crown.  But don't dawdle; once    you have it, get back to the basket pro without a dragon?).  He's not one of your nicer dragons, so  be careful here.  Hit him with the sword, then move South.   He will follow you.  Hit him a second time, and move South   again. He's still following you, and you're almost where you want to be.  Whack the scaly nuisance one more time, and     head West into the Ice Room.  Okay, the dragon follows you in, gets silly over his         reflection in the  glacier, and proceeds to get himself      drowned.  You can drop the sword now, since you won'he robot (even though you can't see him) to "Lift Cage."  Once that's done, you will be able to get the  sphere.                             ZORK  2        Part  TWO Now, getting back to the bucket may be a problem of sorts;   pushing the button has caused strange things to happen in    the Low Room. So, after going North and West from the closet into the Low Room, you may have a problem when trying to go  SE back to the Tea Room.  Keep trying however, and you'll    get there sooner or later.  Then, gohen open the         receptacle and put the newspaper inside.  Light a match,     then light the newspaper with the match.  Make sure you keep the receptacle open!  Now, just wait until the balloon rises to the Narrow Ledge, then "Land." Tie the wire to the hook   and get out of the basket.  On the ledge is a gold coin. Pick that up and head South     into the Library. Get the purple book, open it, get the      stamp, then drop the book.  You can ignore the other books;  they are all worthless.  Now, backk, then continue North until you come to  the Ledge in Ravine.  Go up to the Tiny Room, which has a    locked door.  Slide the mat under the door, then move the    lid and insert the opener in the keyhole.  Remove the        opener, then pull the mat and get the key.  Now, unlock and  open the door and go North into the Dreary Room.  Drop the   key and opener, and get the blue sphere.  Now, it's South and Down to the ledge, then West and North   into the Dragon Room (what would an adventure game be       nto!  The explosion   weakened the ledge, and it won't hold much longer. So, get   in, untie the wire, close the receptacle, and wait until the balloon lands at the Volcano Bottom.  Well, you seem to be doing almost as much travelling around  as in Zork I, and you aren't finished yet, not by a long     shot!  Go North, get the ruby, then East twice and SE to     (yet again!) the Carousel Room.  Drop off everything but the lamp, then go NW, North, North, West, and West again, and    you should now be at thst. Either   way, you should find a club.  Get the club, and from that    point, go SE, NE, NW, SW.  Watch the room descriptions       carefully as you do this;  the little diamonds on the floor  should get brighter with each move you make (you are         actually "running the bases" here).  If they are not doing   this, restore the game and try again.  When you have done it successfully, there will be a noise in the distance.  Now, you should try to go either North or     South (that varies also).  If o  Get the bills, then "Enter North Wall," and once more  you are in the Depository.  Now, drop the bills and portrait, and go East to the East    Tellers Room.  Go East again to the Depository, pick up the  goodies, and "Enter Light." This time, you are in the East   Viewing Room.  From there, go South and you will be at the   bank entrance.  You have robbed the bank, and kept the       alarms silent.  Okay, head along East until you reach the Dragon Room, then  North to the Dragon's Lair. Leave the che door and go South,     then West twice into the Aquarium.  Throw the club at the    aquarium, then get the clear sphere.  Go East into the       Wizard's Workroom.  Put each sphere on the stand of the same color, then get the black sphere that appears, and go South into the Pentagram   Room.  Put the sphere on the circle, and the Demon will      appear.  You must give him *ALL* the treasures you have      collected, as well as the gold key.  This will mean at least one more trip to and from the Carousel o    back NW, North, North, North to the Lair again.  Open the    chest and get the statuette, then return to the Carousel     Room.  From there, due South to the stairway.  This is a     good place to save the game, as you are about to enter one   of the nastier mazes around.  Go down the stairs, and you will be in the Oddly-Angled      Room. Things are not always as they seem here, and the exact direction to go at this point is not constant.  Try East     first, and if you can't go that way, then try Wee entrance to the bank.                       ZORK II            Part Three The bank is tricky, so follow directions carefully here.  Go NE, then East into the Safety Depository, then South into    the office and pick up the portrait, and back North again.   Now, "Enter Light," and you will be in a small room.  At     this point "Enter South Wall," and you will be in the        Depository again. "Enter Light" a second time, and you will  find yourself in the vault, with a pile of bills in front of you.ne way doesn't work, try the  other, and if neither works, try East or West. There will be a staircase going down, but you don't want to do that yet,   so go Up instead, and head North until you are back in the   Carousel Room.  Get the blue and red spheres and the candy.  Drop a few      things if you have to, but hang on to the club!  Now, SW     twice, and you are in the Guarded Room, with a lizard head   in the doorway. Give the candy to the lizard, then unlock    the door with the gold key.  Open thest for now;         instead, say "Hello Princess," and wait until she leaves.    Follow her, and continue to follow her until you are both in the Gazebo, then wait.  The unicorn will appear, and the     princess will give you the key from around its neck, and     also a rose. You can drop the rose; it has no use in the     game.  Well, you're getting closer to the end-game, but there are   still a few things left to do. Exit the Gazebo, then move    South, West, SW.  Drop off some of the treasures, then gRoom to get all the   stuff.  When you have given everything to the demon, tell    the demon, "Give Me The Wand," and he will take the wand     from the Wizard and give it to you.  Now, you're almost finished!  Go North, East, North, North,  NE, South, and  you are in the Menhir Room.  You need to get the Menhir out of the way for a little while, so do this:    Wave the wand at the Menhir and say, "Float." The Menhir     will rise up, allowing you to go SW into the kennel and get  the collar. After that,   Okay, you're finished here, so move along North to the       shore, and again jump in the lake. Splash!  It hasn't gotten any warmer;  in fact, you just dropped the can of repellant. So, go Down, and you will be on the lake bottom.  Ah, there  it is!  But, could there be something else there, too? "Get  all," and you will have not only the repellant but also an   amulet. This is one of those "wonderful" variable things;    it may take more than one try on your part to get both       items.  In the meantx	Eth: drink the real tea!! (Ahhhhhh, good to the last drop!)     All right! Now you can go into the Pantry (yay)! Marvin  will be there, sulking as usual. Tell him to fix              ZORK III             Part One Well, you've come a long way since you first stood by the    mailbox outside the house in the forest.  You've defeated    the thief, outwitted the Wizard of Frobozz, and now, you     stand at the foot of thelected so far get scattered all      around, and it's time-consuming to go look for them.  Okay, now you have the can and the amulet, so head Up to the surface, then  South to the Southern shore.  You can see a   cave to the South, and it looks kind of dark.  In fact, it   *is* dark in there, which is why you have the repellant.     So, spray the smelly stuff on yourself, and go South, and    you will find yourself in a Dark Place.  Go South again,     then East, and you will be in the key room.  Whew! At and wait for the number to  change to "II."  Then, touch the table.  My oh my!  You're in a room from Zork II....Room 8, as a     matter of fact. However, you don't have much time to         sight-see, so get the can of Grue repellant, then try moving East, and you will find yourself back in Scenic Vista again. Now wait for the number to change to "III," then touch the   table again.  This time, you're in a Damp Passage.  Drop the torch, and just wait there until you're pulled back to       Scenic Vista.go NE, then South, then Down, and    Down again into the Cerberus Room.  Cerberus is no problem;  just put the collar on him.  Now,   go East, then South, and you are in the Crypt.  Turn off the lamp, and you will notice a secret door in the south wall.   Open the door and go South, and you will be on the Landing.  The game is over!!  Or is it?  After all, there's still Zork III up ahead!  you have      collected, as well as the gold key.  This will mean at least one more trip to and from the Carousel ime, you can't stay in the icy waters    too long, and sooner or later a hungry fish will come        looking for you.  Therefore, it's best to save the game before you jump in     from the Western Shore.  So if you die in the water, or get  eaten by the fish, or picked up by the Roc <while you're     swimming on the surface>, you don't have to start all the    way back at the beginning.  By the way, this is the only one of the Zorks where you don't lose points if you die.  But,   all the items you've col endless stairs, ready to embark on  the final part of your journey.  So, pick up the lamp, turn  it on, and head along due South until you come to the shore  of the lake.  Drop the lamp <say goodbye to it;  you won't be seeing it    again>, and jump into the lake. Brrrr!!!  Pretty cold!  So,  don't stay in there long;  swim west and then go South into  the Scenic Vista.  Kind of a strange place, with changing    numbers on the wall and a bare table...not quite all that    scenic, eh? Well, get the torch, least  there's some light in here!  And by the light you can see a  strange key.  Get the key, then move the manhole cover and   go down.  And here you are on an aqueduct. Since you can't go back     <the Grue repellant wouldn't have lasted that long>, you     might as well go forward.  So, just head along North and you will come to the Water Slide.  Go North down the slide, and  guess where you are?  In the Damp Passage!  And there's the  torch, so pick it up, because you're certainly going to need a li    Eventually, he will return and help you back up the cliff.   He will also give you a staff, which is what you're really   after here.  Take the staff, then go back down to the ledge, and from there, to the Cliff Base.  Now trek South to the Flathead Ocean, and do a little more   waiting.  Sooner or later a ship will come floating by.  As  soon as you see it, say:  "Hello, Sailor."  The man in the   ship will throw something onto the beach for you. Take a     look, and you will see it's a vial.  It'll be able to fight.  However, since there's no way of telling when that will      happen, you just have to keep moving around until it does.   At least you will get a chance to practice some elementary   map-making!  Also, this is the most dangerous part of the    game, as the figure is quite capable of killing you, too!    So, best to save before you enter Shadow Land.    When the mysterious figure finally appears, attack him with  your sword until he is badly wounded and cannot defend       himself.  Atl Grotto.  Then all the way South to the Great Door,   and East into the Museum Entrance.    Now, open the East door, then go North into the Museum.      Look at the gold machine <it's a time machine, in case you   were wondering>, then set the dial to 776.  Here comes the   fun part: Push the machine South into the Entrance, then     East into the Jewel Room.  Get into the machine, and push    the button. Aha!  Now you're back in 776 GUE, but the time   machine seems to have vanished!  No matter, wait fo Barren Area, and    West again to the Cliff.  Bet you just can't wait to climb   down the rope, huh? Well, pick up the bread first, then go   down to the ledge.  Well, well, a chest!  Too bad you don't  have a key to open it.  In fact, there's no way for you to   open it at all.  But don't despair, there's a way of doing   it.  Just wait around and someone will come along the top of the  cliff.  You may not really trust him, but tie the rope to    the chest when he asks, and wait around some more.       ght source...especially when you think of where you're   going next.  So, from the Damp Passage hike along West to the Junction    <you can't get the  sword out of the rock, so don't even     try>, then South into Creepy Crawl, and Southwest into the   Shadow Land. Here we come to another variable portion of the game.  You will have to wander around in the Shadow Land     until a cloaked and hooded figure appears.  When that        happens, the sword will suddenly materialize in your hand,   and you will come in handy     later, so pick it up.  Now comes the fun part: You have to   wait for the earthquake <notice how you've been doing a lot  of waiting around?  I hope you're a patient person!>.        While you're waiting, you might want to wander around a      little, although you've been to most of the accessible       places by now. In any case, wherever you are, once the       earthquake hits, make your way to the Creepy Crawl, and from there East into the Tight Squeeze, then East again into the  Crysta that point, get his hood. The figure will then  disappear, leaving the cloak behind.  Get that also. Now,    you have to get out of here, and I can't tell you exactly    how, since there's no way of knowing exactly where you were  when the fight started. However, if you go Eastwards, you    will exit the Shadow Land at either the Creepy Crawl or the  Foggy Room.  From either place, go North to the  Junction.                         ZORK III             Part Two From the Junction, it's West through ther the     guards to leave, then get the ring <and  *only* the ring!>,  then open the door, go out into the Entrance, open the North door and go North.     By golly, the machine is right there!  Put the ring under    the seat, turn the dial to 948, get in, and push the button. Whew, you're back in the right time period again.  Get out   of the machine, look under the seat <you will get the ring   automatically when you do this>, then back South, and South  again, to the Royal Puzzle.    Okay folks, you  and then make visible to you a secret door. He will then vanish.  Okay, you're getting closer to the end!  Open the door, and  go into the  Button Room, then North to the Beam Room.  Put  the sword in the beam, then  go back to the Button Room and push the button. Now, back    North to the Beam Room and North again into the Mirror Room. There will be an opening in the Mirror, so go North one      more time, and you will be inside.  Now, don't let the long and complicated descriptions scare   you!  It'you come to the marble      wall, and push the East wall.  4.  Now, go West, South, South, South, South, East, East,    North, North, North, and push the West wall.  5.  From there, go East, South, South, South, West, West,    West, West, North, North, North, West, North.  Push the East wall three times.  6.  Now, West, West, South, South, East, East, South, and    push the East wall.  7.  Okay, now West, West, West, North, North, North, East,   East, and push the South wall two times.  8.  From t.  Knock on the door, and   the Dungeon Master will open it and let you in.  All right, hang in there, you have reached the end game!  Go North, then West, then North again.  The DM will be          following you.  Go North to the Parapet, set the dial to 4,  and push the button.  Now, go South, open the cell door, and step inside.  The DM will not follow you in.  Once inside, you will notice a bronze door in one of the     walls. However, you can't open it yet! Something else has to be done. And it wilnce, then open the East door  and get your other stuff from the Jewel Room.  Then it's     back West to the Great Door, and from there back to the      Junction.  Now, East into the Damp Passage, and NE to the    Engravings Room.  Well, we have here yet another <!> of those variable events: Sooner or later, an old man will be sleeping here.  If he    isn't there the first time you arrive, walk around a little  and return. When you finally do see him, wake him up and     give him the bread.  He will eat itare about to enter the absolute nastiest     part of the game. You must follow the instructions *EXACTLY* as given, or you will never get out.  And, since it would be easy to make a mistake here, I strongly recommend you save   the game.    1.  Go Down the hole, then push the South wall.  Then go     East, South, East, East.  Push the South wall, get the book, and push the South wall again.    2.  Push the West wall twice. Then go East, South, and push  the East wall.  3.  Now, go straight North until s not really as bad as you think <it's worse!       heheheheh..just kidding!>. First, raise the short pole.      Then, push the white panel twice.  Now, push the pine panel, and go North.   Okay, so here you are, standing a little too close for comfort to the Guardians of Zork.  If I were you,  I wouldn't try going past them quite yet!  Open the vial,    then drink the liquid. While nothing seems to have happened, you have in fact become invisible.  Now you can walk North   until you come to the locked doorhere, West, South, South, East, East, North, and   push the West  wall two times.  9.  Now, South, West, and push the North wall until it won't move any more.  10.  Then West and North. Finally!  You have maneuvered the  ladder under the hole <which was the purpose of all this     pushing and running around>, and now you can just go up and  out! WHEW!!!!                        ZORK III            Part Three Okay, you've solved the Royal Puzzle and you have the book,  so go North to the Museum Entral have to be done by someone else.  So,   first tell the DM to go to the Parapet. Then tell him to     turn the dial to 1, and then tell him to push the button.    All right!!  The magic moment has arrived!  Unlock the       bronze door with the key, open the door, and go South!       ***** TA DA!! *****  Finally, Zork is finished!  You have survived all the        perils, pitfalls, and puzzles, and now, *YOU* are the new    Dungeon Master.  Have fun!   walk North   until you come to the locked door and enter    the house (you're in the kitchen), then go West into the     living room.  Get the lamp, then move the rug, revealing the trap door.  Open the trap door, turn on the lamp, and go     down. At this point, some  mysterious person will shut the   door on you; don't worry about  that for now.  