íEíCfÃçü / Initialized by File Manager 4.0 for ADAMserve / File Manager (c) 1996 by AJM Software / ADAMserve (c) 1996 by Richard F. Drushel / dry       pieces of paper other people thrust at us. Usng a word       processor for some of these odd jobs isn't sensible, or is   it?Let's eliminate signing cheques immediately. We'd all like   that! But - think of your grocery lists. Many businesses, of all kinds, use a 'par stock' or 'basic stock' list system.   That's an inventory sheet for daily ordering, and it helps   guarantee essentials don't get missed. If forgetting to buy  salt, flour, potatoes, whatever, is a problem, use           SpeedyWriADAMserve  Uªÿ BOOT       DIRECTORY  ØSPW_3H   ÷WSPW_2HLEFT-WEasyLabelsHJSPW_1HLEFTÆPRINTERAtH™AprilPage2A öSubscribeA#AC09updA  $RegisterA  'œRon#1A    -€Ron#3A    4ClassicsA 7€EastereggsA<GuyGamesA QCVdoc#1A  WPage2May97AqGReadMEA   trmat, with a page number at the top, is ColumnsP. Nothing else will do.        Remember as well that, this has to be at the top of your     page, the very first thing showing on your screen.If three columns would seem better than two, study the       programming of the ControlP format, and good luck! The       format comes up onscreen showing a set of instructions, so   you don't have to remember exactly what to do each time, and you can do a test printout to see if you've got it working.Those instructix	Ers aren't the only things we write in our daily lives.  We write ourselves notes, grocery lists, and we certainly    write cheques (or checks), and sign various and sundryWORKING WITH SPEDYWRITEPart III: Odd Jobs and Tasks Made Easyby David SandsLetters aren't the only things we write in our daily lives.  We write ourselves notes, grocery lists, and we certainly    write cheques (or checks), and sign various and sunte to make your own multiple column list and you'll never forget nails, towels, cigars, bullets or cinnamon      again.Depending on your own ADAM system, make sure you've got your SpeedyWrite (SPW) disk or tape, loaded in the drive from     which you started SPW, press STORE/GET, and then work your   way through the options, wih your arrow keys, to SYSTEM,     then to LOAD and through the WHAT DRIVE prompt. SPW wants    you to be exact when you enter filenames.The filename, for the two column listing foCVdoc#2A  vReadMEA   †€BLOCKS LEFT‰fons don't print out - they are 'comments'     created with the CONTROL-V; (semicolon) command. This is a   feature you can use if you're creating a document for        yourself, that you want to print out for someone else,       without revealing your sources or real opinions.Another thing you could create with SpeedyWrite is your      Christmas letter. If you're not impressed with those things  - and they sometimes do set your teeth on edge - pass on     this. But, if informing your wide circle of friendV H, and      then, (without a space) the Header text. Footers - across    the bottom of the page - are entered with CONTROL-V F.Footnotes, for academic writing, are performed by the SPW    FootNoteA file, which is loaded just like our other          examples.Next time, lets make a macro of our own so something we do   repetitiously in our writing gets done with a single         keystroke. Macros are simply small programs stored away in   your word processor. They can be real time-savers. alternatthink about formatting it so it can  be printed on both sides of the paper, and then be folded.Here again, this is a job you can take to the photocopy shop after you get a good original. Format your file so it fits   neatly into two columns, across the short side of the paper. If you're using a dot matrix printer that has a 'landscape'  mode, you may be able to print it out yourself, otherwise,   it's a cut and paste job. When its folded, you have a little booklet. Pages 1 and 4 on the back of the page, aimply put, the program allows you to   work on two different files, two parts of the same file, or  to create a second file from the first. We'll use this       ability to create a second file to address the envelope for  our letter.We'll also use SpeedyWrite's "delete buffer".Here's the address on our leter:          Mr. Persons Name         His Company's Name,      Company's Street Address  Company's City and State/Province           Zip/Postal CodeStraightforward. To delete or move this from e page numbers to the outer edges of the    pages, when you're printing both sides of your sheet.Headers and footers appear on every sheet of a long          document, sometimes to identify the author and document as   for freelance writing, or to add a touch of elegance to a    page. For example, if you're writing the Employee Policy     Manual, the company name, chapter title and page number      could appear across the top of each page with only a single  use of the SPW Header command. This is CONTROL-s about    your year, is a chore, when you handwrote it, here's where   the computer can help.Here are a couple of other ideas: if you need a lot of       copies, having a local 'quick print', or photocopy shop do   them, after you get a good "original" from your ADAM         printer, will certainly save time.Check with the copyshop/printer. If they can do reduced      sized copy, the result could be sharper, and easier to read. It may even fit into a card envelope more easily.If your letter is long, x	EsIn the previous part, we wrote a     letter and used various formatting   commands.One of SpeedyWrite's many            interesting features is its multiple workspacWORKING WITH SPEEDYWRITEPart II: Printing Address Info. On Envelopesby David SandsIn the previous part, we wrote a letter and used various     formatting commands.One of SpeedyWrite's many interesting features is its        multiple workspaces. Snd pages 2  and 3 on the front. Wiyh two simple folds the pages line up  correctly and it all goes nicely into a card envelope.While we're thinking about long documents, lets review page  numbering, and headers, footers and footnotes. SPW gives you page numbering with its regular CONTOL-V and code sequences. There are four different page numbering styles, centered,    top and bottom and right hand, top and bottom. Also, SPW     offers another System file, entitled TwoSidedA, that will    allocate alternatthe letter, we  fist press CONTROL-N, then we press CONTROL-D, delete, press CONTROL-T, change workspace, press the Move/Copy key on the  keyboard, and get our address in a new uncluttered screen.This is not straightforward, this is a jumble of strange     commands! Let's take them one at a time.We first press CONTROL-N. And as always with Control keys,   it's first press down Control and then press N. And it does  not have to be an N, it can be an 'n'. No SHIFT key press to make a capital letter is neepressing Move/Copy again.)As with anything new, this may look like a lot of effort for a small return. But notice that you now have an address for  your envelope on your screen.Formatting the envelope is the same as formatting the        letter. If you're using a #10 envelope, the standard         business size of 4 1/8" by 9 1/2" or 10.5 by 24.1 cm, try    CONTROL-V T number settings of 12 or 14 with the standard    ADAM pica daisy wheel. Then set the page width at 30, with   the commands CONTROL-V W30h SpeedyWrite's        CONTROL-D feature, you've been filling a small memory area   in the ADAM, created by the SpeedyWrite program, in which    deleted material is kept. To prove it to yourself, type a    line in SpeedyWrite, move the cursor to the start of the     text and press CONTROL-D. The command line, (the top line of the screen) will say 'Hi-lite Text, Use CTRL-D'. Simply move the cursor to the end of the line you are deleting and press CONTROL-D again, it's gone. Now press the Move/Copy key.     IOL V T for Top margin to 0(number not letter) and CONTROL L to 0,   1, 2 etc., and then type your return address. Depending on   its depth, then insert a number of returns.Two carriage returns equals three line spaces on the ADAM    printer, remember. Then, insert the CONTROL-V Width and Left margin commands for the address, insert the envelope and     print it. Remember that the envelope top should be lined up  with the ribbon if you want to print with no top margin.     Using this system may require a bL-D. Using the arrow keys, move that cursor to the     line below the Postal Code and press CONTROL-D again. Now,   press CONTROL-T. We are now facing a blank screen. For       reassurance, press CONTROL-T again. You are now looking at   your letter, minus its address. CONTROL-T is thus moving us  between two wokspaces, one of them empty. Pressing Move/Copy key brings up the address we just deleted from the letter,   (You can also reinsert the address back into the letter by   moving back to the letter and ded. Comtrol letters are simply  shown in capitals to make them distinctive in the text.      