Okay, so here you are in the cellar.  It's time to pick up   your first treasure, so go South, then East to the Gallery.  Get the painting, then continue North to the Studio.  Go up  the chimney (you can ox	Eth: drink the real tea!! (Ahhhhhh, good to the last drop!)     All right! Now you can go into the Pantry (yay)! Marvin  will be there, sulking as usual. Tell him to fix                        ZORK I             Part One So, you're all set for The Great Underground Empire, eh?     Okay, but before we begin, a few words about this walkthru.  First, this is not the only way to solve the game. It's just one of the fasteng to one of the more dangerous parts of the game, you   might want to do a save here. Gripping your trusty sword,    head North into the Troll room. There's a nasty troll here   with a bloody axe, and the only way past is to kill him.     So, do just that:  "Kill Troll With Sword."  It will most    likely take more than one attempt, so keep at it, and        eventually he will disappear in a cloud of black smoke. Now, drop the sword, because you really don't need it any more,   and it will hinder you in car quite   some time! Finally, you may not go through this in exactly the way it's written because of the thief. He is a variable item in the   game; you never know where he will show up.  Try to move out of the room he's in as soon as he shows up.  But keep in     mind that even if he does steal anything from you, you will  get it all back from him in the end. Okay?  Let's start the  adventure!   You begin West of the house, and your first chore is to get  inside.  So, go South and East. Open the window.  Knock on the door, and   the Dungeon Master will open it and let you in.  All right, hang in there, you have reached the end game!  Go North, then West, then North again.  The DM will be          following you.  Go North to the Parapet, set the dial to 4,  and push the button.  Now, go South, open the cell door, and step inside.  The DM will not follow you in.  Once inside, you will notice a bronze door in one of the     walls. However, you can't open it yet! Something else has to be done. And it wilnly fit with the lamp and the          painting), and you will be in the kitchen again.  Now, go    upstairs to the attic, and get the knife and rope.  Come     back down and go into the living room.  Open the case and put the painting inside.  Then, drop the   knife   and get the sword.  Open the trap door again, and    return to the cellar. Again, the door is shut by someone     (you never will find out who's doing this, but it doesn't    matter).  Now you're back in  the cellar, and since we're    comir ones.  Second, because there is no "wasted motion" in this game, you will not be visiting all the       locations.  So, you might want to play around with the game  on your own for a while, mapping out as much as you can,     without much regard for gathering   treasures.  Actually, mapping is a good idea, since, if you make a       misstep somewhere, you might find yourself in trouble!  Be   especially careful to follow the directions when in the      mazes; a wrong move there, and you could be lost forrying other, more important     items.   Having dispatched the troll, you move along East, East (into the Round room), then SE and East. You are now in the Dome   room. It's  a long way down, and too far to jump, so here's  where the rope comes in handy.  Tie the rope to the railing, then climb down the rope.  You will be in the Torch room.    Leave the torch for now; you'll be coming back this way      again later.  From the Torch room, go South, then East and get the coffin. Return West, then continu, then down into the Loud room.  Leave the platinum  bar for now; you'll get it later.  Head West into the Round  room, then SE and East (hmmmm, haven't you been here         before?). Again, climb down the rope. This time, get the     torch.  At this point, you can   turn off your lamp; the     torch will provide light so long as you have it.  Now, continue straight South, getting the bell, then the     book and  candles from the altar.  Go down the hole to the   cave, then down again to the entrance to n and open it.  Inside is a jeweled sceptre. Get    that, and wave it. The rainbow will become solid (you'll     need to cross over from the other side later).  Now, "Look." You should see a pot of gold.  Get that, and the coffin.  After that, go SW, then all the way back up to Canyon View.  From there, it's NW to the clearing, and then West to the    window.  Once in the kitchen, open the bag and get the       garlic (nothing else, just the garlic). Go on into the       living room, and put your         les, now read the book. Whew! The demons have been       exorcised!  Drop the book, then go South and get the crystal skull. Now, back North, then up to the cave, then North to the Mirror    room. By the way, better put out the candles.  Rub the       mirror, and you will now be in another Mirror room (this one is North of the dam, as the    other one is South).   Now, go North, then West, then North, then West into the     Squeaky room (well, I told you you'd be doing a lot of       traveling this timto the Lobby.  Pick up the matches,     then go either North or East (doesn't matter) into the       Maintenance room.  Get the wrench and the screwdriver, then  push the yellow button.  Now, return to the dam, and you     will see that the green bubble is  lit.  Turn the bolt with  the wrench, then drop the wrench. You have opened the dam,   and you will be coming back this way again to reap the       fruits of your labors.  However, right now, you're on your   way to Hades, so let's get going!  Go Southe South to the Altar.  There's no   way you're going to get down  that hole with the coffin, and even the program will tell    you that you haven't got a prayer. That's a hint, folks:     Just "Pray," and  you will find yourself in the forest       again. Since it's daylight out, save energy and turn off the lamp.  Now, head along South, then North (I know, but it works!) to the clearing, then East to the Canyon View.  Climb all the   way down to the bottom, then go North to Rainbow's End. Drop the coffiHades.  Your        candles will have blown out by this time, but don't worry    about it.  Okay, here's where you   have to be careful.      First, ring the bell. It will become red hot and you will    drop it.  You will also drop the candles.  Stay calm, and do the following, all in one command:  Get the candles, light   match, light candles with match (necessary, because of the   torch,  and *DON'T* use the torch, or you'll vaporize the    candles!).  Okay, strange things happened when you lit the   candtreasures in the case.     Now, sit down and take a breather, because you're about to   do a lot of traveling!                        ZORK I             Part Two Once again, open the trap door, turn on the lamp, and go     down.  Watch carefully, and you will notice that this time,  the door doesn't close! Whoever was doing it before must     have gotten bored. Anyway, you're on your way to the dam, so move along North, East, North, NE, and East.  You are now on top of the dam.  From there, go North e!).  Make sure you have the garlic with   you, then go North into the Bat room.  So long as you have   the garlic, he won't       bother you. There is a jade       figurine here, but leave it for now.  You'll pick it up on   your way out.                          ZORK I            Part  Three Go East to the Shaft room.  Put the torch into the basket,   then turn on your lamp and head North to the Smelly room,    then down to the Gas Room (best not to carry any open flames here!).  Now, you  are about t go down the slide! Wheeeee!  Then it's up to the living room (remember,  the trap door is open now), and all the treasures go into    the case.  Huff!  Puff! Bet you didn't know you'd be doing   *THIS* much running around! But, don't get too relaxed,      there's still plenty more to come (urk!).                          ZORK I            Part  Four Turn on the lamp, and return to the cellar.  From there,     it's North (ah, deja vu!), then East, North, NE to Reservoir South. Now that the sluice gaten the basket, and lower the basket.  Now,      guess what?  You have to go back through the coal mine       again! So, make your way to the Ladder Bottom, but this      time, go West to the Timber room.  Ignore the broken timber  (not useful for anything),  and drop all but the             screwdriver. Now, you can squeeze through the crack to the   West.  And here you are in the Drafty Room, which is also at the    bottom of the shaft.  There's the basket, so get the coal    and the torch, and move Southh," and you're floating off along the Frigid River.  Now, just keep waiting until you see the buoy.  Get that,    then "East" to the beach.  Get out of the boat, then get the shovel and move on to the Sandy Cave to the NE.  You might   want to save the game at this point, since you have to dig   here until the scarab turns up, and I'm sure you don't want  to get buried alive (it's been known to happen!). Okay, drop the shovel and get the scarab, then go back SW. Drop the     buoy and open it; inside is anthe     thief came along and stole the torch before you could get    the diamond).  Now, head East again to the Ladder Bottom,    and from there up and through the coal mine (you know the    way now!), to the Gas room.    Pick up the bracelet, then    continue on up and South to the Shaft room. Get the torch    and the diamond from the basket, turn off the lamp, then go  West into the Bat room.  Get the jade, then go South, East,  South to the Slide room.    Now, here's a fast way back to the cellar:  Justo enter a small maze, so       follow these directions        *CAREFULLY*!  East, Northeast, Southeast, Southwest, down, and you should  be at the top of the ladder (if you aren't, may God have     mercy on your soul!).  From there, go down to the Ladder     Bottom, and then South  to the Dead End for the coal. Get    that, then return to the ladder  top.  From there, go up,    North, East, South, North, and you will be back in the Gas   room.  Go up, then South to the Shaft room again.  Put the coal is are open, you can head      North, picking up the trunk of jewels, North again to        Reservoir North, getting the air   pump, and North one more  time, getting the crystal trident.  After that, go all the   way back South again to Reservoir South, then East to the    dam, and then East once more to the Dam Base.  Here you find a little pile of folded plastic; guess what it is?  Right, it's an inflatable boat!  So, inflate it with    the pump, then drop the pump, then get inside the boat, say  "Launc into the Machine room.  Open   the lid, put the coal in the machine, close the lid, and     turn the switch with the        screwdriver. Drop the        screwdriver, open the lid, and get the diamond (well, no one ever said Zork was an *EASY* game!). Now, go back North, and put the torch and the diamond in the basket.  Squeeze back   East into the Timber room.  Get the skull, lamp, and garlic. You won't be needing the matches and the candles any more,   so you can leave them.  (They were insurance in case  emerald. Get that, then       continue South to the Aragain Falls.  Here you can cross the rainbow (so do that!), which brings   you to  the End of The Rainbow.  Turn off the lamp, then go  SW to the Canyon Bottom.  From there, make your way back to  the living room, and put all the treasures in the case. Your collection is quite impressive by now, but you aren't        finished yet.  Go East twice, then North twice.  Climb up    the tree and get the egg. Climb down again, and go South,    East, and back Just one more trip to make!  Now, for the last time, enter the cellar and go North.  From the Troll Room, go East until you come again to the Loud     Room. Type in:  "Echo," and you will now be able to get the  bar.  So, grab it and return to the living room. Once you    place it in the case, you  will get a message. Follow the    advice of that message, and you will get a map. Take that,   and return to the place where this all started, the mailbox  West of the house. You should have no trouble gettings is not       friendly, but you can deal with him effortlessly: Just type in "Ulysses" (or "Odysseus," if you  prefer). Old One-Eye will tear out of there right through    the wall! In fact, he will create a passage eastward from    that room right into the living room!  However, you don't want to go that way yet!  Instead, go     upstairs, and you will be in the Treasure Room, the thief's  secret lair.  Now, give him the egg, and go back downstairs, then East to the living room. Deposit the coins in the Just one more trip to make!  Now, for the last time, enter the cellar and go North.  From the Troll Room, go East until you come again to the Loud     Room. Type in:  "Echo," and you will now be able to get the  bar.  So, grab it and return to the living room. Once you    place it in the case, you  will get a message. Follow the    advice of that message, and you will get a map. Take that,   and return to the place where this all started, the mailbox  West of the house. You should have no trouble gettingown,   NE, and you will be in the Grating Room. Unlock and open the grate (watch out for falling leaves!), then go up.  You will be in a clearing. From there, go South and climb the tree    again.  Wind up the canary that's inside the egg. A songbird will come by and drop a bauble for you. Climb down again and get the bauble, then return to the living room.  Put all the treasures in the case, making sure you   *REMOVE THE CANARY* from the egg and put it in the case separately!  You're      almost finished!  to the living room. However, this time, you   don't put the treasure in the case.  Turn on the lamp, and go down (once again!) into the cellar, and North to the Troll room. Now, you are about to enter a   maze, so follow the directions very carefully!  West (this brings you into the maze), South, East, up, and   you find several items here.  Take only the coins and the    key, and be  careful not to touch the skeleton!  From here,  go SW, East, South, SE, and you will be in the Cyclops room. The Cyclop to the barrow from there.  Of course, once you enter the barrow....  You didn't really think it would end there, did you?  Not    when there's still Zork II and Zork III waiting for you up   ahead! Ah, but it's too late;  you can't turn back now!      You'll just have to  grit your teeth and follow through to   the end (with a little help, of course).  See you in Zork    II!  in the case, making sure you   *REMOVE THE CANARY* from the egg and put it in the case separately!  You're      almost finished!  case, then get the knife (the thief needs a little time to open    the egg).  Okay, go back West to the Cyclops room. Again, at this point, saving is         recommended; the thief will    not be easy to kill!  So, head upstairs and use the nasty knife to kill the thief. Once he's dead, all treasures in the room will be visible.   This includes the egg, a silver chalice, and anything he may have been stolen from you before. Get everything, then       follow these directions:  Down, NW, South, West, up, dxOAdamZap)             i. Rob. Friedman   CIS     b. Rich Lefko             i-iv. Rich Salvati, Bob Phillips, Bryan Hayden,                   Bruce Morrison.     c. ADA^ADISTRIBUTION:       [ l/15/90]  ^Rl. Pat Herrington  (MOAUG)     a. Eric Danz  (AdamZap)             i. Rob. Friedman   CIS     b. Rich Lefko             i-iv. Rich Salvati, Bob Phillips, Bryan Hayden,                   Bruce Morrison.     c. ormation on this  Adam News Network service.***READMETWO:***  This file which gives a summary or info on the other    files.ZORK I   :     Solution to the Infocom Game  ZORK I      which comes from a disk of such solutions.  Unfortunately I am not aware of the origin of  this disk.ZORK II  :  Solution to the Infocom Game ZORK  II  which comes from a     disk of such solutions.  Unfortunately I am not aware of the origin of    this disk.ZORK III: Solution to the Infocom Game ZORK III which comes . Jack Reedy (Reedy Software)             ii. PSAN                              a. NIAD                                     b. Bart Lynch  (BBS)                              c. David Carmichael PLINK 3.  Jim Duffy      i. Ricki Gerlack  (BBS)             a. AWAUG (Bob Blair) (BBS)        ii. Ron Collins (AKRON BBS)             a. Nibbles & Bits4.  Dean Rhodes  (463 AUG)     a. Inland Empire AUG          i. Larry Overman (BBS)     b. Joe Waters          i.  A.I.M.      c.  Walters Softwareust turn on the lights. Oooh, your aching head!  Yourealize you must'v e had just one  drink too many at the  party last night. Time to get    out of be d. Stand up, getyour gown and put it on. As you do, you notice something in  your       pocket. All this activity isn't helping your hangover   any, so look in your pocket. Ah, an analgesic! Take the      analgesic. Feeling better? Good! Now get the screwdriver     andthe toothbrush. Oh! What was that  noise? What's that big, yellow bulldozer doinamout thefrom a disk   of such solutions.  Unfortunately I am not aware of the origin of this    disk.s this info on.     THANK YOU   Barry WilsonDCBUL-BBS:  Late Dec.Bulletin from AWAUG (WASH DC) giving Adam info, sale items and a very complete lists of BBSs.***DISTRIBUTE:***     The distribution list for the Adam News Network     (ANN) monthly information disk.HITCH(hikers Guide): Hints & Tips on the Infocom game Hitch Hikers Guide  to the Galaxy by Keith Jefferson of St.Louis AUG.***README:***  InfADAM-LINK BBS              i. MTAG (Toronto  Ont. Canada)                    a. VISA (B.C. Canada)                            b. Hamilton  (LAUGH) Can. AUG              ii. AUFG (Orleans ONT. Canada)                    a. Calgary Can. AUG                    b. Edmonton Can. AUG2.  Don Bueltmann:        a. Aaron Hamlett             i. Gulf Coast AUG                              a. Jim Marshall (MMSG)                              b. Don Sobczak (Practical Programs)                              c       THE HITCHHIKER'S GUIDE TO THE GALAXYTIPS AND HINTS ON SOLVING THIS INFOCOM GAME BY   KEITH JEFFERSON of the St.Louis AUG.             Earth, Vogons, Babel Fish  Put your "DON'T PANIC!" button on your gown, grab your      towel  and get ready to don those peril sensitive sunglasses because you're about  to go on one of the strangest           adventures from Infocom to      date: THE HITCHHIKER'S G UIDE TO  THE GALAXY!  