CONTROL-N in SpeedyWrite clears out the 'delete buffer'. If  you've been typing, backspacng, deleting with the Delete     key, which works fine in SpeedyWrite, everything has been    conveniently vanishing and you haven't had to press SmartKEY VI to confirm that you are "Sure", not even once.            SpeedyWrite tends to treat you more like an adult than       SmartWRITER.However, if you have been deleting wit, and then the left margin with    the command CONTROL-V L40. Place the envelope in the ADAM    printer so that the top of the envelope is even with the top of the plastic shield over the ribbon. Note that the W       (Width) setting is set first because it decreases the usual  SpeedyWrite setting. Set the width first, then the left      margin, when changing the SpeedyWrite default settings.If you wished to type your own return address on this        envelope, as well as the destination, simply set CONTRt's back.If you wish to delete something and then re-insert your      deletion elsewhere in your file, it's necessary to clear out the buffer and CONTROL-N is the command that does that.      Otherwise, you find everything previously CONTROL-D deleted  re-inserted. This might not be what you want, to put it      mildly. So, CONTROL-N before every deletion that you wish to move.With our address on screen, the delete buffer cleared out    with CONTROL-N, and our cursor on the 'M' in 'Mr.', press    CONTROit of experimentation the   first time. I find the envelopes sent to me in the junk mail just ideal to experimant on when I'm playing with formatting in SpeedyWrite. When you have a set of formatting figures    you like, save the resulting envelopes as a file, or store   the numbers in SpeedyWrite's Pocket Database, or write them  on a successful envelope and keep it near the ADAM.After you've done one or two letters this way, producing the letter and its envelope in one easy go on the ADAM, in       Speethousands of labels  this way. And I know exactly how to go about it. The problem is, I just plain hate it. Taking off the covers of the       printer, pulling out the paper, moving the                   "tractor-feeder-things", feeding in the labels, wasting a    few trying to align them horizontally and vertically, etc.,  etc..     Then there's the software, "Swift's Label Printshop"(by Pheonix 2000), let's you create almost anything you can      imagine, but it's slow and cumbersome and won't print frong documents, like headers, footers etc..d the envelopes sent to me in the junk mail just ideal to experimant on when I'm playing with formatting in SpeedyWrite. When you have a set of formatting figures    you like, save the resulting envelopes as a file, or store   the numbers in SpeedyWrite's Pocket Database, or write them  on a successful envelope and keep it near the ADAM.After you've done one or two letters this way, producing the letter and its envelope in one easy go on the ADAM, in       Spee hit me, "PowerPaint"(by DEI) comes with a       'labelform' pic., for making labels. I quickly booted up     "PowerPaint"(it's on my Hard Disk Drive), loaded the label   form and was ready to start designing when I realized I      still had no way of printing 'tractor-feed' labels! Bingo,   idea number two. I could print the labels on the 'Inkjet     paper' of the 'Canon', cut them out, and glue-stick them on  the disks. Wham, idea number three. A "PowerPaint" cell will print out approximately 2" long by 4x	E of mailing out  the monthly A.N.N. disks. This is mostly an enjoyable little task, except for one thing: TRACTOR-FEED LABELS.     Now, don't get me wrong, I've made thoLABELS, CHEAP AND EASY!by Gene Welch     The other day I was faced with the task of mailing out  the monthly A.N.N. disks. This is mostly an enjoyable little task, except for one thing: TRACTOR-FEED LABELS.     Now, don't get me wrong, I've made dyrite, will come naturally and will be an early reward  for your practice. Remember too, that letters get an         inordinate amount of attention in our day of telephone and   fax, 'voice mail' and answering machines. People still like  to get letters. Politicians may not take your kindly and     thoughtful suggestions to heart, or act on them - Mulroney's still here, isn't he? - but they can't ignore them as easily if they're on paper.Next time, some more SpeedyWrite tricks, and handy features  for lom a database. "The Label Works"(by Walter's Software) is faster, easier to use and prints from a database. But the labels are no where near as fancy as with "Swift's Label Printshop".     Well, that's enough complaining for now. While          agonizing over the prospect of all this work, I realized I   had disconnected the 'Panasonic 9-pin' from the ADAM and     shelved it in favor of the lean, mean 'Canon BJ-10sx'. Now I have to go to the basement, bring it up stairs and hook it   up, too.     Then itdyrite, will come naturally and will be an early reward  for your practice. Remember too, that letters get an         inordinate amount of attention in our day of telephone and   fax, 'voice mail' and answering machines. People still like  to get letters. Politicians may not take your kindly and     thoughtful suggestions to heart, or act on them - Mulroney's still here, isn't he? - but they can't ignore them as easily if they're on paper.Next time, some more SpeedyWrite tricks, and handy features  for lo" wide. I only need 1"   long by 4" wide labels. I could have two labels per cell,    copy this cell to the other seven cells and then print this  out, giving me 16 labels on one sheet of paper.     So I quickly went to work, in no time flat I had a      great looking label designed and printed(with my Bubble-jet  printer). I even used "Double-Decker" fonts(by Eyezod        Graphics) and "IBM Clip-Art for ADAM"(by the Maine ADAM      Library), neither of which works with "The Label Works".     It was antor for success,     it's your frame of mind.     It's a truism in the teaching business that students    learn best when they're ready to learn. I think it's the     same with developing the combination of instinctive and      mental skills that make using a word processor a natural,    efficient process. With a willingness to learn, a clear calm mind, and the documentation close at hand, any word          processor can be mastered. It doesn't hurt to have a good    reason to learn, either. Since most ofa few labels at a  time, consider using this method, it worked for me.er cell,    copy this cell to the other seven cells and then print this  out, giving me 16 labels on one sheet of paper.     So I quickly went to work, in no time flat I had a      great looking label designed and printed(with my Bubble-jet  printer). I even used "Double-Decker" fonts(by Eyezod        Graphics) and "IBM Clip-Art for ADAM"(by the Maine ADAM      Library), neither of which works with "The Label Works".     It was antart. This is a       complete, fully featured word processor that runs on the     ADAM exactly as does every other program you are used to,    does not require anything special in terms of peripheral     equipment, and will, when mastered, produce a more           satisfying result with less time invested.     My comparisons throughout will be with SmartWRITER,     which will be abbreviated SW, (and SpeedyWRITE will be       abbreviated SPW) and will be made to show how to adapt your  SW skills to SPW, ox	E, that is, make it end with even lines on both     left and right sides.     To do this we alter SPW's standard margins of 10 and 70 for a page width of 60. (Margins areWORKING WITH SPEEDYWRITEPart 1: First in a seriesby David Sands     Making the transition from one word processor to        another is basically a process of learning new commands and  forgetting old habits.     If there's a single determining fac easy job to cut them up using our             paper-cutter and glueing them on the 5 1/4" floppy disks.    They look every bit as good as any other label I've made the conventional way. In fact, it was so easy, I made the        address labels for the envelopes and glued them on too.     Now, please understand, I'm not knocking either of      these two fine software products. I'm just into doing things the easy way, taking the path of least resistance, these     days. So if you're faced with making just  us are adults, we've  got a lifetime of practice in learning behind us-and most of what we learned best we learned because we had to, for some  good reason or other.     Assuming you have a good reason to learn how to use     SpeedyWRITE, and a learning frame of mind, let's start with  the basics of mastering the program. If you haven't got a    good reason to learn how to use SpeedyWRITE. I suggest that  the almost universal satisfaction with the program that its  users report would be a good place to s easy job to cut them up using our             paper-cutter and glueing them on the 5 1/4" floppy disks.    They look every bit as good as any other label I've made the conventional way. In fact, it was so easy, I made the        address labels for the envelopes and glued them on too.     Now, please understand, I'm not knocking either of      these two fine software products. I'm just into doing things the easy way, taking the path of least resistance, these     days. So if you're faced with making just r where the differences lie.     SPW comes with a comprehensive, detailed, 17 page       manual. It's worth reading through, and keeping close. The   layout of the manual may not meet your needs and my outline  for this series is to teach SPW on a project basis; we will  learn each command we need when the project requires it.     SpeedyWRITE is sold on disk or data pack. With either,  insert it after the ADAM has been turned on and the          'Electronic TypeWriter' screen is up. Pull <Computer ResetY I.  Pressing it immediately allows you to vary the margins SPW   normally offers. These 'default' margins are perfectly       useful for many chores and you may never need to change      them. For our purposes, we do.     When we set the margins in SpeedyWRITE, or issue other  formatting commands, we see only a letter on the screen with a block of the box color behind it, or an 'inverse' screen   display. Further, with some exceptions, we don't see the     result we want. Lets take our letter as a firsto      accepted.     Most command line responses in SpeedyWRITE are not case sensitive, a jargon phrase meaning they need not be only in  uppercase, for example. There are some significant           exceptions, which we'll discover when we need them.     Even if you've entered 'N', the next command line will  appear as "loading Config Files". This can be ignored and    will be replaced by "load Help Screens?". Respond "Y" here.  The command line will now read "Loading Help Screens," and   then will chan  Control-V creates a command line of the top frame of "Enter  Formatting Variable". Since we want to alter the Top margin, and most of the formatting codes are mnemonic, we enter a T  and then 12 with the number keys. The T will appear on the   screen in an inverse block, the 12 will be normal.     SPW requires that all top margin changes be the first   thing at the top of a page. If you want to start a page      lower than the default setting of one inch, you must use     Control-V-T(number). Do not useWRITE does not use SmartKEYS. Your memory, or the SPW documentation, has to replace them. Keep page 6 of your  SPW manual handy: it lists all control codes in alphanumeric order.     In SW, SmartKEY I is Margin/Tab, and pressing it cues a new set of Keys, I to VI, which allow setting and changing   horizontal and vertical margins and page length. In SPW, all of these are set by Control-key combinations which are       mnemonic, or memory-triggering.     Control-V is the SpeedyWRITE equivalent of SmartKE>  switch and the SPW graphic screen will appear. This will be  replaced by a blue box frame on your white screen,(assuming  you are using a color TV).     The top line of the box is the command line. The first  of these is the question "D'ya Wanna Configure A Parallel    Printer?" whose syntax probably reflects the youth of the    program's author. Assuming you are using the ADAM printer,   (and this series will be based on that printer) the response is 'N' on your keyboard. 'N' (or lowercase 'n') is als example.     Pressing Control-V results in the top or command line   changing to the words "Enter Formatting Variable"; nothing   changes on the screen.     Assuming our paper has a letterhead that is quite deep, we need to have our return address and date start lower on   the page than SPW's default settings would put it.     The ADAM printer will print six lines to the inch with  its standard print wheel. Therefore a setting of twelve      would give us two inches from the page top. Pressing       ge to a line reading; "SW2 - Column 0 Bytes    24062."     The major significance of this at the moment is that we have now arrived at the word processing screen and can begin work. In reality, loading SPW, entering 'N' and 'Y' and      getting to a working screen is a brief routine.     Since one of the most common uses of word processors is writing letters, we'll write a letter. By the time we're     finished, it'll be a very complex letter, but we will have   used many of SPW's features.     Speedy a space between a control    mnemonic and a number in SpeedyWRITE. You'll notice too,     that only the inverse T, not the V, appears on the screen.     With the top margin set, the first item in the letter   is our return address and the date. And to practice more of  SpeedyWRITE's formatting commands why don't we make this     information flush right?-that is, the three lines of type    will each end at the right hand margin. However, and this is an important point to remember, you won't see the effectare always set from the     left hand edge of the page). Let's make them 15 and 65.      Again, Control-V and then type L, the mnemonic for Left      margin, and then 15 without any space between the two: L15.  SPW sets the right margin by setting the page width, hence,  the second mnemonic is W, for Width. Our new width will be   50 so the command will appear W50. We want this quotation    justified, so the next command is again, Control-V J. Each   of these three seperate Control-V commands is seperated bg, just as in SW. Let's insert four or five, and type an address. Since the address will be left justified -  lined up with the left hand margin - it will not need any    Control codes.     Assuming we are writing a formal, business style        letter, following the address, we need to insert a line      specifying the subject, something like RE: Your File No.     92-01234 or Regina vs. Sands or Per your Final Notice. To    center and underline this item, we will again type Control-V then C and then Contelves, go placidly on. When we want to return to 'normal' left justified, full      width typing on our page, we insert another set of margin    commands: L10 W60 <RETURN> and SPW resumes typing as it did  in the first paragraph. Having changed standard margins, we  need to change them back. This will allow us to finish our   letter, and this installment, in the usual manner. Once      written, printed out and reviewed, for content, proofread    for errors and neatly folded, it can go into an envelope.    Hll do the first paragraph in   standard flush left form. No control keys will be needed.     The second paragraph, however, for our good reasons,    will be a quotation from something or someone. Suit          yourself, the possible range is from the Desiderata to       Chairman Mao or beyond. Let's insert the quotation, and full justify it, that is, make it end with even lines on both     left and right sides.     To do this we alter SPW's standard margins of 10 and 70 for a page width of 60. (Margins  on  the screen, but it will print out.     Again, Control-V is required for any formatting, then,  the R key, then, without an intervening space, your return   address material. In SPW, or any word processor, a space is  a character just like any letter. When typing in your right  justified material, make sure your Return symbol is abutting the last character, or a space will be printed, and your     justification will look wrong.     The Return key will insert lines and advance the paper  when printiny   one space, and the set of commands, no matter how many, is   ended with a Return key. This may well strike you as both    difficult to remember, and complicated to execute: It is     mostly a matter of practice. The results are what counts and SpeedyWRITE will give you control, over your formatting and  printing, you do not have in SmartWRITER.     Assuming now that the quotation is transcribed; "Go     placidly amid the noise and haste, and remember what peace   there may be in silence." We can, oursrol-V and U. It will look like CU in an  inverse block. Then type your subject line. At the end of    that line we'll type Control-V and U again because the 'U'   is a 'toggle' - that is it turns underlining on then off.    