You wake up and notice everything is dark...have you gone   blind? No, j        i. Adams Alive (Ed Jenkins)       ii. Adam Connection (BBS)             l. Steve Dawes  (BBS)                a.Omaha AUG (Norman Castro)                        i. Emerald Coast AUG                b. Herman Mason (BBS)                      i. Paul Pappas                                 2. David Tidman                a. Bob Seat                b. SM Video5. Mike Keith  (STLAUG )6. Al Fitzgerald  (BBS)^B  ^Q          b. Don Sobczak (Practical Programs)                              cre? Better go     outside and find out!  Go south to your front porch, collect your mail, and south  to your    front yard. The big, yellow bulldozer is heading straight for you! And   this       lunatic is shouting at you to get the hell out of the   way! Don't      Panic! Humanity hasn't gone completely insane,    just lie down in      front of the bulldozer. The driver (who's   getting Union Scale wages)  doesn't mind this minor           inconvenience and stops the 'dozer    within inches of you! r side and is      fumbling around with a strange looking      device! The thing your Aunt gave you tumbles away, but the  wind is blowing so hard you can't get   it!   Ford drops the device and it lands at your feet. He seems   to be      trying to tell you something, but the wind carries his words away! Pick up the device and examine it. You see red   and green lights and note   that it's curiously shaped.        Itappears to be shaped like a        hitchhiker's thumb! Quickly    push the green button anng that you're not about to budge until your house's future has been assured, goes to Prosser, gesticulates       toward you and the    bulldozer, and convinces Prosser to take  your place in the mud. What a friend! The bulldozer driver,  in the meantime, sits calmly and dreams  of overtime.  After you've regained your feet, take the towel from Ford   and go     south and westwith Ford into the Pub. Buy a cheese    sandwich from the barman, drink the three beers Ford has     given you, and listen as he  e". If you can       taste, type "TASTE". Right now, though, your 4 LOOKS will    tell you   that you have regained your sense of smell.  Smell the shadowy figure and then look at the figure. Ah,   it's Ford  and you find that the Sub-Etha Signalling Device   has landed you a     ride on one of the Vogon Construction       Ships! Ford hands you some  peanuts to replace the energy you lost during the hitchhiking transfer. Eat the peanuts then   look around you. Whata disgusting place this is! But there   ar, ravenous thing is in     puppy heaven! As it devours the meal    you've provided, it completely  ignores a microscopic space   fleet that just happens to be passing by  at the moment! No   time to wonder about this miracle, though. Go north and      wait. Now look! Overhead, you see huge yellow machinery that   amazingly resembles monstrously oversized bulldozers! Good   God!       What's happening? Suddenly, gale-force winds blow       across the      landscape, whipping trees around! Ford appears by you As Prosser madly waves his arms about and shouts at you,    you see    your friend, Ford Prefect, hurrying toward you. Now  what does he want? Oh, he's come to return the towel he      borrowed from you. Nope,      don't take it. As Ford insists on   returning the towel, you tell him   about your house and       Prosser's intentions. Ford, who was about    ready to leave the Earth (which is being demolished to make way for a   new       Hyperspace Bypass), decides, insanely, to take you with him!  But seeid everything     goes....  Dark. You will find yourself spending a lot of time in the  dark in    this game, so get used to the series of events you   have to follow in  order to see where youare. Do "looks"      (which takes fewer moves     than "waits"). Each "DARK" sequence takes 4 looks until you regain one  of your missing senses.   When you recover thatsense, perform it. If    you can see, type "SEE". If you can hear, type "LISTEN". If you can     smell,     type "SMELL". If you can feel, type "FEELxplains what's about to happen  to   the Earth. Somehow, the situation regarding your house keeps creeping   back into your mind, and Ford's words make little   sense to you. All   of a sudden, you hear a crashing sound     that can only be the death   throes of your poor house being   demolished! Get up and go east.  A small dog comes yapping up to you. It's obvious the poor  thing      hasn't eaten in several days. The humanitarian within  you surfaces.    Give the cheese sandwich to the dog. The poore a few interesting items here which youwill explore as   soon as Ford decides to take his nap. Before he does, he     hands you  an odd contraption and tells you it's THE          HITCHHIKER'S GUIDE   TO THE GALAXY and that it contains all    sorts of useful information.  After Ford nods off, remove     your gown and hang it on the hook,      cover the drain with your towel, get Ford's satchel and put it in front of the panel  and put your junk mail on top ofthe satchel. I've had you do this correctly so t in your  robe pocket. By now, you      should be hearing warnings about          hitchhikers coming over     theintercom system. Just wait until the     guards come for you.  Eventually, the Vogons will find you and take you to the    Vogon      Captain, who is a cruel cuss! He'll subject you to his poetry, but      don't panic! Just sit back, relax and enjoy it.  Literally! Enjoy the   Poetry. So gratified is the Captain by  your enjoyment, that he decides to read you the second       verse! Now listen garbled and you can't understand one     syllable of it! Better get a   Babel Fish pretty soon! Push    the button on the dispensing machine    and watch the circus!   As the Babel Fish comes flying out of the       chute, a tiny      cleaning robot comes skittering across the room.The  Babel    Fish hits the gown, slides down the sleeve and lands on the    towel (which is covering the drain). The little robot grabs  the Babel  Fish and goes tearing across the room toward its   service panel. Just  as it ge     have started some sort of space war    that has destroyed an entire     world! The remaining members of that doomed civilization are not happy  about it either, and  they're out gunning for you!  When you're returned to the hold, type the word from the    poetry on  the keyboardof the case. The case opens and the    plotter is yours!    Take the plotter. (If yourload is too      heavy, put everything you're carrying into the Thing and put the Thing in your pocket.) Ford tries   to talk the guard intoter. Poetry? Ah   well, worse things could happen. Write   down which word of the poetry  you'll have to type in         becauseit changes from game to game; and if you type in the  wrong word, you'll blow yourself to teensy little   bits! Get  your robe and the towel. Ford will get his satchel. Put your gown back on and put everything you're carrying into the     Thingyour  Aunt gave you (yes, it came back...it will ALWAYS  come back to you, no matter how many times you try to lose   it!) and put the Thinghat you can get the Babel Fish the first  time.   You might want to save your game and try getting the   Babel Fish       without putting the junk mail on the satchel,     just so you can see   what happens. Now, examine the           dispensing machine and consult the Guide about Babel Fish.  You learn that Babel Fish, when placed firmly in one's ear, are        universal translating devices! Flip the switch on the    glass case     that's housing the Plotter. Strange words issue   forth, but it's all   carefully, and when he   reads the word the  glass case told you about, write it down. He        appears         impressed that you've been able to withstand his        poetry; and instead of killing you and Ford outright, he decides to     "space" you! Argh! This is better than death? You betcha!  Pretty soon, you're going to type something in wrong along  the way.   Your typingerror has been noted, and sometime soon, you'll get the      results of your foolish error! It seems that  those erroneous wordsts there, it smacks into Ford's  satchel and loses its grip on  the Babel Fish! The Babel Fish and the junk mail go flying up into the  air where an         upper-half-of-the-roomcleaning robot is            frantically          gathering up the junk mail! So intent is it upon   the mail    that the Babel Fish falls and lands in your ear! SQUISH!    Who said junk mail was useless!  Now, flip the switch on the glass case again. It will tell  you how to open the case so that you can get the Sub-Atomic  Plot letting you both go free, but the guard will     have none of    that and throws you and Ford into the Airlock. Ford     sits     pondering your respective fates and comes up with an           equationabout the probability of being picked up by another  ship in    the vicinity. Unfortunately, the odds aren't too     good and as you    and Ford are unceremoniously sucked out into space, the Guide bleeps to life and says that you can        hyperventilate in space for 29        seconds before you explode!  Uin the Thing. Now for    some Brownian      Motion (consult the Guide about this). Touch   the pad and the machine  whirrs a few seconds, then shoots a  cup of Alternate Tea Substitute    into the chute. Take the     cup, go starboard and up to the Bridge.    Drop the Drive and   the Cup of Tea Substitute. Let's get this          contraption going!  Put the small plug in the small receptacle and put the long dangly bit in the Tea Substitute. You're all set to begin    some pretty far-out   experiences! Sihen you get there, you see two      strangers (who begin to look familiar). Hmmm, Trillian and that         two-headed guy    with her were at that party last night! They greet    Ford and  eventually all threeof them head port, leaving you quite      alone. Get the pincers, the Pocket Fluff from your gown's    pocket,    the handbag and put them in the Thing. Drop the      plotterand the     Sub-Etha Signalling Device and go down and  aft three times.  As you try to go aft the third time, the program askN. It seems you've been returned to the    HOG because you    hear a sound to port. Again, the program's   lying, so go aft instead.  Hey...this isn't the HOG! You      seean awl laying here, so get the    awl and put it in the      Thing. Wait a minute...Who are these guys?   They seem to be   in deep conversation. Listen to their conversation.   Uh-oh,   YOU seem to the be the topic of discussion! Seems like         thatsmall galaxy you wiped out with your careless typing has finally    figured out what ha rasp,    pliers and a Spare Improbability Drive here! Get the rasp and pliers,   put them in the Thing, put the      Thing in your pocket and get the    Drive.  Eventually, you'll meet Marvin, the Paranoid Android. He'll depress    the heck out of you, but there's nothing you can do  about that. He     wanders in and out, but just ignore him for   now. His use will be made known at the end of the game.  Now go fore twice and port to the Galley. Look in the       carton,    get the gun and put the gun gh! Just as you reach your 29 second      limit, you're picked   up by a passing ship and find yourselfin the....  Dark! Talk about miracles! Go through the "LOOK" routine    and        eventually you regain your sense of hearing. LISTEN. You hear a sound   to port, but as you try to go port, you find    that the program is     lying to you! Instead go south. Aha! You find yourself on the Heart of  Gold (HOG)! Ignore the         brochure, it's not important, and        letFord lead you to the    Bridge. Wnce flipping the switch   on the Plotter will take you   to five random scenarios, they  will be explained in separate sections  of this walkthru. You may find yourself visiting one of the scenarios a second     time, but you won't be able to do anything in them. You're   automatically taken back to the dark and there's nothing to  do but run through your "LOOK" routine. So flip the switch   and you find yourself in the....  Dark. Do the "LOOK" routine until you find your sense of    hearing    then LISTEs you   if you     really want togo in there. Tell it YES. It asks if    you're serious!   Tell it YES again! The program will decide   you really didn't mean it  and take you fore. Go aft twice.   The program will ask you if you want to reconsider. Tell it  NO. Be persistant and eventually, you will be   allowed to     enter the doorway. As if not letting you enter wasn't    enough, now the program will tell you there's really nothing here to    see. Again, it's lying, so look two times. Aha!      There's appened and is speeding toward     Earth to do        likewise! Just as the Vl'hurgs and G'guvunts     arrive, they spy a     huge dog tearing into a cheese sandwich!  As thefleet gets closer, the  dog ignores it and finishes its meal. The obvious happiness of the dog  is not lost on the    aliens and with softened hearts, they head toward home,      forgiving (and depositing you) along the way. But WHERE are  you? You seem to have materialized inside your own brain!    The        confusion in here is obviohoot the rifles that the guards have dropped! The crowd, deeply impressed, cheers wildly! Don't take time  to take    any bows, though, just head east and you find        yourself in        the....  Dark. "LOOK" until you regain your sense of hearing, then   head aft   twice and down. Here you find the tool box, key,    and seat cushion    fluff. Unlock the tool box with the key.    Inside you find a           magnifying glass and a wrench. Put these   twotools, the key, and the   seat cushion fluff in thyou do so, you find yourself in the....  Dark. "LOOK" until you regain your sense of sight then SEE. A bright   light is shining in your eyes. Look at the light    and you find        yourself looking at an alien sun! But IS it     really? Type "WHO AM I" and you see that you're no longer    Arthur Dent, but Zaphod            Beeblebrox, President of the         Universe! And you also discover    that you're sitting in a     speedboat which is currently heading       toward some mighty      rough looking name is DENT, then    beat    feet east! No time to linger! Get the stones you see here       and then putyour towel over your head. The Beast is so       incredibly dense, it believes that ifyou can't see it, it    can't see you! While  it's trying to remember where you       are,take this opportunity to    add your name to the memorial   that has the names of allthe poor souls who've been  unfortunate enough to have been invited for dinner bythe   Beast. After carving your name on the memorial, the Beast e Dais, a wildly cheering crowd greets     you!       Fools! Don't they realize you're not here to dedicated  the Heart of    Gold, but to steal it? Ha! Wait until Trillian  shows up and starts the charade. As she grabs you around     your neck, rifle-brandishing       guards rush onto the scene! As  calmly as you can, tell the guards to   drop their rifles.     Trillian may hiss nasty remarks about            yourineptitude in your ear, but ignore her. Now then, to complete your  plan, tell   Trillian to sus because no matter where you go, you can't  get anywhere. Just keep ploughing along (it    doesn't matter which way you go, all directions are the      same) until you find a dark         particle. Examining it reveals   it to be your Common Sense! Take your  common sense and       suddenly you find yourself in the....  Dark. "LOOK" until you regain your sense of hearing, then   LISTEN and go aft twice and up to the Bridge. Make sure that the Awl is safely     tucked in the Thing. Flip the switch. As   e thing.  Go up, fore and up to the Bridge.     Flip the switch and you    find yourself in the....  Dark. "LOOK" until you regain your sense of smell, then     SMELL.     Ugh! What a repulsive odor that shadow has! Look at   the shadow and    you find yourself face toface with the        stupidest creature in the Universe: The dreaded Bugblatter   Beast of Traal! (Consult the Guide   for further information   about its stupidity.) As itroars toward you,  it demands to   know your name! Tell it that your rocks! Quickly steer the boat     toward the       spires. Now then, while you're waiting to arrive, look under the seat and get the key and the seat cushion fluff. Also    take the tool box. Now, just wait until you get to           the...wait a    second! Those spires are getting closer and     closer and the boat     doesn't appear to be slowing down any!  Just in the nick of time, the   auto-pilot activates itself    and brings you safely to shore! Stand up and get out of the  boat.  As you step to th   (still     living up to its reputation) looks at the memorial;   and seeing your   name carved there,  decides that it must've  eaten you already and      curls up in its lair for a post-dinner snooze!   Remove your towel from your head and go back west and       southwest  to the Beast's Inner Lair. Reposing here, in       eternal rest, is an  alien skeleton clutching a Nutrimat      Interface in its hand! Get the Interface and wait. Suddenly  you find yourself captured and placed in  a cage in a zoo! s sperm whales! Ford, Trillian and   Zaphod congratulate you on  your fast thinking and return to  their sauna, leaving you alone once   more. (Whew...that was a CLOSE call!)   Go down and port back to the Galley. Sitting in the chute   is a cup   of Real Tea!Obviously the previous circuit board    didn't know the     molecular structure of realtea and the new   Interface did! Get the     real tea. As you pick it up, you find you've dropped no tea. Get No     Tea. Wow...this is truly       amazing! Well, nng, then   LISTEN and go aft twice and port to the Galley. Open the     Nutrimat panel,       remove the circuit board and put the         Interface in the panel.    Close the panel and go starboard and up to the bridge. Put the chipper  in the Thing, flip the     switch and you find yourself in the....  Dark. "LOOK" until you regain your sense of feeling, then   FEEL. Odd, you seem to have your hand in some sort of        liquid. Taste the     liquid and you take a sip ofa nice white   wine. It seems youhe tummy of a giant Sperm  Whale! Sitting here is a       flowerpot.Get the pot, put it in the     Thing and keep trying   to go north until you find yourself back in     the....  Dark. "LOOK" until you regain your sense of hearing, then   LISTEN and go aft twice and up to the Bridge. By now you     should have all four  fluffs. Plant the fluffs, one at a      time, in the pot. Wait until    the fluffs start to sprout and  yousee a tiny stem in the pot. (Consult the Guide about      Fluffs and required grough! Go starboard and   back up to the Bridge. When you arrive, you see that the HOG has,       indeed,   reached Magrathea! But the planet's inhabitants aren't to     thrilled with this supposed invasion. Out the viewing        screen,    you see hundreds upon hundreds of missiles headed    toward the HOG! No wonder everyone's panicking! Put the      largeplug in the large receptacle and flip the switch! As you     watch the  viewing screen in horror, you see the missiles     turn into giant,     harmles   Amazingly, you've been mistakenfor the Bugblatter   Beast! The nerve! Eventually, the zoo's error is duly discovered and    you're released. Unfortunately, instead of being returned to the HOG,   you've been given work as a paint scraper! After    several months of   experience, you are allowed to leave your  job and take with you the    tool of yourtrade...a paint        chipper! Suddenly your surroundings  shift and you find       yourself in the....   