Any 'toggle' must be used twice. Centering is not a toggle,  and only one C is needed - and this is important - but every line that will be centered must be preceded by a             Control-V-C.     We've now reached the body of our letter. Let's         continue to assume things. We'ow we can transfer the address on the letter to the         envelope and print that out through SpeedyWRITE, and other   useful functions of the program, will be part of the next in this series.tter of practice. The results are what counts and SpeedyWRITE will give you control, over your formatting and  printing, you do not have in SmartWRITER.     Assuming now that the quotation is transcribed; "Go     placidly amid the noise and haste, and remember what peace   there may be in silence." We can, ourse of printing in text mode, no graphics when connected to an      ADAM, I was on the look out for either a Panasonic or Epson 24-pin printer.     So, when I uncovered the Canon BJ-10sx(BJ means Bubble-jet or Ink-jet)  portable printer in a cabinet at work, I did not give using it a thought. It was that night while waiting for the old 9-pin to print out a short letter   that I decided to bring it home and hook it up with my 9-pin(thru an A-B     switch). It worked great, and I didn't need the A-B switch. It     PRINTERPRINTER By Gene Welch    It all began back when I bought my first ADAM from a toy store where    they were practically giving them away. It was the first night with my new   ADAM that I found the included SmartWriter 'Daisy Wheel' printer to be slow, noisy and cantankerous. It wasn't long before I shelled out $80.00 for the   'Tractor-Feed' attachment. This was quite helpful, for I no longer wasted    single sheets of paper. Now I was wasting multiple sheets of Tractor-Feed    paper.     Soe of printing in text mode, no graphics when connected to an      ADAM, I was on the look out for either a Panasonic or Epson 24-pin printer.     So, when I uncovered the Canon BJ-10sx(BJ means Bubble-jet or Ink-jet)  portable printer in a cabinet at work, I did not give using it a thought. It was that night while waiting for the old 9-pin to print out a short letter   that I decided to bring it home and hook it up with my 9-pin(thru an A-B     switch). It worked great, and I didn't need the A-B switch. Itexpecting this printer to perform like the Panasonic 24-pin printer an   ADAM friend was getting good results with. Needless to say, the IBM did not  stick around long. I discovered it had no Epson emulation mode. Which meant  it did not print graphics, ala PowerPaint.     So, I was reunited with my Panasonic 9-pin. Though we tolerate each     other, I was on the look out for something better, like a 24-pin dmp. Since  I had read several articles stating the new Laser and Ink-Jet printers were  only capablelves, go placidly on. When we want to return to 'normal' left justified, full      width typing on our page, we insert another set of margin    commands: L10 W60 <RETURN> and SPW resumes typing as it did  in the first paragraph. Having changed standard margins, we  need to change them back. This will allow us to finish our   letter, and this installment, in the usual manner. Once      written, printed out and reviewed, for content, proofread    for errors and neatly folded, it can go into an envelope.    H has  a large  buffer(memory), so that control of the ADAM is returned to me right away.    Plus, it prints graphics! So now it is all the printer I need, text and      graphics, speed, compact size, and a professional looking print.     I am so pleased with the Canon that I wrote this article(and printed    all of it with the Canon) just in case there are other Adamites looking for  a new(used) printer.in dmp. Since  I had read several articles stating the new Laser and Ink-Jet printers were  only capablon, I upgraded to a Panasonic 9-pin printer. I was still wasting lots of paper and labels, but this printer was much faster at it. And it was so   quiet I didn't need to wear hearing protection when it was running, like I   did with the SmartWriter printer. This printer has served me well, proving   to be a real workhorse. Its only draw back being the miles of Tractor-Feed   paper it has shredded over the last ten or so years.     About a year ago I bought a secondhand IBM ProPrinter(24-pin dmp). I    was ×37½±Ì03 ²±½²½±Ì42 ³±²½³½±Ì03 ²±³È±®Ô0Ð58 LAST MONTHS MEETING     Don Woolston did bring the printer I was to put the power supply back into but I had a better deal for him.  I had a working printer that I was going to take the power supply out of.  So we just traded printers.  Don also brought some other ADAM hardware he wanted me to check out and let him know if it was worth keeping or not.  I told him that if it was me I would hang onto most of it.     We talked a bit about my new toy.  Also J so.     Till next month.                         Jerry V.=====================================THANKS JOE     The article by Bob Slopsema was taken from the March ANN disk.  It was in TDOS format and I was having a hard time working with it for use in the newsletter soÂ Joe AlfordÂ retyped it for me.  I later read on CompuServe how to convert it but Joe had already put it in EOS format for me.     Thanks again Joe.                         Jerry V.=====================================people if  hope this doesn't embarrass you.)     Walt called me wanting either ÂHerman Mason'sÂ orÂ George Koczwara'sÂ phone number so he could fine out about purchasing a hard drive for one of his ADAMs.  I later found George's phone number and called Walt back with the infofmation.     The reason Walt wants a hard drive I find very interesting.  Walt works for the town of East Nassau and has two ADAMs.  One at home and one at work.  The work ADAM is just that.  Walt uses it for his job.  But Walt only has one h and you will need to know how to use some basic TDOS or EOS programs in order to make readable versions of the disk each month.  The choice is yours.To subscribe and have it delivered to you, sent $25.00 US and of course your complete mailing address to our treasurer:Bob Bair 6552 N 400th E Kendallville, IN 46755   The monthly disk is available in any format you need; 160k, 320k, 720k or digital data pack.  All available upon request.Bob Slopsema Editor-in-chief I'm going to stop putting out this newsletter.  NO I AM NOT.  I think I've been ask this because I have voiced my opinion about the lack of participation for this newsletters and the ANN disk.  This does not mean I'm going to stop putting out this newsletter.  When I took over this job when Dean Roades called it quits I told you I would put out a newsletter be it 20 pages or 3 pages.  You can still hold me to that plague.  I'll stop putting out this newsletter when I am no longer physically capable of doingoe Alford and myself admitted we are hopelessly lost in ADAM BOMB 2.  I'll try a little longer to find my way back, if not I'll start the game over.  Hope Joe's maps help him.     See you this month.                         Jerry V.===================================== ADAM AT WORK     I talked to several 463 members by phone last month.  A few of the talks were quit long but the shortest of them I would like to share with you.     I received a call from Walt Nagel from East Nassau NY.  (Walt, IÌ1 ×64                        ANN SUBSCRIPTIONS***************************************************************This is another in a long line of monthly offerings from the ADAM NEWS NETWORK, A.N.N. for short.   Subcription rates are $25.00 US per year and insure you that a disk will be delivered to your door each and every month all year long.  The monthly disk is also available on CompuServe in the CLUB section (GO CLUB) at Library 9 and Library 10, but you will incur down- load charges from CompuServeard drive so he takes his hard drive to work with him then back home to use on his home ADAM.  This can't be good on the hard drive.     This goes to show that the ADAM is STILL a useful little computer.  Here's the proof.  A 15 year old ADAM that's still working for the government.     Walt, I hope the city council OKed the money for a second HDD.                         Jerry V.===================================== 463 ADAM LIVES     No, I'm not quitting.  I have been ask by several people if Ì1 ×66                     ADAMCON 09 UpdateYes, it's now official and real!  ADAMCON 09 is off the ground and running!  Next year's convention will be held in Kentwood, Michigan; a close suburb of Grand Rapids.  The DATES: Thursday AUGUST 14 thru Sunday AUGUST 18, 1997 at the Best Western Mid- way Motor Hotel and Hoffman House restaurant in-house & indoor swimming pool/lounge area under a glass atrium dome.  The hotel is located within 5 miles of the Kent County International Air- port, across the streeÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿAC09    UPDAC09-BANNERANN_DISKUPDHLM/GMK CATJOE_A   TXTREGISTERFRMRICHCLEECATUSWITCHBASPJH-NOV 1STREADME  DOCRESPONSEFMRRICH-NOV1STRICH-NOV2NDRICH-NOV2NDRICH-NOV3RDRICH-NOV3RDRICH-NOV4THRICH-NOV6THRON-NET MSGRONWEEK TXT
RONWEEK2TXTRONWEEK3TXT
IJKLMNOPQRSTUVWXYZ[\]cdefghijklmnopqrstuvwxyz{|}ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œ£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½ÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜted in the most central point for all from the US and Canada!  Plan now! and start saving those dollars early! :)   As always, overpayments and donations are joyously accepted ;)That was a repeat of an earlier bulletin in case you missed it. As of the 1st of January, we have committed to a contract with Midway Hotel and are awaiting:  1) winter to leave us and bring spring around to get us all in the mood and,  2) reservations to come rolling into convention central.  We have included a Saturday lunch in  1 banquet lunches, 1 banquet     $115.00      (in room w/ 2 adults)   $55.00 (in room w/ 2 adults)Full Delegate       Fri-Sat-Sun     Non-delegate spouse      Fri-Sat-Sun 3 nights room, 2 breakfasts, 2      3 nights room,2         breakfast, 1 banquet lunch, 1 banquet    * $220.00    $155.00Full Delegate           Sat-Sun     Non-delegate spouse      Sat-Sun 2 nights room, 1 breakfast, 1       2 nights room,1         breakfast, 1 banquet lunch, 1 banquet    * $175.00    $115.00                side, challenge the video games in the game room, work out in the exercise room, or the hotel courtesy vans will bring you to the nearby shopping malls for whatever length of time it takes to separate you from your money.  The ADAMCON 09 staff of SMAUG (actually, it is VERY clear here in Michigan, the initials stand for the Southern Michigan ADAM User Group - comprised of 2 members to date)  We hope you are all planning on coming to AC 09, we'd love to have you visit!t from a Target strip mall, within 1 mile of Grand Rapid's 2 major enclosed malls;  within 2-3 blocks of many various restaurants ranging from Wendy's to Red Lobster or Olive Garden; 500 feet from AJ's water slide park. The con- vention cost package will be comparable to past conventions w/ delegate rates set at $265.   Total  pricing and  registration forms will be forthcoming shortly.  The full package price will include the room, breakfast, lunch, banquet and sessions as in past conventions.  We are locaCHANGE MARGINS TO 3 & 80 !!                         ADAMCON 09  REGISTRATION RATES      ---------------------------------------------------------------- ----------   Full Delegate   Thur-Fri-Sat-Sun            Non-delegate spouse T hur-Fri-Sat-Sun 4 nights room, 3 breakfasts, 3      4 nights room,3         breakfasts,1 banquet lunches, 1 banquet   * $265.00    $195.00Full delegate child under 18        Non-delegate child under 18 4 nights room, 3 breakfasts, 3      4 nights room,3         breakfasts,the agenda under the impression that most will probably stay at the hotel and talk "shop".  For those who want to venture out on Saturday (or any other day), Grand Rapids has many attractions to see including the new museum on the downtown riverfront, the Gerald Ford presidential museum, and Art museum. For those more adventuresome, the sandy beaches of Lake Michigan are less than 50 minutes away.  You could also simple stay in the hotel and swim in the pool, relax in the whirlpool, play some billiards pool                Day Passes      Friday delegate         - w/ lunch only..........................$19.00       * - w/lunch, 1 night room, Sat breakfast...$65.00      Saturday delegate         - w/lunch only...........................$19.00       * - w/lunch,1 night room, Sun breakfast....$65.00      Sunday delegate         - w/lunch only...........................$23.00         - w/lunch and banquet....................$42.00       * - w/lunch, banquet, l night room.........$78.00 Non-delegate _________                TOTAL   ___________         DEPOSIT/PAID _____________         BALANCE DUE ______________Make checks payable to: "ADAMCON 09" in U.S. funds and send  to the            chairpersons.                Bob & Judy Slopsema                 2261 ShadeTree Lane S.E.                Kentwood, MI  49546-7585                USA                                    PH: (616) 949-9461                E-mail: 72117.3003@compuserve.com We will see you at ADAMCON 09 in sunny pleasant Graugust 1st to guarantee    registration.  ****************************************************************************All who are PAID IN FULL delegates  by Apr 15, will receive  the officialADAMCON 09 T-shirt FREE.  Those paid up by JUN 1st will      receive the officialADAMCON 09 hat FREE.                                         ****************************************************************************                        ADAMCON 09 REGISTRATION FORMNAME_______________________________       k,   Target, Office Max,       Bakery, Hallmark Shop, etc; next   door to a water theme park; within 5 minutes of Kent County  International Airport; within 3/4 mile of Grand Rapids 2     major shopping malls - Woodland Mall & Eastbrook Mall. Also  within walking distance are many restaurants; Fuddruckers,   Denny's Wendy's, Olive Garden, Damon's     Ribs, Yin Ching   and more!  There is something for everyone here who does not want to participate in the convention.  Grand Rapids also    has the Gerald R.  u want an ADAMCON 09 T-shirt? $10.00 ea. YES___ NO___ (circle size) M L XL XXL Do you want an ADAMCON 09 hat? $7.00 __YES __NO Delegate        $265.00  _________    Spouse       $195.00  _________    Children      $55.00  _________    Del. child   $115.00  _________ Day Pass     Friday               _________     Saturday             _________     Sunday               _________Single room     +$30.00 per night        ______    T-Shirt          $10.00  _________ Hat               $7.00  spouse meals available for additional cost of:        Fri, Sat lunch $9 each; Sun brunch $13 each    For other configurations for attendance, please contact the chairpersons. *room rates are based on double occupancy; for single       occupancy room       ADD $30.00 per night to cost of convention            registration A payment plan is available for ADAMCON 09 delegates that   wish to pay their convention fee in advance thru payments of any amount at any time. All reservations must be paid by And        Rapids, Michigan!                        CONVENTION INFORMATION                                                             ------------------------------------------------------------------------ We will be staying in the newly remodeled Best Western 150  suites MIDWAY     MOTOR LODGE with a HOFFMAN HOUSE           restaurant in the building.  The MIDWAY has  an indoor       pool/game room under a domed atrium area; located across the street from a strip mall shopping center with Radio Shac                   SPOUSE____________________________ADDRESS___________________________________________           PHONE:_____________CITY____________________STATE/PROV______________ZIP/POSTAL   CODE_______CHILDREN:1st _______________AGE ____ 2nd                     __________________AGE____If traveling alone and wish to share a room, check here_____ Enter name of person you wish to have as a                  roommate___________________Do you wish to be in a non-smoking room? YES____ NO____Do yo Ford presidential museum downtown on the river, Whitecaps minor league     baseball stadium, and Lake Michigan sandy beaches 40 miles to the west.  ------------------------------------------------------- We will be staying in the newly remodeled Best Western 150  suites MIDWAY     MOTOR LODGE with a HOFFMAN HOUSE           restaurant in the building.  