Dark. "LOOK" until you regain your sense of heario time towonder about    this for long, so go   starboard and back up to the Bridge. Remove the  long dangly  bit from the tea substitute and drop your real tea. Put    the  longdangly bit in the real tea, drop everything except the   Babel Fish and the Thing and flip the switch. Strangely, you find yourself in the....  Dark. "LOOK" until you regain your sense of touch, then     FEEL. Your hand seems to be in some sort of liquid. Taste    the liquid. UGH! It   tastes like Whale Juice!My God! You're   in t're at a   party! "WHO AM I" reveals that    you're Tril to the Nutrimat and get   another cup of tea!  Touch the pad on the Nutrimat. As it whirrs to life, it     gets       completely confused regarding what it is you want and   asks Eddie, the ship's computer, to lend it a hand. Eddie,   in the meantime, has       issued a warning that he's becoming     overloaded with instructions    and starts to panic! All around you, you hear shouts of anger, fear,    hostility! Don't wait   around for your tea, thowingconditions.) Hmmmm,     warmth and    moisture? That steam coming from port might just do the   trick! Go port. In a couple of hours, you emerge a changed   man with a changed plant! Examine the plant and you see it   has, indeed, had a    fit of furious growth! It has also        produced a fruit! Take the    fruit and eat it.   In addition to the wonderful flavor of the fruit, you find  yourself   having a dream about Marvin, the broken Hatch       Mechanism and       Marvin asking you to hand hima our    forward! As you plant    your first step on the hitherto        legendary planet of Magrathea,   you wonder what fate awaits   you! You'll have to wait to find out...in the sequel,       perhaps?  THE HITCHHIKER'S GUIDE TO THE GALAXY is copyrighted 1984 by Infocom, Inc.               T - 0:44:23(14)-(Text Files ) : meet him in the Hatch Mechanism Access in 12 turns. After he leaves     (and you're sure you     have the required tool), go starboard and      down. Drop       everything you'r you   know that it needs proof  of your intelligence before it will allowyou to open it.   What better proof than the fact that you're carrying Tea    and No Tea at the sametime!? Open the door. In your          encounters with       Marvin you have felt his waves of depression pouring over you whenever  he enters the room. Well, right    through this door is the absolute    soul of his depression!    Better drink something to calmyou before you enter here, so  drink the Real Tea! Your quest for Real Tea orneys talking in the      Men's room at the Court house and it appears that                         ..............................Based on a complaint by the National Association of Women in Computers    (NOWIC) the Justice department is seriously considering a full scale      investigation of sexual discrimination by Adamites.Citing the fact that NO BBS SYSOPS are women and ONLY TWO NEWSLETTER      EDITORS are women, an investigation was considered.   The fact which will apparently tip the scales and e carrying except the Babel Fish and   the     required tool and go starboard again.  After waiting awhile, Marvin will stalk into the room and   look at    the Mechanism. When he asks you to hand him the      tool, do so. In    short order, he repairs the Hatch Mechanism  and leaves. Go port, open  the Hatch and go down.   Timidly, you step down the steps. Eddie says something      about      humans who go out into strange environments without    any clothing;    but Zaphod, Trillian and Ford all urge ytool. Remember  that tool (it changes    from game to game). As your dream      fades, drop everything except    the Babel Fish. If you find    that you haven't got the toolthat the    dream told you about,  Don't Panic! You'll find it in Marvin's Pantry   (which is     behind the Screening Door). If you do have it, though,    get   the required tool, the Real Tea (and pick up your No Tea!),  and  go up and aft to theScreening Door. If you fooled with   trying to open this door at the beginning of the game,xOmed source has told this reporter that his     brother's wife's second cousin who dates a security guard at the Court    House, over heard two assistant prosecuting attornADAMITES TARGET OF JUSTICE DEPARTMENT INVESTIGATION ????A usually reliable but unnamed source has told this reporter that his     brother's wife's second cousin who dates a security guard at the Court    House, over heard two assistant prosecuting attwas not     wasted.  The tea is the most calming, wonderful substance you've ever   tasted!Go port through the door.   If you didn't have the required tool, you should see it     here. Also here is Marvin, moross and despondent as usual.   Tell Marvin to fix    the Hatch. He'll grumble about nagging    humans, but will tell you to  meet him in the Hatch Mechanism Access in 12 turns. After he leaves     (and you're sure you     have the required tool), go starboard and      down. Drop       everything you'rcause the actual investigation is of        course, the fact that our computer uses a MALE NAME---ADAM rather than a  gender neutral name.As Adamites, AUG officers, Sysops and Newsletter Editors huddle together  to attempt to head off this investigation, there are rumors that a goal   of not less than 45% female participation will be required to head off    this investigation.   This means that 45% of the BBS Sysops will have     their choice of (l) moving the letter "r" in the word Board (BBS) three   spkwards is     MAEVEDA, an ancient Indian incantation to the spirit of sex neutral       gender netrual words).In any case, this reporter will continue to keep you uptodate on          developements in this area.I would also urgently request that several of you female Adamites ( or    Evites) consider becoming a reporter on our computer or several of you    male reporters consider the sex change operation, as I fear for my own    ........****.................. ****[Editor: censored, a rough translationgestion of just cross-dressing   will probably not be sufficent to satisfy those critics of the male       dominated Adam Computer.The above two steps are probably the easiest of those necessary to        resolve this problem.The really hard step is to change ADAM to AEDVAEM or some other           combination of the words Adam and Eve.  This will mean new labels for     hardware, software, documents, etc.  Wherever the word Adam appears the   new compromise word  (I personally prefer ADEVEAM, which baca part of the Bankruptcy Court file on the Coleco Bankruptcy.l. Ranger Industries Inc. was formerly Coleco Industries, Inc.2. Debtors (includes Coleco Ind.) has sold or otherwise disposed of       essentially allof their non-cash assets which were associated with the    operation of their toy and game businesses.3. Debtors remaining assets consist of (l) cash, (2) payments due under   an agreement with Hasbro, Inc. ; (3) proceeds to be derived from the      liquidation of Coleco's usbsidiaries; (4) misc would have to do with parts of anatomy which are gender related].[Reporter's name & whereabouts withheld at his request]mputer.The above two steps are probably the easiest of those necessary to        resolve this problem.The really hard step is to change ADAM to AEDVAEM or some other           combination of the words Adam and Eve.  This will mean new labels for     hardware, software, documents, etc.  Wherever the word Adam appears the   new compromise word  (I personally prefer ADEVEAM, which bacaces to the left turning the word Board into Broad and probably also    turning control of the broad, I mean board over the board or I mean to    the broad or something like that  OR (2) male sysops will have to         voltuntarily undergo a sex change operation.COULD THIS BE THE REAL REASON BJ IS GOING TO JAPAN ????Likewise the 2 present Newsletter editors will count towards the 45% goal but there are a few newsletter editors who will have to undergo sex       change operations, as the alternative sugxO document of OVER l00 pages     entitled:   Solicitation of Acceptances of Chapter ll Plan of Reorganization for   Coleco Industries, Inc.  (Nov. 29, l989).   It is a pCOLECO INDUSTRIES INC. MISC. INFORMATION.The following select information is from a document of OVER l00 pages     entitled:   Solicitation of Acceptances of Chapter ll Plan of Reorganization for   Coleco Industries, Inc.  (Nov. 29, l989).   It is kwards is     MAEVEDA, an ancient Indian incantation to the spirit of sex neutral       gender netrual words).In any case, this reporter will continue to keep you uptodate on          developements in this area.I would also urgently request that several of you female Adamites ( or    Evites) consider becoming a reporter on our computer or several of you    male reporters consider the sex change operation, as I fear for my own    ........****.................. ****[Editor: censored, a rough translation. inventory and other       property held for sale; (5) misc. accounts receivable; (6z) prepaid       expenses and security deposits;  (7) tax refunds; (8) misc. real          property; (9) misc. equipment and (l0) warrants to purchase one million   shares of common stock of Hasbro, Inc. 4. The is a PROPOSED bankruptcy court plan for this matter which must be  voted on and approved by the court.  The following refere to the PROPOSED plan.5. The bankruptcy court plan calls for the distribution of substanti) Ltd.; Coleco Industries Japan KK; Coleco Far East Limited; Coleoc U.K. Inc.; Coleco S.A.; Spartan Industries; and      Coleco Georgia.l4. As part of the sale of substanially all of the non-cash assets of the Debtors (Coleco) to Hasbro pursuant to Court order dated July 7, l989,    Hasbro acquired the right to use the names "Coleco Industries, Inc.",     "Coleco".   Concomitantly, the Debtors agreed to forbear from using those names except in certain limited circumstances set forth in the Purchase   Agree6 % of their claim.9. There are other arrangements for other classes of claims.l0. The Plan contemplates the emergence of a reorganized Coleco, now      called Rangaer Industries, Inc. including the distribution of 4 million   shares of common stock of Ranger to be distributed to unsecured           creditors.   The plan contemplates that Ranger will engage in the         business of acquiring income producing properties or businesses. ll. The Plan provides for 7 classes of claims and interests.  See theco was paying approximately $60 Million in interest.l9. The larger creditors of Coleco included:  Kader Industrial CO. of     Hong Kong; Applied Electronics of Hong Kong; Sunshine Garment Factory of  Hong Kong; U.S. Trust Co. of NY; D&E Packaging NJ; S.G.Warburg Soditic,   Genevba Switzerland; MidAtlantic Nat. Bank of NJ.; and others.20. Coleco also marked board games, principally Scrabble. 21. In a July 8, l988 agreement Coleco sold its pedal and battery         operated rideon toy business and children6 General Claims.   Asserted $489,000,000.; estimated allowed $430,000,000. 23-26%.Class 7: Pold Preferred & Common Stock.  l7,800,000. SHARES asserted and  estimated allowed.12. Coleco was a publicly held Connecticut corporation organized in l96l, and is the successor to the Connecticut Leather Company which was found   in l932. 13. Coleco had many subsidiaries including the following which did NOT    file bankruptcy but none are currently operating entities and will be     liquidated:  Coleoc (Canadaally  all such property or the proceeds thereof to creditors and shareholders.6. The bankruptcy court plan calls for payment in full in cash of all     Administrative (Court costs, trustee fees, creditors committees, etc.),   priorty claims (taxes owed, some wages,etc.) and Secured claims (those    having a security interest, mortgage, lien, etc.) are to be paid l00% of  their claim.7. Holders of claims under $5,000.00 are to get 24% of their claim in     cash.8. Holders of other claims will receive 23-2ment. As a result the debtors changed the Names "Coleco              Industries,Inc.", "Coleco" etc.to Ranger Industries, Inc. l5. During l988, Toys-R-US represented approximately l8% of Coleco's      Sales.l6. No other customer of Coleco represented more than l0% of its l988     sales.l7. l986 & l987 losses were in excess of $ 215 Million.  THese losses     were due to a dramatic decline in sales of Cabbage Patch Kids products    (from $600.5 million in l985 to $126.5 million in l987. l8. In l987 Cole     following : Class l: Administrative & Priority Claims, Asserted $20,600,000.;         estimated allowed $24,750,000. l00%.  Class 2: Secured Claims. $ll4,400,000. asserted; $2,300,000 estimated     allowed.  (Difference is payments already made to secured claims during   bankruptcy to date.).  l00%Class 3: Insured Claims.  Limited to amount of insurance coverage.Class 4: Small Claims (Under $5,000.each) $l,000,000. asserted; estimated allowed $l,000,000. .  24%Class 5 Qualifying Claims and Class 's furniture and clubhouse       products business to Hasbro for $l5.9 Million plus certain amounts for    inventory. 22. In a July 12, l988 agreement Coleco sold its outdoor pool and plastic snow products business to SLM Action Sports for $5.4 million plus certain amounts for inventory.23. Tonka Corp. paid Coleco $l.2 Million for the license rights (which    Coleco apparently had) to market Trivial Pursuit.24. Coleco terminated its Canadian operations and liquidated their        distributon sudbisdiary,are: Arnold Greenberg who owns l3.4% and Leonard Greenberg who owns 7/l%.There is a great deal of additional information in the l00+ pages but the above appears to be what will be of most interest to Adamites.There were very few references to ADAM as the bankruptcy was filed in     l988, Adam was discontined several years prior to that.  I found no       references to Adam copyrights.Barry Wilsonshowed Loss from Disposition of     ADAM to be $ ll8,602,000.   A foot note indicates that the ADAM Famileir assets to Hasbro receiving $ 85 Million with another $ 20 Million estimated from sale of   inventory and receivables. 27. The current directors of Coleco includes: Morton Handel; Philip       Cohen; Mario Fromichella; Arnold Greenberg; Leonard Greenberg; Mary Anne  Krupask; Geoffrey D. Lurie; Omer S.J. Wms.  All of which will resign      under the reorganization plan on the date of its confirmation.28. Current executive officers of Debtors are Morton Handel and Michael   S. Schwefel, who will resign oRd.           West Milford NJ 07480-48l6A.I.M.              Rt 2 Box 2756            Pearland TX    7758lAdam Connection     POBX 255                 Ft. Wayne IN   46803AUFG (Ont.Can.)     342 Nagel Ave.           Orleans ONT.   KlE lR6AWAUG               78l4 Worthing Ct.        Alexandria   VA 223l0CIS ADAM SYSOP      38l4 Ocean Ave. T-2      E.Rockaway NY   ll5l8  Calgary Adam Family Gerry St.Perry 6508 34th St. SW Calgary Alberta T3E 5M2Edmonton AUG        ll720 University Ave.    Edmonton Albery    Computer was disconintued in l984 and the inventory was sold in l985.32. In August l987 the Company issued 644,295 shares of common stock with a then market value of $6,000,000 in payment of the remaining liability   for the l985 settlement of several class actions suits filed against the  Company and certain of its officers and directors in late l983 and l984   relating to the introduction and manufacture of the ADAM computer.33. The only shareholders owning more than 5% of the stock of the company  Coleco (Canada) Ltd.  In Nov. l988 Coleco        (Canada) Ltd. agreed to sell its inventory and accounts receivable to     Irwin Toy Ltd.  Irwin was to distribute Coleco Products in Canada.  This  sales relationship went to Hasbro in the Hasbro Sale.25. In Feb. l989 debtors sold their corporate Headquarters in West        Hartford Conn. for $ l3.2 million, realizing a net profit of $4.7         Million.   Debtor relocated its headquarters to Avon Conn.26. In June l989 debtors sold substantially all of thxOams Alive (E&T)   l0l0 Westminster         Garland TX     75040^QAdam-Link           2337 South 600 East      Salt Lake City 84l06 (UT)ADAMzap (Eric Danz) l7 Capstan Rd.      ADAM NEWS NETWORK CORRESPONDANTS    [ l/15/90]                           Adams Alive (E&T)   l0l0 Westminster         Garland TX     75040^QAdam-Link           2337 South 600 East      Salt Lake City 84l06 (UT)ADAMzap (Eric Danz) l7 Capstan n the Confirmation date but will be         retained as consultants. 29. Ranger Industries will have Net Opeating Losses for Federal Tax       purposes of $ 314,000,000 which can be used during l995-2003 to offset    profit and cause no tax to be due.30. Coleco's advertising expenses were: $34.7 Million in l988; $7l.l      million in l987;  $ 93.6 Million in l986.3l. The l984 Operating Data of Coleco showed Loss from Disposition of     ADAM to be $ ll8,602,000.   A foot note indicates that the ADAM Familta T6G lZ5Emerald Coast AUG   POBX 4934                Ft. Walton Beach 32549 FL.463 AUG             8522 Hohman Ave.         Munster IN      46321         Gulf Coast  AUG     6665 Timbers Dr.         Mobile AL      36695Hamilton AUG CandaInland Empire AUG   3l4l E. Palmyra Ave.     Orange CA      92669 Metro Orlando AUG   l003 Oak Lane            Apopka FL.     32703Metro Toronto AUG   21 Rondale Blvd.         Toronto ONT.   M6A lH6MMSG (J. Marshall)  POBX lll2                Broomfield CO  80020N       # 4 Inverness Ct.        St.Peters   63376   279-l677 AL FITZGERALD       33l0 S. Grand Blvd.      St.Louis    63ll8   773-l55lRICKI GERLACK       l402-A Werner Park  Fort Campbell KY 42223AARON HAMLETT       1204 Green Downs Dr. Round Rock   TX 78664MICHAEL  KEITH      702 Wilkes               Columbia    6520l l-442-162JOHN LINGREL        5665 Myers               Akron OHIO  443l9Richard Lefko       499 A Boston Rd.         Groton MA   0l450Bart Lynch          45ll S. 256 St.          Kent W Louisville KY  40228S.M. Video          POBX 3l3                 Oakton VA      22l24Triangle/Compt.Shop 2623-A Yanceville St.    Greensboro NC  27405-4407VISA              Compt.36,Sitell6,RR#l Parksville BC CANADA VOR2SOWalters Software    RD#4  Box 289-A          Titusville PA  l6354DON BUELTMANN       455 Skylark Dr.          St.Louis    6303l   837-0060Ron Collins         529 Grandview Ave.       