The MIDWAY has  an indoor       pool/game room under a domed atrium area; located across the street from a strip mall shopping center with Radio Shac------------------------------My ADAM activity over the past few weeks has been directed at browsing the Internet on the cheap, with ADAM and with the Lynx text browser. I've tried connecting with ADAMLINK V and under TDOS with QTERM. With each there have been successes and failures. I've covered some of this ground before, but it bears repeating.Yes, you can access the Internet with ADAM, and you can do it at 2400 baud. Don't let anyone tell you different. There is a price. Your operation will be 'textÌ1 ×69RonsWeek'n'ADAMApril 21, 1997Now let me see, where were we?The last article dealt with some user specifications for a disk magazine program. Gene Welch (dpwgene@msn.com) picked up on it and sent me a message way back on February 12th. Gene was wondering (inter alia) about my speculations on a software driven 80 column display for the ADAM. What I said was based on a couple of programs I've been using in the Commodore world, which somehow generate an 80 column display on a 40 column screen.I s, my access to the Internet is best done through an Internet provider who offers text based services as part of its product. In my area there is a community network, and if you look around you may well find one in yours. These organizations will normally provide E-mail Internet access and the LYNX web browser as part of their services. In some cases, telnet service is available, and that will widen your world considerably.In fact, I have access to the LYNX text browser in two different places. The local Ces properly, and at about the same time, a similar set of files appeared on Bart Lynch's Assylum BBS. To think I've been using IMP all these years without the benefit of support utilities.  Live and learn.At least there was some input. For the record I might state that these contributions are intended as a sharing of my experience with ADAM. I make no pretense to any kind of expertise except for that gleaned throught the school of hard knocks. Treat the material accordingly.-----------------------------k,   Target, Office Max,       Bakery, Hallmark Shop, etc; next   door to a water theme park; within 5 minutes of Kent County  International Airport; within 3/4 mile of Grand Rapids 2     major shopping malls - Woodland Mall & Eastbrook Mall. Also  within walking distance are many restaurants; Fuddruckers,   Denny's Wendy's, Olive Garden, Damon's     Ribs, Yin Ching   and more!  There is something for everyone here who does not want to participate in the convention.  Grand Rapids also    has the Gerald R.   only', and it will be less colourful and perhaps less satisfying than accessing the Internet with Netscape or Internet Explorer.Here's what you can do reasonably well:    -  E-mail    -  IRC Chats    -  web browsing    -  file transfers via FTP    -  participation in News Groups    -  telnetHere's what you'll have trouble with:    -  graphics    -  multi-media presentations    -  point and click operations using a mouse    -  sound segments such as REAL Audio or .AU files   For ADAM purposesuppose it would be well to remember that the Commodore VIC chip generates a display that is 320 pixels wide. That would be enough to display 80 3-pixel characters with 1 pixel spacing. Not the best, but it's readable enough. ADAM's 256 pixel width wouldn't cut it. It had trouble enough with 64 columns, as we all well remember.  So much for that idea.Many thanks to those who set me straight on how to amend the IMP phone directory. David Cobley provided me with a copy of the files required to do these changampbell River Community Net has it, or I can telnet to my old Ottawa Freenet account, and access it from their. Both options are accessible through a local telephone call. Not all implementations of LYNX are created equal, it seems. The local CRCN version works well from my 486, but with QTERM the VT-100 emulation does not work so well.  By accessing my Freenet account via telnet, I can use QTERM to access LYNX there, and the screen display appears as it should. I'll talk more about this in a moment.In prers that I know, and by computer store sales staff who tell me that there is no way an 8 bit computer such as ADAM and 2400 baud modem can be used on the Internet. In my own experience, that is simply not true. I can operate on the Internet using ADAM as long as I start with a realistic set of expectations. I'm not going to get color, graphics, sound and animations. But for purposes of mail exchange and information gathering, certainly the ADAM can do the job, and do it very well. It seems to me sometimesgh to read. I found however, that the local CRCN version of LYNX did not word wrap at the end of each line, resulting in lost information due to the cursor running off the right edge of the screen. Using the same LYNX browser from my 486 resulted in normal screen formatting. I can only assume that while the QTERM VT100 emulation is capable of clearing the screen, positioning the cursor, and turning on and off the inverse and normal video functions, that there is still something not quite right about it. Nevwill normally provide E-mail Internet access and the LYNX web 
browser as part of their services. In some cases, telnet service 
is available, and that will widen your world considerably.

In fact, I have access to the LYNX text browser in two different 
places. The local Campbell River Community Net has it, or I can 
telnet to my old Ottawa Freenet account, and access it from 
their. Both options are accessible through a local telephone 
call. Not all implementations ofour  area. There's a State by State listing available of freenets and community access services. The NCF responds very well to QTERM's VT100 emulation, and I had no problem whatever navigating with the ADAM. Even at 2400 baud, text transfer time did not get in my way.I'll have more to say in the "Thrashing the Net" series on the ANN disks about LYNX and how it works on ADAM. For purposes of this article, I'd like to end on a more philosophical note.I must confess to being somewhat baffled by computer usevious 'Thrashing the Net' articles, we said that in order to access the Internet you need a terminal capable of VT100 emulation. ADAMLINK V does not provide it, nor do most of the TDOS compatible communications programs such as MEX, IMP or MADAM 7. QTERM does. With QTERM, you can establish a connection with your online LYNX browser that will provide the proper screen setup. If you use anything else, you'll get a mess of control characters, inverse letters, and other garbage that will make things pretty tou that those who claim otherwise are so locked up in the idea of perpetuating current marketing hype that they forget there are those who cannot afford the latest and the best. Such an attitude, in my humble opinion, does little to encourage people to work with what they have. I for one find that unfortunate.  What say you?END!!!!17,3003]
Last page.  Enter command
or <CR> to continue !ertheless the National Capital Freenet version of LYNX worked just fine. Menu choices were lined up properly, highlighted in inverse where appropriate, and the screen cleared between pages.About the only advice I can give with this problem is to shop around. The National Capital Freenet is in itself a vast store- house of information and an interesting place to stop and look. From there you can telnet to other freenets both in Canada and the United States, and you find out what services are available in yÌ1 ×70From:  Ron Mitchell Q:  How many internet mail list subscribers does it take    to change a light bulb?A:  1,331:    1 to change the light bulb and to post to the mail           list that the light bulb has been changed;    14 to share similar experiences of changing light           bulbs and how the light bulb could have been           changed differently;    7 to caution about the dangers of changing light bulbs.    27 to point out spelling/grammar errors in posts about           chang, my access to the Internet is best done through an Internet provider who offers text based services as part of its product. In my area there is a community network, and if you look around you may well find one in yours. These organizations will normally provide E-mail Internet access and the LYNX web browser as part of their services. In some cases, telnet service is available, and that will widen your world considerably.In fact, I have access to the LYNX text browser in two different places. The local Cbe stopped.    111 to defend the posting to this list saying that we are all            use light bulbs and therefore the posts **are** relevant           to this mail list.    306 to debate which method of changing light bulbs is superior,            where to buy the best light bulbs, what brand of light            bulbs work best for this technique, and what brands are            faulty.    27 to post URLs where one can see examples of  different light            bulbs    14 to post that the URLsion List FAQ (Frequently Asked Questions) v1.01.1 What is ClassicCmp? 1.2 Why is ClassicCmp? 1.3 What's a Classic Computer? 1.4 Who runs this thing? 1.5 Don't you know you're duplicating what others have done?2.1 What can I talk about? 2.2 Can I talk about PCs? 2.3 Can I talk about Mini/MainFrames? 2.4 Can I post advertisments? 2.5 Can I ask people to give me their computers? 