Barberton OH 44203Steve Dawes         POBX 120l9               Omaha NE    68112-00l9JIM DUFFY    *****************Big John Lingrel is going on a long term trip to Japan and we thought we might loose him as an ADAM benefactor.  However, he has recently announced that while he is gone, his wife Jane will operate the BBS.  We are all hopeful that when he returns (late spring, early summer?), he will resume active support of the ADAM.Press any keySol Swift and Tony Patterson have resumed operation of the Softworks Factory and have produced two Nibbles & Bits Newsletters.  They are begiA     98032Herman Mason Jr.    8912 Blaine Ave.         Cleveland   44l06   OH        Larry Overman       ll020 Glaxinia Fountain Valley CA.   92708 Robt. Seat          l04 N. Jordan # 302     Alexandria VA 22304David Tidman        POBOX 53324             Wash. DC      20009Joe Waters          l3009 Gray Hills Rd. NE Albuquque NM  87lllBARRY Wilson        12967 Weatherfield Dr.   St.Louis    63l46 878-3502on OH 44203Steve Dawes         POBX 120l9               Omaha NE    68112-00l9JIM DUFFY    ibbles & Bits      POBX 732               Ocean Springs MS 39564NIAD                POBX l3l7                Lisle IL       60532Omaha AUG           809 W. 33rd Ave.         Bellevue NE    68005 Plink   Adam Sysop  4560 S.Hydraulic Ave.B47 Wichita  KS    672l6-2823Practical Programs  43l8 Monroe Ave.         Kalamazoo MI   49002Puget Sound Adam    22607 SE 322nd           Kent WA        98042 Reedy Software      POBX l29              Lowell  MI        49331SLUG (Louisville)   6413 Briscoe Ln.        x	E*******************************     AWAUG BULLETINS     ** **     UPDATED 12/20/89    *********************************     AND NOW THE NEWS       *****************FROM THE AWAUG BBS BULLETIN OF LATE DECEMBER.   (AWAUG BBS   24 hrs.  703-922-5497. *******************************     AWAUG BULLETINS     ** **     UPDATED 12/20/89    *********************************     AND NOW THE NEWS       **************       # 4 Inverness Ct.        St.Peters   63376   279-l677 AL FITZGERALD       33l0 S. Grand Blvd.      St.Louis    63ll8   773-l55lRICKI GERLACK       l402-A Werner Park  Fort Campbell KY 42223AARON HAMLETT       1204 Green Downs Dr. Round Rock   TX 78664MICHAEL  KEITH      702 Wilkes               Columbia    6520l l-442-162JOHN LINGREL        5665 Myers               Akron OHIO  443l9Richard Lefko       499 A Boston Rd.         Groton MA   0l450Bart Lynch          45ll S. 256 St.          Kent Wnning a new BBS (called NEXUS) which is listed in the BBS section of this Bulletin.Mark Gordon is now shipping the first orders for the POWERMATE hard drive system.If you are interested in getting information on his equipment, leave him a message in the PWRMATE message section on this BBS.   (AWAUG BBS)*********************************** ***   A LIST OF YOUR FAVORITE   *** ***   ADAM BBS Phone Numbers!   *** Press any key***********************************  Name      : THE TRADING POST    Tony Bauman  Name      : ADAM LINK IN NEW JERSY Hrs/Baud  : 24HRS  300 Baud Phone     : (201)/224-5764  PCP Sysop     : Fred Vicente  Press any keyName      : LAS VEGAS ADAMLINK Hrs/Baud  : 24 HOURS  300 Baud  8N1 Phone     : (702)/873-8056 Sysop     : Harvey Seppala Lf-ON  Name      : THE GAS STATION Hrs/Baud  : 24HRS  1200/300 Baud Phhone     : (817)/265-8938 PCP/LINK Sysop     : M. D. Henderson                            Press any keyName      : MSB-BBS Hrs/Baud  : 24/300-2400 Ph     Hrs/Baud  : 6P-8A & WNDS  1200/300 Phone     : (801)/484-5114 PCP/LINK PCP/SLink#: UTSLC -  534 Sysop     : Alan Neeley  (ALAN)  Name      : THE ST. LOUIS AUG       Hrs/Baud  : THR-SUN 9P-6A  1200/300 Phone     : (314)/773-1551 PCP/LINK PCP/SLink#: MOSLO - 8979 Sysop     : Al Fitzgerald (SHAMAN)  Name      : LIL'E ORPHAN ADAM       Hrs/Baud  : 24HRS 1200/300 Baud Phone     : (402)/455-8308 StarLINK PCP/SLink#: N/A  - 2521 Sysop     : Steve Dawes OMAHA STEVE  Name      : T.A.P.P.S. BBSSLink#: not known yetSysop     : Sol Swift, T PattersonRicki Gerlach has set up a new BBS in Tenneessee.  You are encouraged to call him on:WEDnesdays and THUrsdays between 8:30 pm and 5:00 am on 615-645-4317.  Call at 300 baud.  MOST IMPORTANT!!!  Perhaps the longest-standing BBS supporter of the ADAM has been COMPUSERVE.  If you are not a member - maybe you should be?Call 1-800-555-1212 and ask for the COMPUSERVE number for your area!  They are the major commercial BBS that Press any Link #   : 8740.Sysop     : Ron Collins & J Lingrel  Name      : COMPUTER WISE GUYS Hrs/Baud  : 24HRS  300 Baud Press any keyPhone     : (404)/424-6258 PCP/LINK PCP/SLink#: GAATL - 8795 Sysop     : SCOTT EARLEY  Name      : GARDEN OF EDEN Hrs/Baud  : 24HRS  300 Baud Phone     : (404)/445-0723 PCP/LINK PCP/SLink#: GAATL - 8795 Sysop     : Sherman Murddock  Name      : TONY'S CORNER Hrs/Baud  : 24HRS  3/12/2400 8 1 N Phone     : (313)/754-1131 PCP/LINK PCP/SLink#: MIDET - 5968 Sysop     :     Hrs/Baud  : 24HRS  1200/300 Baud Phone     : (216)/791-4022 PCP/LINK PCP/SLink#: OHCLE - 4222 Sysop     : Herman L Mason (HERMAN) Voice Ph. : (216)/231-8813  Name      : UP - N - ADAM           Hrs/Baud  : 24HRS 1200/300 Baud Phone     : (206)/859-2018 PCP/LINK PCP/SLink#: WASEA - 2977 Sysop     : Bart Lynch  (ZONKER)  Name      : PHONEX ADAM-LINK        Hrs/Baud  : 24HRS  1200/300 Baud Phone     : (602)/936-3892 C/IKC/Ln# ZH  52yo    ut ilt RSY  rs n eName      : SLC ADAM-LINK BBS  one     : (602)/395-9726 Sysop     : MICHAEL BENEDICT  Name      : IEAUG-SOCA         Hrs/Baud  : 24HR 300/1200/2400 Baud Phone     : (714)/775-1603 PCP/LINK PCP/SLink#: CASAC - 9184 Sysop     : LARRY OVERMAN  Name      : MIDAS TOUCH Hrs/Baud  : 24HRS, 2400/1200/300 Bd Phone     : (407)/648-1133 StarLINK PCP/SLink#: N/A  -  305 Sysop     : DALE MALONE Name      : NEXUSHrs/Baud  : 300/1200 Baud            5pm-9am Mon-Sat            all day SunPress any keyPhone     : (601) 875-7146 PCP/         Hrs/Baud  : 9A - 2A 24Hrs Wkn 300 B Phone     : (416)/741-2432 Press any keySysop     : Terry Cairns  Name      : CONNECTION BBS         Hrs/Baud  : 24HRS 1200/300 Baud Phone     : (219)/422-6091 Sysop     : Steve Major  CONNECTION  Name      : THE TRADING POST   Hrs/Baud  : 24HR 1200/300 Baud Phone     : (216)/791-4022 PCP/LINK PCP/SLink#: OHCLE - 4222Sysop     : Herman Mason Jr Name      :AKRON BBS.                Hrs/Baud  : 24HR 300-1200-2400   Phone     : (216)/883-4720. Skeyoffers full service for ADAM users.  Please address questions about Compuserve services to Rob Friedman on the AWAUG BBS .                   FOR SALE TO AWAUG MEMBERS ONLY  (But membership is only      $l5.00 per year and you get an excellent newsletter each     month)..ADAM PRINTERS $30.00 (we have 6 printers in excellent condition).Press any keyADAM Computer Consoles with one tape drive in excellent condition $55.00 eachADAM KEYBOARDS with cord,$10.00 each.DOT MATRIX PRINTER, $85.0m CPM. A5 11:08 Nov-04-1989TO: Whom concern        FROM: Minh Ta        AWAUG 16   SUBJ: TDOS vs CPM 2.2      CPM (Control Program Monitor)is another OS (Operating System) that available for the ADAM beside EOS (smartBASIC),an OS is a collection of machine language routine that handle tasks (read keyboard,print a character...),it get information needed from you (keyboard) or a program then figure out what to do thought a lock-up table (called OS Entry table) . All the EOS functions isNote - there are 4 cables, including printer and standard rs-232 connectors.These cables were $30.00 each when bought - they are 1st class shielded, molded with gold tipped pins - no joke!)80 column terminals $35.00 each !!!!!  Act quickand get the last of these fantastic terminals!!!GAME CARTRIDGES, $4.00 eachall are guaranteed to work and any/all will me mailed to buyer with no postage charge.#1.  COSMIC AVENGER#2.  MOUSE TRAPPress any key#3.  OMEGA RACE#4.  MONTEZUMA's REVENGE#5.e the BIOS (Basic Input/Output System )to carry out the tasks, this BIOS is different between one computer to another because it's the part that actualy doing all the communication task between CCP (computer) and the peripherals which have all the hardware differentlly. The BIOS talking to the peripherals through the routines called driver, this is where one OS is better than another because the way how they handle   (Continue next message) A6 11:08 Nov-04-1989TO: Whom concern        THE LEARNING SECTION FROM THE AWAUG BBS  (24 hrs. 703-922-5497) which has many questions, answers and just good Adam information. A3 03:29 Oct-27-1989TO: Dictionary       FROM: Dave Tidman    AWAUG 143  SUBJ: def.                CP/M : 1) Control Program Monitor. A4 04:51 Nov-03-1989TO: ANYONE              FROM: Dave Tidman    AWAUG 143  SUBJ: tdos                Could some one please tell me just what t-dos is ? What I've heard is pretty interesting, but I don't really know how it differs fro0includes 6 new ribbons.(STAR, Gemeni 10x), very fast and works well with ADAM!PARALLEL INTERFACES, $25.00 each, including the cable and software to work with your ADAM!!  (attaches above printer)SMART LOGO AND ADAM CALC (originals with manuals) Press any key$10.00 each.SMART FILER (Tape), with manual in original box - $8.00.256 K Expander $110.00, never used!  Will mail without postage charge.Game paddles: $1.00 each, brand new.ADAM Printer Power Units: New,$12.50, Jim Howard  loaded into memory at BOOT time. On CPM, most of the functions is on the disk (or tape) and get loaded into memory as needed and cleared off when done, that why CPM is an DOS (Disk Operating System). In CPM, CCP (Console Command Processor) is the part that doing the interface between you (from keyboard) or from program at TPA (Transient Program Area) to the BDOS (Basic Disk Operating System), this BDOS is the same for any computer that run CPM. The BDOS then figure out what to do and us  DONKEY KONG$6.  SUPER ACTION BASEBALL#7.  PITSTOP#8.  SLITHER#9.  POPEYE#10. ROCKY (Boxing)#11. FRONT LINEOrder by name or numberContact Bob Blair.with your ADAM!!  (attaches above printer)SMART LOGO AND ADAM CALC (originals with manuals) Press any key$10.00 each.SMART FILER (Tape), with manual in original box - $8.00.256 K Expander $110.00, never used!  Will mail without postage charge.Game paddles: $1.00 each, brand new.ADAM Printer Power Units: New,$12.50, Jim Howard FROM: Minh Ta        AWAUG 16   SUBJ: continue TDOS       the task faster, getting data to and from peripherals faster.. and support more peripherals, additional devices. The original CPM 2.2 from COLECO (Digital Research Inc.) does not support newer RS-232 serial interface, Parallel printer, Double sides disk drive... and a lot of other newly developed devices available for the ADAM. that why one of ADAM expert programmer had wrote TDOS (Thanks a lots to him), a new CPM for ADAM that r  Is it true that you have been able to change the ADAMLink modem to 1200 Bd internal modem ? And if so do you do it, or can anyone do it? Thanks. Ricki A14 08:25 Nov-14-1989TO: Min or Bob or anyoneFROM: Dave Tidman    AWAUG 143  SUBJ: File extensions     The are several file extensions like RLE, LBR, etc that really I have no idea what they're for or about. Could someone take a few moments and list them out ? I do know about .com,.txt, .doc, .lbr, but the larger number of them act lim, like double sided drive, parallel printer, etc? I use CPM most of the time with an 80-column monitor and an Adam printer, Adam disk drive, and 64K ram pack. Do you think I should switch to TDOS? A9 11:00 Nov-11-1989TO: Richard Bailey      FROM: Rob Friedman [CISOP] 47   SUBJ: TDOS                Yup.. you should switch. Very few program will not run under TDOS <Write- Hand-Man is one of them>. with TDOS's extra TPA, and built in commands, it's a lot nicer to use. Having the DU: opti be one day you may see my picture (of my self-image !) in MT.RLE (I hope.!..)  MT A16 06:20 Nov-14-1989TO: Ricki J. Gerlach    FROM: Minh Ta        AWAUG 16   SUBJ: Modem               Hi there, I only converse the ADAM 300 BPS modem to be a programmable serial (50 to 19200 BPS) adapter for ADAM. The advantage is you can use any External modem (1200 or what ever) with any software you already had for the ADAM 300 baud without any modification needed (no patches..). However, I did look mis spell the word DO NOT to A12 08:42 Nov-12-1989TO: Richard Bailey      FROM: Minh Ta        AWAUG 16   SUBJ: mis spell           I am very sorry,in the pervious message, I mis spell the word DO NOT to DO Please DO NOT throw the old CP/M 2.2 into the trash can, it had it's value in some other application and you did paid some money for it, so I repeat, DO NOT throw it away.    MT A13 10:50 Nov-12-1989TO: Minh Ta             FROM: Ricki J. Gerlach     48   SUBJ: 300 Baud modem    un faster, built in more functions and support much more devices including new 720k disk drive,20,30 mega-bytes harddisk and the 80 Col. video display terminal.       MT A7 12:10 Nov-06-1989TO: Minn Tah            FROM: Dave Tidman    AWAUG 143  SUBJ: tdos                that helps a lot Minn. Thanks A8 02:50 Nov-11-1989TO: Minh Tah            FROM: Richard Bailey AWAUG 6    SUBJ: TDOS                Is it a good idea to use TDOS even if you don't have all the new things for the Adake ".?????" for me. I need a "Dave.HLP" A15 06:20 Nov-14-1989TO: Dave Tidman         FROM: Minh Ta        AWAUG 16   SUBJ: FILE.EXT            Hi there, the files with .RLE extension is a picture files that have been digitized from some unknown source (best to my knownledge). You can display them on ADAM by a program called VIEW.COM. About the .LBR, you need to delibrary it to figure out what in there (unless if some one have a description file accompany with that .LBR file. There willon like ZCPR is a great boon. USER is gone as a command. A10 08:42 Nov-12-1989TO: Richard bailey      FROM: Minh Ta        AWAUG 16   SUBJ: TDOS                 Hi there, I think Rod Friedman is right on his comment about TDOS, You should switch (but do throw the old CP/M 2.2 into the trash can, it may be good for some things else...).   MT A11 08:42 Nov-12-1989TO: Richard bailey      FROM: Minh Ta        AWAUG 16   SUBJ: mis spell           I am very sorry,in the previous message, I at a posibility to have a 1200 BPS MODEM made by WORLD-CHIP in a single chip, but it cost more that way (the modem chip cost 25 buck by it self) while you could by a 1200 baud modem for 50 bucks.  MT A17 01:43 Nov-15-1989TO: Min                 FROM: Dave Tidman    AWAUG 143  SUBJ: .ext                Thanks Min. There's a few others I still dont undstnd and I'll note them when I see them. If you could define them too it'd help lots. that way I'll know what to do with some of these fihe L command (for locate) in any file section.  Type L xrase33.com and press return.  When you accidentally erase something, do not store anything else (that is, use xrase right away). To use xrase just type exrase, skip a space, then type the name of the program lost (full and exact name) and press return. It will restore the lost file. Since all that happens when you erase something is a directory change, which makes the space used by the body of the document/program available for re name; eg.  ANYFILE.DOC The DOC is the file extension.  It's purpose is to identify what type of file  it is.  The most common file extensions are COM (command file), DOC (Document or text file), TXT (another identifier for text file), LBR (a group of files assembled into a single "library" file - can be disassembled with NULU.COM and others), ARC or ARK (like library files but called an "archived" file. UNARC.COM extractsthem.  ""SERIAL\LOGIC""  SYSOP ID# is 3.                bob A20m I have found is called NEWSWEEP.COM. It is public domain and located here on the BBS (use the L command in any of the files sections and ask for NEWSWEEP.COM to locate it).  With it you can list files on a drive (alphabetically), delete files, rename files, switch from one drive to another quickly, print files, view files on the screen, transfer files singly or in groups from one drive to another, unsqueeze files, and use wildcards to use these functions on groups of files.  I find th:43 Nov-23-1989TO: Nat Eiseman         FROM: Bob Blair      AWAUG 3    SUBJ: .CPM                Did converting the .CPM to .COM work??    Bob A23 05:17 Dec-02-1989TO: Anyone              FROM: Bob Blair      AWAUG 3    SUBJ: CP/M                If you accidentally erase (era) something, you can get it back by using a program called XRASE.COM (sometimes is has numbers after it, like xrase33 - those are version -improvement- identifiers).  Xrase is located on this BBS. To find it, us tles ... Dave. PS... Are you feeling better now? A18 01:14 Nov-17-1989TO: Anyone              FROM: Nat Eiseman    AWAUG 123  SUBJ: file extensions       What is a CPM file extension and what do you do with it?  Know I have heard an answer to this some time ago but don't seem to have any notes on it. Any and all help appreciated.--Nat A19 07:11 Nov-18-1989TO: Nat Eiseman         FROM: Bob Blair      AWAUG 3    SUBJ: file extensions.    They are the last three characters of a CP/M fileuse, the xrase reenters the program name in the directory as it was previous to the erasing.  To exit from xrase, do a control + C.   Bob A24 01:06 Dec-05-1989TO: Bob Blair           FROM: Nat Eiseman    AWAUG 123  SUBJ: myfile.cpm             I renamed the files with .cpm extension to .com files and they worked fine.  Thanks for the tip!--Nat. A25 07:53 Dec-09-1989TO: CPM Buff's          FROM: Bob Blair      AWAUG 3    SUBJ: Utility Program     the most versatile CP/M utility progra 12:11 Nov-20-1989TO: Bob Blair           FROM: Nat Eiseman    AWAUG 123  SUBJ: myfile.cpm              Inmy last message I was referring to CPM as a file extension, e.g. arcadd.cpm (the current problem file), not to cpm files in general. Sorry for not being more specific.  Thanks. --Nat A21 04:17 Nov-20-1989TO: Nat Eiseman         FROM: Bob Blair      AWAUG 3    SUBJ: myfile.cpm          Try renaming the file to MYFILE.COM and run it as a command program.  It may work.   bob A22 09at I use Newsweep daily.  It has it's own listing of commands.  Just type Newsweep and press return to activate the commands on the current drive, or type Newsweep B or C (no colon needed) to use it on another drive.  Get to know it - you won't be sorry.  Bob A26 03:17 Dec-19-1989TO: Anybody             FROM: Bob Blair      AWAUG 3    SUBJ: ADAM Tip            One way to make a tape stop spinning (like when the dinner bell rings and the tape would take 5 minutes to boot), is to press t a quick question on the PowerMate.....Where does it sit?????  On the side of the ADAM?....on top of the ADAM?....behind the ADAM?....beneath the ADAM?.....and HOW BIG IS IT?  I have limited space for my computer and I personally think that a unit that sits right UNDERNEATH the ADAM is IDEAL. This way the computer only takes more space vertically....where I have plenty of room.  So where does the PowerMate sit and how big is it? GRH A3 12:24 Nov-24-1989TO: all                 FROM: Sectory tapes (club members only, $2.00 each), on request.   Bob LEARNING>ewsweep and press return to activate the commands on the current drive, or type Newsweep B or C (no colon needed) to use it on another drive.  Get to know it - you won't be sorry.  Bob A26 03:17 Dec-19-1989TO: Anybody             FROM: Bob Blair      AWAUG 3    SUBJ: ADAM Tip            One way to make a tape stop spinning (like when the dinner bell rings and the tape would take 5 minutes to boot), is to press ighs around 10 pounds, depending on config- uration.  The powermate does come with a 6 foot interface cable to connect the external chassis with the interface board inside the Adam.  It could be put quite a ways from the computer.  The four drive Powermate might be able to fit under the Adam.  One of the chassis I am evaluating holds the four drives horizontally, two high, two wide.  There is nothing stopping you from building a stand for the Adam and placing the Powermate under it.  It THE POWERMATE INFORMATION SECTION FROM THE AWAUG BBS  (24 hrs.            703-922-5497).                         A1 03:34 Nov-21-1989TO: ALL                 FROM: Bob Blair      AWAUG 3    SUBJ: NEW MESSAGE SECTION This section is dedicated to the exchange of messages on the POWERMATE hard drive system offered by Mark Gordon and Scott Gordon of Micro Innovations (and of AWAUG).  Bob A2 11:33 Nov-22-1989TO: P-mate Maker        FROM: George Harpster      152  SUBJ: Where it sits       Jusreset and hold it in the pressed position, the tape normally stops.   Another tape matter is:  you may have tried to copy a game tape with a block copier (like Uncle  Ernie's Toolkit, JKL Utilities, Backup 3+, etc.) but the tape will not work.  Sometimes game tapes are made using a "right side directory" (on the far right side of the tape) ranther than a normal "center directory" as normally comes on the blank formatted tapes you buy.  By the way, AWAUG can provide you with rite side dirteven Dawes         041  SUBJ: DRIVE HEIGHT        WILL THE HD HOUSING       D FIT A FULL HEIGHT, AS WELL AS A 1/2 HEIGHT? ALSO, I KNOW YOU PROBABLY HAVEN'T T LOOKED AT THE NEW AIM UNIT, BUT DO YOU THINK IT (THE AIM UNIT) WILL WORK WITH THE POWER MATE? THANKS LATER.        OMAHA STEVE A4 09:21 Nov-26-1989TO: George Harpster     FROM: mark gordon    AWAUG 127  SUBJ: Powermate Location  The Powermate unit sits by the side of the Adam.  It measures 7" wide by 5.25" tall by 16" deep and wereset and hold it in the pressed position, the tape normally stops.   Another tape matter is:  you may have tried to copy a game tape with a block copier (like Uncle  Ernie's Toolkit, JKL Utilities, Backup 3+, etc.) but the tape will not work.  Sometimes game tapes are made using a "right side directory" (on the far right side of the tape) ranther than a normal "center directory" as normally comes on the blank formatted tapes you buy.  By the way, AWAUG can provide you with rite side dirdraws it supply in the front and exhausts out the back, so something sitting over it shouldn't cause any trouble.                                                                 Mark A5 09:21 Nov-26-1989TO: Steven Dawes        FROM: mark gordon    AWAUG 127  SUBJ: Full height drives  The Powermate 2 has mounting positions for two half height drives (or one full height drive).  The Powermate 4 has mounting positions for four half height drives (or 1 full height and 2 half height or 2 fuesigned for the other slot ... I can't guarantee it as the only feedback so far comes from you Steves.  We will be starting to ship next week (some prototype units have been shipped but they don't count).  Please keep in touch.  Thanks. Mark A10 04:55 Dec-18-1989TO: Mark Gorden         FROM: Steve Major          61   SUBJ: Thanks              Looking forward to getting it, it dosen't matter to me that it goes in the center slot... as long as I can connect my Ram Card to it I'm very hap there should be no conflict.  They should work together.  We won't know for sure, however, until someone tries it.  We don't expect any problems, though.      Thanks for the questions.  Good luck.                                                           Mark A6 12:29 Nov-27-1989TO: mistah gordon       FROM: Bart Lynch     AWAUG 40   SUBJ: walters             any further conversations with da walters boys ta see if they are gonna take a swing at da eos drivers? A7 03:49 Nov-30-1989ou get my unit back, please use the correct address (If you didn't already). Thanks a buch, I will report to everyone when I get my BBS running with it, so keep an eye out for me!!!! See ya later! A12 08:55 Dec-27-1989TO: Steve Major         FROM: mark gordon    AWAUG 127  SUBJ: Your Order          Steve - UPS picked up your Powermate today.  I got the address right.  Let's hope that UPS can handle the nuance.  The Powermate interface board does provide the memory expander board signalconfigured for just about anywhere, maybe he'll have two different versions?? What do you think Mark? A9 09:40 Dec-11-1989TO: S. Dawes / S. Majors FROM: mark gordon    AWAUG 127  SUBJ: Powermate Slot      Steves - This version of the Powermate interface board has already gone to press for expansion slot #2 (the center slot).  I didn't get many responses one way or the other.... sorry.  Steve Major - your unit will be coming with a center slot interface board....a future version may be dll height).      I just got off the phone with Gary Bowser concerning the AIM unit.  He has prototypes up and running, finally.  And I thought I had problems!  He tells quite a story about getting it into production.  It sounds like it will be a good product....About compatibility - he says that he disables the existing Adam video controller and utilizes the same addresses for the new AIM unit.  Since the Powermate IO addresses are in low IO space and his are in high, we both agree thatpy.... I hope you have instructions on where to soder that Ram wire to your interface!!!! A11 04:01 Dec-27-1989TO: Mark Gorden         FROM: Steve Major          61   SUBJ: My Address          Hi again Mark, a few people have had problems with my mailing address (the new one I gave to you). It's Steve Major/807 Three Rivers Apartments EAST/Fort Wayne, IN 46802... THAT's EAST BUILDING, not EAST FORT WAYNE, should those bright fellows at UPS or US Mail not be able to figure it out and yTO: all                 FROM: Steven Dawes         041  SUBJ: slot 1              I VOTE FOR A UNIT TO PLUG  INTO EXPANTION SLOT 1 (THE MODEM SLOT). I HOPE TO GET THIS LATE SPRING EARLY SUMMER 90. ANYONE ELSE LIKE THIS IDEA? LATER.        OMAHA STEVE A8 08:51 Dec-07-1989TO: Mark G./Steve Dawns  FROM: Steve Major          61   SUBJ: interface slot      I agree with Steve Dawns, an interface that plugs into the first slot (modem slot) would be great. Of course Mark has said that it can be .  I talked to Jim Walters today and he seems happy with the unit I sent him.  Hope you like yours as much.  If you have any difficulty getting your software running on Powermate, please give me a call.  Good luck and happy computing.  ......  Mark A13 12:23 Dec-28-1989TO: Powermate buyers    FROM: mark gordon    AWAUG 127  SUBJ: Shipment of your unitFor those of you who are waiting for Powermate units - UPS picked up several packages today, a couple of days late for Christmas, but ho. POWRMATE>ces now - no major problems left (as far as we can tell).  I'm debating as to how to make updated software available to you on a regular basis.  Bob Blair has been great to volunteer a forum for Powermate on this BBS, but if we start distributing updated software on it, I think his work load will increase significantly.  I'm considering a BBS just for Powermate.  Please give me some feedback..............Thanks...........Mark A14 12:27 Dec-28-1989TO: Mark Gorden lters of Walters Software received one of the first production units and seems pleased with it.  I believe we'll see Powermate drivers integrated into their new EOS operating system soon (Steve Major - this should get your attention!).  In the meantime we are delivering Tony Morehen's EOS drivers as a stopgap.  They work fine but require EOS programs to be patched to utilize the hard disk.  We are updating the software on a daily basis.  However, don't be alarmed - we're down to fixing ON     AMONGST ADAMITES;  (2) PUBLICIZE AND INCREASE USAGE OF LOCAL BBS, AUG,    NEWSLETTERS, etc.; (3) TRY TO GIVE ADAMITES A SENSE OF GROUP, BELONGING,  FAMILY, ETC.  ^E                                                      YOU ARE INVITED TO PARTICIPATE, IN FACT URGENTLY REQUESTED TO DO SO.SHORTLY PRIOR TO FEB. l l990 THE FINAL GROUP FOR THE COMBINED WEIGHT WILL BE MADE AVAILABLE TO YOU AND THE ADAMITE PUBLIC.EACH SYSOP, NEWSLETTER EDITOR, AUG OFFICER IS ASKED TO PUBLICIZE THEIR    OWN PARTICIPATION         FROM: Steve Major          61   SUBJ: BBS                 A BBS would be great for questions, but what about downloading of programs? I don't use CP/M and I think neither does Jim W. or Terry F. That may pose some diffuclty.... Can't wait for my unit to arrive, you'll probably be getting a call from me if there is no instructions on where to soder that Memory Expander Wire, other then that, with the help of the A-NET master (ALAN NEELEY) I should have my BBS running with you unitpefully not before the Christmas spirit dissipates.  I'll list those units that shipped to members of this board.  If you happen to come accross this message and you're not on the list, please give me a call at (703) 620-1372.  The units going to AWAUG BBS members are:  Les Eiseman, Steve Major, and Tony Morehen.  Other units shipped to John Clarke, Terry Fowler, and Gerald Preston.  Jay Bolton - your unit is ready for pickup.  I'll call you tomorrow if you don't read this first.  Jim WaxO & RULES                             .^ESee other sheet for general information on contest.       ^DTHE PURPOSE OF THIS CONTEST IS TO TRY TO (l) INCREASE COMMUNICATION ^A^D^ONEW CONTEST  BY  A.N.N.^P [ADAM NEWS NETWORK]^DSYSOP, EDITOR, AUG INFORMATION & RULES                             .^ESee other sheet for general information on contest.       ^DTHE PURPOSE OF THIS CONTEST IS TO TRY TO (l) INCREASE COMMUNICATIminor annoy- ances now - no major problems left (as far as we can tell).  I'm debating as to how to make updated software available to you on a regular basis.  Bob Blair has been great to volunteer a forum for Powermate on this BBS, but if we start distributing updated software on it, I think his work load will increase significantly.  I'm considering a BBS just for Powermate.  Please give me some feedback..............Thanks...........Mark A14 12:27 Dec-28-1989TO: Mark Gorden IN THIS CONTEST.   The more publicity you give to it,   the more people who will call your BBS, show up at your meeting, etc.                                   YOU MUST STAY WITHIN THE RULES AS INDICATED but you may offer reasonable  inducements for Adamites to participate.  In case of Sysops, you could    offer an extra guess or two for each NEW caller to your BBS, after they   signon they go back to the one guess per call rule.                                      Newsletter Editors can elaborate on mn by Guy Cousineau of the ADAM User Friendly   Group. The article was made available to us by Ron Mitchell,    President of AUFG.\\\\SCREEN FORMAT COMMANDS\\\\The HOME command is used to clear the text window (even the 4   lines in GR and HGR mode).  It also places the cursor at the    top of the screen.  If you want to  home the cursor without     clearing the screen, just PRINT CHR$(128).\\\\SPEED controls the delay between each character sent to the     screen.  It can be useful for special effectsGUESSES PHYSICALLY IN MY POSSESSION AS OF MARCH l0, l990 WILL BE     COUNTED.^EPUBLICIZE THE CONTEST AND HELP MAKE IT WORK.   YOU WILL HAVE AN IDEA OR   PROJECT YOU WILL WANT HELP WITH IN THE FUTURE AND THEREFORE YOU SHOULD BE WILLING TO HELP WITH OTHER ADAMITES PROJECTS.CONTEST ^OSTARTS^P FEB. l l990 AND ENDS FEB. 28, l990.^EYOU MUST GET THE GUESSES FROM YOUR GROUP INTO ME BY MARCH l0, l990 OR     THEY WILL NOT COUNT and IF YOU GROUP HAS A WINNER AND IT IS YOUR FAULT    THEY DO NOT GET THEIR PRIZE THre are 2 tables in VIDEO RAM      which control characters.  BASIC routinely alternates between   these 2 tables regardless of the FLASH INVERSE and NORMAL       settings.  Normally, these 2 tables contain exactly the same    thing ie. the characters to be displayed on the screen.  If     INVERSE is on, both tables are set to the inverse of the        character being printed.  When FLASH is on, one page has normal text, and the other page has reverse text.  For those of you    who may have experimented with‚Cp.Comes to A.N.N. by way of VISA who obtained it from Ron         Mitchell of AUFG.The following is the fifth in a six-part series of articles on  SmartBASIC written bEXPLORING SMARTBASIC.         BY GUY COUSINEAU       of the Adam User Friendly Group.Comes to A.N.N. by way of VISA who obtained it from Ron         Mitchell of AUFG.The following is the fifth in a six-part series of articles on  SmartBASIC writtey schedule of l guess per answer or  question or short article, 3 guesses for a longer article, etc. for the   newsletter.AUG officers can indicate the guess for attending meetings, etc.   SYSOPS CAN USE A RUNNING SUMMARY SUCH AS LOWEST GUESS TO DATE & HIGHTEST  GUESS TO DATE, ETC. TO TRY TO KEEP UP INTEREST AND PARTICIPATION.IF YOU HAVE OTHER IDEAS, CLEAR THEM WITH ME FIRST BUT I AM SURE WE CAN    USE THEM.              ^DIT WILL BE YOUR OBLIGATION TO GET THE GUESSES TO ME AFTER FEB.28, l990. ONLY  but should        generally be avoided as it infuriates some experienced          programmers, fast readers, or anxious game players.  Don't try  to guess how fast someone can read, fill up a screen and GET a  keypress to move to the next screen.  You can totally disable   SPEED with:\\- poke 12043,195:poke 12044,15:poke 12045,76 \\Note that these 3 POKEs must appear on the same line or BASIC   will crash.\\\\Before discussing INVERSE video, let's look at the way that     BASIC handles the screen.  TheEY WILL BE UPSET WITH YOU.                                                                    Best regards,^D^IBarry Wilson^F^J FOR A.N.N.^Bate the guess for attending meetings, etc.   SYSOPS CAN USE A RUNNING SUMMARY SUCH AS LOWEST GUESS TO DATE & HIGHTEST  GUESS TO DATE, ETC. TO TRY TO KEEP UP INTEREST AND PARTICIPATION.IF YOU HAVE OTHER IDEAS, CLEAR THEM WITH ME FIRST BUT I AM SURE WE CAN    USE THEM.              ^DIT WILL BE YOUR OBLIGATION TO GET THE GUESSES TO ME AFTER FEB.28, l990. ONLY  direct writes to VRAM to place   the characters on the screen, you may have already figured out  that you must write the character  in 2 places if you don't     want to get funny results.\\\\INVERSE and NORMAL complement each other.  They affect the way  that characters are represented on the screen.  INVERSE can be  handy for printing TITLES at the  top of the screen.  Note that INVERSE will print regular characters in inverse  video and     inverse characters in normal video:\\\\10 REM inverse demo\\ollowing addresses; you can    then reset using TEXT.\L\\16993   4261    number of lines\\16994   4262    number of columns\\16995   4263    home line\\16996   4264    home column\\16956   423C    left margin\\16957   423D    right margin\\16958   423E    top margin\\16959   423F    bottom margin\\\r~45,80\\\K\Q\A\\\\\\\\\\There are a few other interesting routines that you may like to experiment with:\\\\17275 (437BH) is the start of the GET CHARACTER sequence which  flashes the cursor wh  The following program    illustrates a good combination of FLASH and INVERSE for         emphasis:\L\\10 a$="     HEADLINE     ":REM your message here\\20 HOME: FLASH: PRINT a$\\30 FOR w= 1 TO 1000: NEXT: REM wait a bit\\40 HOME: INVERSE: PRINT a$\\50 NORMAL: PRINT "continue"\A\\There is one strange thing you can do with FLASH.  Try POKEing  powers of 2 in address 17006 (16,32,64) or any other number for that matter.\\\\TEXT is a powerful command.  Besides being used to exit         graphics modesollowing addresses; you can    then reset using TEXT.\L\\16993   4261    number of lines\\16994   4262    number of columns\\16995   4263    home line\\16996   4264    home column\\16956   423C    left margin\\16957   423D    right margin\\16958   423E    top margin\\16959   423F    bottom margin\\\r~45,80\\\K\Q\A\\\\\\\\\\There are a few other interesting routines that you may like to experiment with:\\\\17275 (437BH) is the start of the GET CHARACTER sequence which  flashes the cursor wh17126   42E6    inverse colour\\17164   430C    character to fill the screen with\\17175   4317    character to fill alternate screen with\\17198   432E    number of lines\\17199   432F    number of columns\\17201   4331    home line number\\17202   4332    home column number\A\\Every time you give a TEXT command, it is reset to the values   in the addresses shown above.  Be sure these values are the     ones you want to live with.  To temporarily reset the margins,  POKE the values you want in the f20 PRINT CHR$(65):REM this is an A\\30 PRINT CHR$(65+128):rem this is an inverse A\\40 INVERSE\\50 PRINT CHR$(65):REM this is an A\\60 PRINT CHR$(65+128):rem this is an inverse A\\70 NORMAL\\The foregoing program prints an A and an inverse A. It then     calls the INVERSE command and does the same thing again.  Note  the difference.\\\\FLASH is used for emphasis.  Depending on the colour selection, it can be very hard on the eyes.  For this reason, it should be used sparingly and for short periods.ile waiting for a keypress.  Address 17291 (438BH) contains the wait value between flashes.\\\\18112 (46C0H) scrolls the screen up one line.  You may call     this routine directly to push text off the top of the screen.\\\\7884 (1ECCH) contains the ASCII value of the character printed  between COMMAS in PRINT statements.\\\\Next time out, positioning the cursor on the screen.\\\\Guy Cousineau 1059 Hindley Street OTTAWA Canada K2B 5L9\\\\        set the margins,  POKE the values you want in the f, it can be used to clear or set certain other    screen parameters.  The routine jumps  around a bit but         essentially starts at 18453 (4815H) where it resets the cursor  value and the BLANK SPACE value, sets the cursor to FLASH mode, and clears  FLASH/INVERSE.  It then jumps to 17406 (4296H)      where the VPD is initialized.  You can patch in your default    TEXT attributes as follows:\L\\17054   492E    border colour\\17060   42A4    background colour\\17115   42DB    normal character colour\\THE FOLLOWING WAS DOWNLOADED FROM THE AWAUG BBS (24 hrs.     703-922-5497 and is important for MODEM and BBS USERS.Pi symbols are from the Xmodem download and can be ignored   when reading and removed for printing.MOBILIZE!
=========