2.6 Can I ask for help fixing item x? 2.7 Where should I look before posting a dumb question?3.1 How many subscribers are there Three."    4 to suggest that posters request the light bulb FAQ.    1 to propose new alt.change.lite.bulb newsgroup.    47 to say this is just what alt.physic.cold_fusion           was meant for, leave it here.    143 votes for alt.lite.bulb.-  participation in News Groups    -  telnetHere's what you'll have trouble with:    -  graphics    -  multi-media presentations    -  point and click operations using a mouse    -  sound segments such as REAL Audio or .AU files   For ADAM purposesing light bulbs.    53 to flame the spell checkers    156 to write to the list administrator complaining about           the light bulb discussion and its inappropriateness           to this mail list.    41 to correct spelling in the spelling/grammar flames.    109 to post that this list is not about light bulbs and           to please take this email exchange to alt.lite.bulb    203 to demand that cross posting to alt.grammar, alt.spelling           and alt.punctuation about changing light bulbs Ì1 ×71The Internet Classic Computer Discussion Group A discussion group has recently been started on the Internet called "Discussion of Classic Computers". The following is the FAQ, or list of frequently asked questions about this group. It's quite active - 30 or 40 messages per day - and while there is quite a lot of chaff, there are also things worth reading. The FAQ is presented below.   -Ron Mitchell-------------------------------------------------------ClassicCmp - The Classic Computers Discuss were posted incorrectly, and           to post corrected URLs.    3 to post about links they found from the URLs that are rele-           vant to this list  which makes light bulbs  relevant            to this list.    33 to concatenate all posts to date, then quote them including            all headers and footers, and then add "Me Too."    12 to post to the list that they are unsubscribing because            they cannot handle the light bulb controversy.    19 to quote the "Me Too's" to say, "Me? 3.2 How many subscribers use machine x?4.1 Does ClassicCmp have a Web Site? 4.2 How come the Web Site is so ugly?5.1 Where can I find Classic Computers? 5.2 How much is machine x worth? 5.3 Will 1000's of innocent machines be scrapped if I don't save them? 1.1 What is ClassicCmp?It's a mailing list for the discussion of classic computers.  Topics center on collection (just hoarding), restoration, and operation. It is also an appropriate place for stories and reminiscences of classic computers.1elow).3.1 How many subscribers are there?Around 200, fluxing daily.3.2 How many subscribers use machine x?Don't bother asking me.  If you really want to know go ahead and post to the list.  I really don't know what having a number will do for you...4.1 Does ClassicCmp have a web site?Yep.  http://weber.u.washington.edu/~bcw/ccl.html4.2 How come the web site is so ugly?How come a PET is so ugly?  Who cares as long as it works?5.1 Where can I find classic computers?The best places seem to d I got tired of waiting for someone else to create a list like this.  I can be reached at bcw@u.washington.edu.1.5 Do you know you're just duplicating work other people have done.Damn straight.  That's what the internet's all about.2.1 What can I talk about?Anything related to classic computers as defined above.  There are many people on this list that really know what they're talking about, so you might want to check facts before you start shooting off messages.2.2 Can I talk about PCs? Yes.   and selfless effort.  Each machine we fail to save has it's gold parts mercilessly hacked off and sold (just like rhino horns - and look at the rhinos).  The remainder is then sent to China to be made into bicycle spokes.  Save a computer!  Act now!  Remind you wife of the rhino and cuter, furrier animals.  It might work.hå articlå containó severaì screeî shotó anä á whaô appears
 to be a mock up of the Super Game and several game wafers.

  ".ould be: Get your own f***ing computer!  There are several people on usenet who will vouch for this.2.6 Can I ask for help fixing item x.Yes.  Be aware that it may be difficult to help you fix things if you don't have much knowledge of how computers work or of how to use basic electronics tools (DMM, soldering iron, EPROM burner, etc).2.7 Where can I look before posting a dumb question?It might be a good idea to take a look at what's available in the Archive section of the ClassicCmp web site (see b.2 Why is ClassicCmp?Uh, why not?  There are lots of people who love these old machines and it seems like a fun idea to get together and talk about them.1.3 What is a Classic Computer?Any computer that has not been manufactured for 10 years is a classic. This definition is one I made up and it's entirely arbitrary.  It seems to work OK, so I've kept it.1.4 Who runs this thing?That would be me, Bill Whitson.  I'm a network administrator at the University of Washington.  This is one of my hobbies anbe thrift stores and swap meets.  These are closely followed by pawn shops and mom and pop computer stores. The holy grails are electronics scrap yards - but they tend to be wary of individual pick-and-choosers.  Oh yeah - garage sales!5.2 How much is machine x worth?Precisely as much as you'll pay for it.  Oh, you're selling it? Then , precisely as much as I'll pay for it.5.3 Will 1000's of innocent machines be scrapped if I don't save them?Yes.  This is the impetus behind every collectors tirelessPCs which haven't been manufactured for 10 years.  Even then be aware that in many cases you would get a better response posting to PC newsgroups.2.3 Can I talk about Minis/MainFrames?Yep.  Lots of bulky computer folks here.2.4 Can I post advertisements?Sure.  As long as they're related to _classic_ computers.  And, of course, use your brain - don't post repeatedly.2.5 Can I ask people to sell/give me their computers?Sure.  But you're not likely to get a very nice response.  Mine, for example, wÌ1 ×77Cartridge Tidbits, Tips, and Easter Eggs:*****************************************************************B.C.'s Quest for Tires II: Grog's Revenge -    The following secret codes can be used to change levels: - 17    Mountain 1:   2,2 in cave 3                  3,3 in cave 5                  4,4 in cave 1                  5,5 in cave 1    Mountain 2:   2,2 in cave 1                  2,3 in cave 1                  4,4 in cave 1                  4,5 in cave 5                  6,2 in ctime.    You must come in at a certain altitude and airspeed to drop     the bomb. Don't forget to get the bomb spinning or the indi-    cators will not come up on the pilot's window.    Be certain to retract the landing gear after takeoff.    To shake fighters, try a corkscrew maneuver (downward spiral).Donkey Kong -    Move Mario up the first broken ladder then bring him back down,    walk him to the left so that his back is almost touching the     same broken ladder, and then move him a ste two more).  Carnival -    Shoot the hardest targets (pipes and letters) first; once you     get down to a few targets the ducks come out in volume, leav-    Based upon the arcade game Sega. - 24Centipede -    Atarisoft made a perfect port of Centipede for ColecoVision.      With roller controller, you have the arcade version at home!      In the Centipede cart rom, there is a message at the end of     the code:        IF YOU ARE READING THIS, AND YOU WORK AT COLECO,        THEN PLEASE TELLown any ladder, you can move at super speed    by pausing momentarily (allowing the joystick to center), and then    continuing your climb. - JC    Perfect port of the original game except for two flaws.  First    Donkey Kong is on the wrong side of the first board (easy for     anyone to pick up).  Second, there is no mudpie level which     means the rivet and elevator (with no "bouncing springs")     levels are repeated.  Based upon the arcade game by Nintendo.     You can score for jumping whenwn, using it like a guided missile.The Dam Busters -    This game is damn near impossible without the manuals - 01    Survival tips:    Don't fly over the icons on the map.  These are German bases     that will throw up a bunch of flak.    Don't let your engines overheat, turn down the throttle    after takeoff.    If an engine catches fire extinguish it and shut down the    corresponding one on the other wing.  If you don't the Lanc.    will be difficult to control.  Don't do this a second ave 10                  7,8 in cave 5    Mountain 3:   3,1 in cave 5  (hint: "as easy as pi",                                          ie. 3.1415925)                  4,1 in cave 7                  5,9 in cave 8                  2,5 in cave 8BurgerTime -    After completing the first round of boards, the game speeds up.    