Two years ago the FCC tried and (with your help and letters of protest)
failed to institute regulations that would impose           additional costs on
modem users for data communications.

Now, they are at it again.  A new regulation that the FCC   is quietly
workange of information among the      growing number of
   computer users. Calls placed using modems require no     special telephone
   company equipment, and users of modems pay the phone     company for use
   of the network in the form of a monthly bill. In short,  a modem call
   is the same as a voice call and therefore should not be  subject to any
   additional regulation.

   Sincerely,
   [your name, address and signature]


It is important that you act now.  The bureaucrats already  have the 
telephone company in an effort to raise funds lost to       deregulation.

Jim Eason of KGO newstalk radio (San Francisco, Ca)         commented on the
proposal during his afternoon radio program during which,   he said 
he learned of the new regulation in an article in the New   York Times. 
Jim took the time to gather the addresses which are given   below. 

Here's what you should do (NOW!):

 1- Pass this information on.  Download MOBILIZE.LZH (free  download)
    which contains the text ange of information among the      growing number of
   computer users. Calls placed using modems require no     special telephone
   company equipment, and users of modems pay the phone     company for use
   of the network in the form of a monthly bill. In short,  a modem call
   is the same as a voice call and therefore should not be  subject to any
   additional regulation.

   Sincerely,
   [your name, address and signature]


It is important that you act now.  The bureaucrats already  have ubcommittee
         SH-227 Hart Building
         Washington, D.C. 20510

         Chairman, House Telecommunication Subcommittee
         B-331 Rayburn Building
         Washington, D.C. 20515


Here's the suggested text of the letter to send:

   Dear Sir,

   Please allow me to express my displeasure with the FCC   proposal
   which would authorize a surcharge for the use of modems  on the
   telephone network. This regulation is nothing less than  an attempt to
   restrict the free exching on will directly affect you as the user of a        computer and modem.
The FCC proposes that users of modems should pay extra      charges for use
of the public telephone network which carry their data.  In addition,
computer network services such as CompuServ, Tymnet, &      Telenet would also
be charged as much as $6.00 per hour per user for use of    the public
telephone network.  These charges would very likely be      passed on to 
the subscribers.  The money is to be collected and given to it in
their heads that modem users should subsidize the phone     company and are
now listening to public comment. Please stand up and make   it clear that
we will not stand for any government restriction on the     free exchange of
information. 
 
Thanks for your help.

Jay Fox, Sysop
S P A C E  --  The Stanford Palo Alto Computer Exchange
415-964-9039

on is nothing less than  an attempt to
   restrict the free exchyou are reading now.  Find      other BBS's
    that are not carrying this information.  Upload the     ASCII text
    into a public message on the BBS, and also upload the   file itself
    so others can easily get a copy to pass along.

 2- Print out three copies of the letter which follows (or  write your
    own) and send a signed copy to each of the following:

         Chairman of the FCC
         1919 M Street N.W.
         Washington, D.C. 20554

         Chairman, Senate Communication STHE FOLLOWING IS A PUBLIC MESSAGE BY THOMAS KEENE,EDITOR OF  IEAUG ON THE SOCA BBS (7l4-775-l603) AND IS REPRODUCED HERE  FOR ITS TECHNICAL CONTENT AND INFO ON POSSIBLE UPLOAD/DOWN   LOAD PROBLEMS WITH EOS & CPM USAGE.A636 13:07 Jan-06-1990TO: Barry Wilson     FROM: KEENE, Thomas J.CA   6    SUBJ: Problem files       Hi Barry! I read your reply to my comment about downloading  the files on the contest.  I was able to reconstruct the     files into a usable document. I have gone further than that. I hbe fine) a list of the control commands and their functions. With this information I might be able to convert them to WORDSTAR control commands and thereby incorporate them into my printer operation. I expect these commands do things like indent text, center text, change type fonts etc. etc. But if this isn't practical, just skip it. But in any case, I have always been able to use your material. It's just that I'm not sure that others can decipher these texts. Thanks for listening, Kind/M without certain precautions.   SMARTWRITER doesn't require a line feed with each carriage   return, so when you type a carriage return in SMARTWRITER,   no line feed  is issued. No problem in EOS, because EOS supplies automatically issues a line feed.  And EOS has a wrap around feature which obviates the need    for even a carriage return. So you can type an entire        paragraph and never sens a carriage return. None of  these   features are available in CP/M. When a file is converted from EOS to be fine) a list of the control commands and their functions. With this information I might be able to convert them to WORDSTAR control commands and thereby incorporate them into my printer operation. I expect these commands do things like indent text, center text, change type fonts etc. etc. But if this isn't practical, just skip it. But in any case, I have always been able to use your material. It's just that I'm not sure that others can decipher these texts. Thanks for listening, Kindusly printed line. Verstehen Zie? The files I downloaded looked as I have just described. Once I recognized the situation, it was duck soup to revise the text. Now about that other comment you made regarding the Panasonic Printer Control commands. Yes they were there also. And I have seen them in many of the files in the ANN newsletter. I recognize them, but I don't know what they do. For example, What does ^A mean to your printer. If it is possible, could you send me (on the BBS would ave written an article for this month's  IEAUG newsletter based on the press handout. I am pretty sure of the nature   of the file problem. I would guess that it was written in    EOS (probably with SMARTWRITER) and then uploaded with a     CP/M program. And more than likely the file was transferred  to CP/M from EOS with ADAM.COM. My reason for this           speculation is that the file, as downloaded, had en          interminably long sentence line. This  happens when an EOS   file is sent directly to CPest regards,.................Tom GENERAL >downloaded looked as I have just described. Once I recognized the situation, it was duck soup to revise the text. Now about that other comment you made regarding the Panasonic Printer Control commands. Yes they were there also. And I have seen them in many of the files in the ANN newsletter. I recognize them, but I don't know what they do. For example, What does ^A mean to your printer. If it is possible, could you send me (on the BBS would CP/M it is converted EXACTLY as it was written. So CP/M may get no line feeds and maybe not even a carriage return at Continued on next message A637 13:07 Jan-06-1990TO: Barry Wilson        FROM: KEENE, Thomas J.CA   6    SUBJ: Continuation        Read (Y/N/Quit)>ythe end of a normal "EOS" sentence. When it gets to CP/M, the sentence maybe be many lines long. And even if a carriage return was eventually sent, there will be no line feed and so the printer will just print over the previoxOk] ^DANNOUNCES A NEW ADAM CONTEST ........^EBased on an idea by ^DAL FITZGERALD ^E (Sysop of St.Louis AUG BBS) and    Sponsored by ^DTHE SOFTWORKS FACTORY (Tony Patterson^A^D^ONEW CONTEST  BY  A.N.N.^P [ADAM NEWS NETWORK]^R^Q^DA.N.N.^E [Adam News Network] ^DANNOUNCES A NEW ADAM CONTEST ........^EBased on an idea by ^DAL FITZGERALD ^E (Sysop of St.Louis AUG BBS) and    Sponsored by ^DTHE SOFTWORKS FACTORY (Tony Pattern) $l,000.00 CASH, small unmarked bills, you get another guess.^R^Q^DREMEMBER CONTEST STARTS FEB. l l990 AND ENDS FEB. 28, l990.IF YOU LOCAL BBS, AUG, ETC. ARE NOT AWARE OF THE CONTEST FORCE THEM TO    CONTACT A.N.N. (Barry Wilson) FOR INFORMATION.SUPPORT THE ADAM........SUPPORT YOUR LOCAL BBS......LOCAL AUG.^ONEW CONTEST  BY A.N.N.^P  [ADAM NEWS NETWORK]^B^Emaining prize.^RCONTEST ^OSTARTS^P FEB. l l990 AND ENDS FEB. 28, l990.^E^QEACH TIME YOU CALL AN ADAM BBS DURING FEB. l990 YOU MAY LEAVE e genius)Larry Overman  (SOCA BBS sysop) (IEAUG)Tony Patterson (SOFTWORKS FACTORY)Rob Friedman   (CIS Sysop--Compuserve)Ricki Gerlach  (Voice of the Eagle BBS sysop, Gerlach Family Software)Sol Swift  (SOFTWORKS FACTORY)Warren Foster (SOCA) 's Three PLUS grandchildren (there is one in the     hangar)Allan Neeley  (ADAM LINK OF UTAH BBS & Newsletter)^QThe person coming closest  to the COMBINED weight in pounds, whole        numbers final group is the winner.  In case of ties, closest without      goctions, circuit board layouts, parts lists, etc.  If anyone would like to see this article, see me at the meeting.  I was thinking of trying this modification myself until I read the caption under one of the pictures - "Power for the input section can be obtained by inductive coupling to the flyback transformer"  I realized very quickly that this was way, way out of my league.  BUT, it proves that my idea wasn't so crazy.  R-E also had a special section on computers and software.  Remember 1983? These wereA GUESS.MORE CALLS............ MORE GUESSES.....MORE CHANCE TO WIN.WHEN YOU GO TO YOUR LOCAL AUG MEETING IN FEB. YOU MAY LEAVE A GUESS.(l guess per meeting attendee with a minimum of 20 guesses for the        meeting. So if only l0 people show  up, each would get two guesses,       etc.).EACH TIME YOU CONTACT YOUR LOCAL AUG NEWSLETTER EDITOR with a question,   an answer, a short article you get l guess,for a long article 3 guesses,  upto 5 guesses per person).EACH TIME YOU SEND A.N.N. (% Barry Wilsoson & Sol Swift) AND     AKRON BBS (B.J.)^E^R^Q^DYOU WILL HAVE TO GUESS THE COMBINED WEIGHT of a group of Adamites.^EThe group ^DPRESENTLY^E includes the following but is subject to change   upto date of Contest Start  (FEB. l l990):^RAl Fitzgerald  (St.Louis AUG sysop)Adam System  (Shipping weight of a complete Adam System).Bob Blair  (AWAUG Sysop)Barry Wilson (St.Louis AUG, A.N.N.)Barry's Cat (who walks across his keyboard typing messages in code)BJ (Big John Lingrel)  (AKRON BBS Sysop, hardwarBACK TO THE PASTFrom the January 1990 issue of the 463 ADAM newsletter.By Dean RoadesI have suggested in the past that you should be able to convert a TV into a low cost monitor.  All the equipment is there, it's just a matter of finding the right way to hook it up, right?  I know that this is a simplistic view, but how do you know unless you ask?  Anyway, Mark Wotring found a copy of 'Radio Electronics' from April 1983 which had an article titled 'Add a Video Input To Your TV'.  It has complete instruing over weight wins.  ^DONLY GUESSES WHICH YOUR LOCAL SYSOP, AUG,      NEWSLETTER EDITOR GET TO A.N.N. WITHIN ten days after close of contest    will count, SO BUG THEM TO GET THEM IN TIMELY.^E ^R^Q^DThe winner gets his choice of:PIA2  (donated by BJ & AKRON BBS)OR$20.00 Coupons for SOFTWORKS FACTORY products (donated by Softworks       Factory).2nd Place gets remaining prize.^RCONTEST ^OSTARTS^P FEB. l l990 AND ENDS FEB. 28, l990.^E^QEACH TIME YOU CALL AN ADAM BBS DURING FEB. l990 YOU MAY LEAVE  the days of Commodore Vic-20, TI-99/4A, Atari 400, Timex/Sinclair TS1000, Radio Shack CoCo (Color Computer).  Our ADAM was just being introduced around that time.  There was an article about the ADAM, but all the information was based on Coleco's press releases.  I have included a reduced copy of this article in the back of the newsletter.The best part of these articles was where they talked about memory.  We have become blase' about the memory available today.  Our ADAM can be expanded up to 1 Meg, and mud    UNKRobinHood  H   09/89  Robin Hood   UNKNOVABLAST  H   09/89  NovaBlast    UNKArtillery  H   09/89  Artillery Duel    UNKSpacePanic H   09/89  Space Panic  UNKREV_BUMPNJ H   10/89  Bump N Jump  Keith Jefferson     SLAUGREV_CONTRO H   10/89  Super Action Controllers "         "REV_SPYHUN H   10/89  Spy Hunter   Keith Jefferson     SLAUGREV_TAPPER H   10/89  Tapper       Keith Jefferson     SLAUGREV_DAMBUS H   10/89  Dam Busters  Keith Jefferson     SLAUGREV_STARTX H   10/89  Star Trek    Keihink - a skilled programmer can do a lot more with 2k of memory than he can with 1k."Concerning the Radio Shack TRS-80 Model III, 48k, 2 disk drives, $2295.00 - "Some sophisticated programs, such as word-processing or spreadsheet programs, really require at least a 64k machine to run properly."ÅI know that 5 years from now we will be laughing at 1 Meg, but it's fun now to look back.  Mark also brought a copy of 'Electronic Games' from December 1983.  It included a 4 page color advertisement form ADAM. NTEZUMA  H   11/89  Montezuma    Carol TapiaPOPEYE     H   11/89  Popeye       Carol TapiaExcelArcad H   12/89  Excellent Arcade  Ron Mitchell   AUFGGroovyGRAP H   12/89  Groovy Graphics   Ron Mitchell   AUFGSNOWMAN_SW H   12/89  Abominable Snowman Ron Mitchell  AUFG                         UNK = Unknown Spy Hunter   Keith Jefferson     SLAUGREV_TAPPER H   10/89  Tapper       Keith Jefferson     SLAUGREV_DAMBUS H   10/89  Dam Busters  Keith Jefferson     SLAUGREV_STARTX H   10/89  Star Trek    KeiA.N.N. ADAM NEWS NETWORK Game ReviewsINDEX to A.N.N. Game Reviews to 12/89.   Also Index of the   Game Review Disk from the A.N.N. Library.Compiled by Dean Roades - 463 ADAMFile Name      Issue  Game Title   Reviewer  -----------------------------------------------------------GAMETIPS   H   07/89  Various      SLAUGMYSTERY    H   09/89  Mystery      UNKDRAGON     H   09/89  Dragonfire   UNKDonkeyKong H   09/89  DonkeyKong   UNKFACEMAKER  H   09/89  Facemaker    UNKWordFeud   H   09/89  Word Feany programs require at least a 64k expander.  Here are some quotes from 1983: "The Commodore Vic-20, which now sells at discount for about $179.00, is sheer dynamite for the money. ... It comes with 5k of RAM, which is more than adequate for a good amount of moderately advanced programming.""The only difference between that computer (TS1000) and the Sinclair ZX81 is that the Sinclair version has 1k of built-in RAM while the Timex version has 2k.  But that difference is more substantial than you might tth Jefferson     SLAUGREV_EXARC  A   10/89  Excellent Arcade  Jim Duffy      SLAUGREV_ZAP_AD H   10/89  Zap ADAM     Barry Wilson        SLAUGREV_GROOV  A   10/89  Groovy Graphics   Jim Duffy      SLAUGREV_ADDIC  A   10/89  Addictus     Jim Duffy           SLAUGPINBALL    H   11/89  Pinball      Carol Tapia    STORIES2   H   11/89  PSAN PD      Carol TapiaTARZAN     H   11/89  Tarzan       Carol Tapia    SQUISHEM   H   11/89  Squish'em    Carol TapiaILLUSIONS  H   11/89  Illusions    Carol TapiaMO I have included a reduced copy in the back.  Both magazines will be available at the meetings for your review.  Our thanks to Mark for finding and sharing these blasts from the past... It comes with 5k of RAM, which is more than adequate for a good amount of moderately advanced programming.""The only difference between that computer (TS1000) and the Sinclair ZX81 is that the Sinclair version has 1k of built-in RAM while the Timex version has 2k.  But that difference is more substantial than you might tÑUICKOPY 5.0 REVIEWREVIEWED BY DEAN ROADES THE PRESENT OF 463 AUG IN INDIANA    and a contributing Editor with A.N.N.Quickopy 5.0 (QK) is the shareware program available from    Larry Overman.  At $6.00 it is one of the best values for a  copy program and it includes much more.  QK supports all currently available drives (DDP; 160k, 320K, and 720k disk), and can copy with a single drive or multiple drives.  It has a 16k copy buffer if you do not have a       memory expander.  If you do have an expanderreal time saver!But there's more!  After setting up the RAMdrive, you can    boot an EOS program like SmartBASIC or SmartWRITER, and keep the RAMdrive in place.  This gives you the speed of the      memory expander in you favorite programs.  For example, you  can set up the RAMdrive as Tape 2, copy a disk with          newsletter articles on it into the RAM, and access these     files from SmartWRITER.  This is especially nice since       SmartWRITER only recognizes one disk drive.The docs for this packag that is does not have an 'auto-copy function.  Some copy     programs will check the media and copy only those blocks     which are used.  With QK, you must tell it what you want.    You can access the directory of the source media to find     this out, so it's not a major problem.The file copy option allows you to tag the files you want    copied a QK will transfer all of these files with no further input from you.  This is a real time saver for PD            librarians, newsletter editors, etc., who wanested in getting Quickopy 5.0, contact Larry Overman, 11820 Gloxinia Ave., Fountain Valley, CA, 92708.RATING - ADean Roades - 463 ADAM User Groupin place.  This gives you the speed of the      memory expander in you favorite programs.  For example, you  can set up the RAMdrive as Tape 2, copy a disk with          newsletter articles on it into the RAM, and access these     files from SmartWRITER.  This is especially nice since       SmartWRITER only recognizes one disk drive.The docs for this packag a memory expander, you can use all of the QK functions  with the RAM.  You set up the expander as a ramdrive         designated as tape 1 or 2 or disk 1 or 2.  You can then copy to the ram as if you are using a physical drive.  A 256k or  larger expander allows you to copy an entire tape or disk to the ram and make multiple copies using the RAM as the source drive.  This will save time and wear and tear on you drives. It comes in very handy for making PD copies or distributing  ADAM News Network disks.  A  the buffer is:     Expander       Buffer        64k           80k       128k          144k       256k          272k       512k          528kQK has both block and file copy options.  The block copy can be used to make backup or working copies of you software.    When making a block copy, you select the first block and the numbers of blocks you wish to copy, then select the first    block on the destination media.  This allows you to copy one tape to two disks and vice-versa.  The only shortcoming is  e were on the flip side of the disk. They are quite complete (some 35 pages) and include          information on data pack formats, and other subjects which   make the process of file and block transfers easier to       understand.  The drawback is that they are in CP/M.  I had   no trouble printing them out, but I would have liked to      format them differently.Quickopy 5.0/Ramcopy 1.1 is easy enough for the novice,      versatile enough for the advanced and you can't beat the     price.If you are intert to transfer   many, but not all, files from one media to another.  The information displayed for directories and individual     files is extensive.  Volume name, directory size, volume     size.  The file information is even more complete; start     block, blocks allocated, bytes used, attribute, etc.  This   information, I assume, is of great interest to those         knowledgeable in such things, but the rest of can use QK     just fine.My favorite part of QK is the Ramcopy (RC) option.  If you   haveMORE INFORMATION ON THE CP/M PROGRAM CALLED MEX.Downloaded from the Libraries of AWAUG BBS, 24 hrs.,         703-922-5497.                           MEX-EZ2.DOC ================================================================= Steve Sanders           PRO-COM DATABASE                    06/10/84      =================================================================  Continuing documentation on the use of MEX 1.0c  STAT Command ------------ The STAT command allows changing MEX switches for:  BA characters for:  ESÃ      - Don'ô likå CTRL-Ê aó thå maiî terminaì  modå     escapå             character, then change it with                 [MEX] A0>>stat esc "^I"      now use TAB key instead  NOTE: MEX looks for the carat ^ chr to indicate CTRL in a   string  TRIGGEÒ  - Thió  ió useä bù thå SENDOUÔ commanä tï identifù thå             character used to "trigger" the SENDOUT string.                 [MEX] A0>>stat trigger     display trigger   chr  Thió  shoulä bå  3eè whicè ió thå ">¢ CP/ÍNO INI.MEX file found ++" ?? Then try this:                      [MEX} A0>>stat initfile off  other switches available, enter " [MEX] A0>>STAT ?"  for    listing.                                                              ///////////////////////////////////////////////////////////  The STAT command also sets the values for:  ALERÔ    - Thå  numbeò  oæ  timeó consolå belì  wilì  rinç  upoî             connection to remote from CAL dialing function CLOCK    - This is your CPU speed (4mhz=40 etctrings ----------  Want to set up a logon keystring?  Try this:       [MEX] A0>>KEY L="firstname;lastname;xxxx-xxxx^M"  This would send:  firstname;lastname;user ID# <cr>  Remembeò  MEØ stringó "see¢ thå ^Í aó á carriagå returî anä musô  bå useä UNLESÓ yoõ havå seô thå SUFFIØ ½ ^M®  Thió SUFFIØ   ió parô  oæ  thå  keystrinç  senô  afteò thå strinç  associateä      witè  thå  special KEY.  Do HELP STRINGS for more info on this.  NOTEº   NOÎ  oæ  thå  currentlù  defineä  terminaì  modå    escapå show the "status" of:  BUFFERS  - Display current buffer status (sizes) TERM     - Display current terminal escape sequences and    keys SWITCH   - Display current switch settings (on/off) VAL      - List current values  ?        - Displays complete list of STAT commands          available  useage:  [MEX] A0>>stat buffers      display buffers/sizes                                                              /////////////////////////////////////////////////////////  The STAT command can set theKFILE  - If "ON" then same name files will be called .BAK BELL     - Turn your console bell on/off CIS      - Enables/disables CIS protocol INITFILE - This will stop MEX from looking for INI.MEX if   "OFF" WTECHÏ   - Thió ió thå "waiô foò echo¢ switch¬ iô ió useä   witè thå             SENDOUT command, toggle on/off. PAGE     - Sets TYPE command to page/no-page RUB      - Set backspace function to rub-out  useage:  [MEX] A0>>stat wtecho on    turn wait-for-echo ON  Tired of MEX always saying "++  prompô characteò useä  bù mosô alì remotå CP/Í systems®   Thió woulä causå SENDOUÔ tï bå  triggereä  wheî  iô receiveä thió  character®   Afteò  aî   XMODEÍ  transfeò  ió completed¬  MEØ "senses¢ thå CP/Í prompô anä   beginó  the next SENDOUT operation.                 [MEX] A0>>stat trigger ">"  This will set the trigger character to be the CP/M prompt   ">" chr  otheò changeablå values¬ characters¬ switches¬ anä misã     displayeä  by entering:                 [MEX] A0>>stat ? <cr>   Keys) for timing RETRY    - Number of times to try SENDOUT command before    aborting SEARCH   - Sets the "search" path for files from the        command line            0 = current drive/user only (do HELP SEARCH for  info)  useage:  [MEX] A0>>stat clock 50     set CPU speed to       5.0mhz  other valuse can also be changed, enter  "[MEX] A0>>stat    val"                                                              //////////////////////////////////////////////////////////  The STAT command can also          characteró maù bå defineä aó KEYS¬ aî erroò messagå woulä          bå  thå  result®   EXAMPLEº  CTRL-J/Å  ió no÷       returî  tï          commanä  modå froí terminaì mode¬  thereforå thå    "E¢  keù          cannoô  bå  useä aó á KEÙ unlesó re-defineä  iî     terminaì          mode.  Thå currentlù defineä terminaì modå escapå keyó caî bå      displayeä  with entry of:                 [MEX] A0>>^J?      Enter CTRL-J followed by  "?"   CLONE command ------------- Afteò  yoõ  havå  spessage board from the AWAUG BBS (24 hrs.      703-922-5497) which contains some very good Adam information on a variety of subjects.BARRY PATC(H): This month's Barry Patch has an exclusive on a soon to be  breaking story of a probable Justice Department investigation of ADAM.***BUSINESS***:  (IF this file is on the disk, read it as it contains     important information on the ANN system and failure to read & respond     where appropriate can mean you will no longer remain on the distribution  list.mmanä tï   returî  MEX to it's default parameters - DO NOT USE THE COLD        COMMAND !!  MEX may be 'cloned' as many times as you like with no       problems...   More "goodies" later in MEX-EZ3.DOC                         - Steve                                                               å currentlù defineä terminaì modå escapå keyó caî bå      displayeä  with entry of:                 [MEX] A0>>^J?      Enter CTRL-J followed by  "?"   CLONE command ------------- Afteò  yoõ  havå  sp) giving Adam info, sale items and a very complete lists of BBSs.***DISTRIBUTE:***     The distribution list for the Adam News Network     (ANN) monthly information disk.EOSCPM: Some technical information on EOS/CPM.EXPLORING SMARTBASIC: An excellent article on SmartBasic which was        written by GUY COUSINEAU of Adam User Friendly Group (Canada).GAME INDEX:  An index prepared by Contributing Editor of A.N.N. Dean      Roades which lists all game reviews on A.N.N. to 12/89 and is also the    xOION ON THE A.N.N. SYSTEM AS WELL AS MATTERS REQUIRING YOUR        ATTENTION.ADD ADDRESS:  Address for those on ANN distribution list. AWAUG-LEARN:  The Learning mess^AESPECIALLY READ THE FILES WITH *** IN FRONT OF THEIR NAME.  THEY CONTAIN  INFORMATION ON THE A.N.N. SYSTEM AS WELL AS MATTERS REQUIRING YOUR        ATTENTION.ADD ADDRESS:  Address for those on ANN distribution list. AWAUG-LEARN:  The Learning menô  aî houò oò sï settinç  alì  thå    variouó  switcheó anä escapå characteró anä keystrings¬ BÅ SURÅ TÏ   CLONÅ Á  NE× COPÙ BEFORÅ EXITINÇ TÏ CP/M®   Oncå yoõ exiô tï CP/Í    alì  thå  values and settings will return to their original settings.                 [MEX] A0>>clone mex1.com  Thió  woulä makå á ne÷ copù oæ MEØ witè alì thå currenô     settingó  aó  default®   Checë thió ne÷ copù foò correcô operatioî    anä theî  REName it to MEX.COM  NOTEº  Therå seemó tï bå á buç witè thå "COLD¢ coCOLECO:  Information from OFFICIAL BANKRUPTCY RECORDS on the Coleco       Bankruptcy.***CONRULES:***  Rules for the new A.N.N. Contest starting Feb. l, l990.***CONTEST:*** Information about the new A.N.N. Contest starting Feb. l,  l990.****CORRECTION***** VERY IMPORTANT that some mis-information I apparently give on Practic Program Co. be corrected.  Please read and take any       necessary action to pass this info on.     THANK YOU   Barry WilsonDCBUL-BBS:  Late Dec.Bulletin from AWAUG (WASH DCenô  aî houò oò sï settinç  alì  thå    variouó  switcheó anä escapå characteró anä keystrings¬ BÅ SURÅ TÏ   CLONÅ Á  NE× COPÙ BEFORÅ EXITINÇ TÏ CP/M®   Oncå yoõ exiô tï CP/Í    alì  thå  values and settings will return to their original settings.                 [MEX] A0>>clone mex1.com  Thió  woulä makå á ne÷ copù oæ MEØ witè alì thå currenô     settingó  aó  default®   Checë thió ne÷ copù foò correcô operatioî    anä theî  REName it to MEX.COM  NOTEº  Therå seemó tï bå á buç witè thå "COLD¢ coindex for the speical game review disk of A.N.N.  (Available from Dean    Roades at a minimal cost).HITCH(hikers Guide): Hints & Tips on the Infocom game Hitch Hikers Guide  to the Galaxy by Keith Jefferson of St.Louis AUG.MEX.EZ2.DOC:  More valuable information on the MEX program, downloaded    from AWAUG BBS.MODEMTAX:  Information on a proposed tax on use of phone lines to         transmit information.  Downloaded from AWAUG BBS.PAST:  An interesting article by Dean Roades on Adam's past.POååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååInfocom Game ZORK  II  which comes from a     disk of such solutions.  Unfortunately I am not aware of the origin of    this disk.ZORK III: Solution to the Infocom Game ZORK III which comes from a disk   of such solutions.  Unfortunately I am not aware of the origin of this    disk.downloaded    from AWAUG BBS.MODEMTAX:  Information on a proposed tax on use of phone lines to         transmit information.  Downloaded from AWAUG BBS.PAST:  An interesting article by Dean Roades on Adam's past.POååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååWERMATE:  Information on Powermate as it appears in the Powermate       Message section of the AWAUG BBS.QUICKOPY5:  A review of Quickcopy 5.0 by Dean Roades of 463 AUG.***README:***  Information on this  Adam News Network service.***READMETWO:***  This file which gives a summary or info on the other    files.ZORK I   :     Solution to the Infocom Game  ZORK I      which comes from a disk of such solutions.  Unfortunately I am not aware of the origin of  this disk.ZORK II  :  Solution to the ååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååWERMATE:  Information on Powermate as it appears in the Powermate       Message section of the AWAUG BBS.QUICKOPY5:  A review of Quickcopy 5.0 by Dean Roades of 463 AUG.***README:***  Information on this  Adam News Network service.***READMETWO:***  This file which gives a summary or info on the other    files.ZORK I   :     Solution to the Infocom Game  ZORK I      which comes from a disk of such solutions.  Unfortunately I am not aware of the origin of  this disk.ZORK II  :  Solution to the 