Thus, pepper is in short supply as well as your patience.      Includes six boards, two _more_ than the arcade version (the     Intellivision version actually includes stillp of two to the right     and jump. Depending on the version you have, he'll fall through     the bottom and land in screen 2, or after several seconds he'll     appear on the top girder next to Kong. This apparently doesn't     work with all versions of the cartridge. - JC    In the 3rd screen, get to the top right hand part of the screen     where the purse is. Below is a short ladder, get right above it     and wiggle up & down, you'll fall through the metal floor. - JC    When climbing up or d GEORGE KISS I SAID HELLO.  THANKS.                                   SINCERELY, LARRY CLAGUE        PROGRAMMED BY:              L CLAGUE        GRAPHICS AND ANIMATION BY:  L CLAGUE        SOUND DATA SUPPLIED BY:     A FUCHS        START DATE:                 04/20/83        COMPLETION DATE:            08/23/83 - 31Cosmic Avenger -    With some skill, you can make the homing missile that come at    you strike the UFO's by dodging the missile so it goes in front     of you,then moving up and do underneath a rolling barrel.      On the fourth girder (one level below Donkey Kong), wait until     a barrel one level above comes to the lower end of the girder.    As it comes across, follow it, and jump while underneath it.     On  the  elevator  screen,  go up to donkey kong  instead  of        climbing the ladder.  He won't kill you; you could climb the     second ladder and jump around him and make his face turn brown.Donkey Kong Jr. -    Uses the same music for the key-n-lock level as us     of time, though, because the pedestals raise up every few     seconds.  When it gets to the top floor, your master will go     through the maze.Mr. Do! -    If you drop two adjacent apples and get crushed by the first     one, you are squished but don't die. You then have to restart    the game. - JC    The pause button is "*".  Hit it once for a blank screen with    repetitious music; hit is twice more to begin play again.      You can fire through thin walls at short distance in Mr. Do! off the ledge,     Junior  grabs an invisible vine that let you climb up to  the     ceiling in midair. - 48Flying Brassieres -    Never intended for release, this prototype is actually a     privately burned variation upon Moon Patrol, with a different     variety of objects (including bras) to shoot at. - 22Frenzy -    Pressing "#" during the game resets the game. - 24    Killing Otto in the Big Otto maze is a deadly mistake - Big    Otto sends out hordes of super-fast Ottos to get you. ear you and get the door "prize" and hammer away!  This     was an old arcade trick I used quite frequently, and it still     works for this game.    In "Castle", red unicorns are the tamest ones.  Green unicorns    are  a  bit wilder,  and both red and green unicorns  can  be       knocked  down a level.   However,  the blue unicorns are  the     meanest, and a lone unicorn will double into two blue unicorns     if it gets stuck in a hole or cannot find you.  This can work     to your advantage if  You, his faithful fowl pet, are sitting on     the other side on a similar pedestal at the same height.  Your     mission: help your master make it through the room maze using     parts lying around.  Can you fly around placing the parts in     the right spots before your master sets foot into the maze?    Like Sierra On-line's "The Incredible Machine," you must place    the parts (such as a ladder or crossover board) to help your     master safely pass through the maze.  You have a limited amounted for the     final level on Popeye for ColecoVision.  Based upon the arcade    game by Nintendo. - 24    In the screen containing pelicans, you can actually climb through    the dirt.  To do so, get underneath a patch of dirt, and climb all    the way up to the dirt.  At that point, move Donkey Kong Jr. left,    right, and left again.  You can then climb right through the dirt.    On the springboard birds screen, jump to the top ledge on the    right of the screen, and approach the gap.  Walking,    and can freeze all enemies by taking the "treat" in the middle     when the Extra apple at the top of the screen is on a red letterMr. Do!'s Castle -    In order to get the most alphamonsters in "Mr. Do!'s Castle",     hit  one  or two of the key blocks with your  hammer  as  you     cross the board.  After destroying all the monsters except for     two or three, you can hit the last key block and run up to the     top of the board and stand near the door.  Wait for the unicorns     to get nFrontline -    You can get away with using a normal controller by hitting     1-2-3 at once on the keypad to launch a grenade/get into the     tank - 01    You can move through the holes in the wall by rotating and     pushing forward at the same time. - JCGalaxian -    The following dedication is coded into the ROM for the cart:    DEDICATED TO THE ONE I LOVE    I LOVE YOU JENEANE (sp?) - 08Linking Logic -    Imagine this: a man on a pedestal sitting on the left side of     the TV screen. you have reached the door "prize" and let     a lone unicorn get stuck in a hole.  When it doubles and turns     blue, they will immediately come up to you at the top of the     castle so you can grab the prize and knock two of the letters     out really quickly.    "Castle" is the best arcade translation of all the ColecoVision    games. It also proves that Coleco's version of Mr. Do! could     have  been  better,  looking like a rush job  in  comparison.      However, both Mr. Do! games are worto letters.  The longer you        wait after grabbing the third key before touching the magic       door, the shorter the period of time that the unicorns will        remain as letters.  Conversely, if you do it quickly, the        unicorns will remain letters for a very long time!    4) The letters will flee towards the bottom of the screen.        Chase them, dropping down the holes you already made whenever        possible (this is quicker than climbing down ladders, and        better yet you cane the skull traps on them, since they       are easy to deal with.    4) When a lone green unicorn lands in the hole, knock it through.       It will turn purple, but don't worry!  Back up to the next        cherry, and hammer it as the newly formed purple unicorn        dashes forward, crushing it.    5) Back up and repeat the process until there are no cherrys left,       several green unicorns approach at once, or one or more purple       unicorns storm into the trap.  As soon as there are purpler.     Turtle (TM) must outwit the creatures to  obtain each treasure     and score points.Mouse Trap -    Since there's no pause feature in this game, you can trap     yourself  in one of the rooms if you need a break.  You can     also trap the cats in rooms to make it easier for you to do     the maze. - JCOmega Race -    If you use Roller Controller for the two play game, you will     make both ships mirror the other's actions.  One RC controls     both ships!  Based upon the arcade game  number of letters you catch on any given stage,    try the following strategy:    1) Hammer two of the keys, leaving the key closest to the top        of the screen.    2) Hammer as many holes as you can while luring the unicorns        downwards, until you have a free path from the third key to        the magic door at the top of the screen.  Avoid killing the        unicorns unless necessary.    3) Hit the final key, and immediately dash to the top of the        screen, turning the unicorns inth getting because they have    a lot of replayability in them. - 24    Most boards have sections with skulls such that you can kick     a  ladder  away,  leaving only one path for the  unicorns  to     approach from.  To take maximum advantage of these setups, do     the following:    1) Knock out the frontmost skull (on the side enemies will        approach from).    2) Hammer the frontmost cherry.    3) As red unicorns approach, simply knock them through the hole.       There's no need to wast land on top of letters and squish them).    With this method (even on the difficult levels later in the game),    you can easily grab 3 or more letters per screen.  It's even     possible to get a full "EXTRA" all on one stage! - 45Mr. Turtle -    Mr. Turtle (TM) comes to life on the screen, but needs your     help on his treasure hunt.  His goal is to collect the prizes     that are located on both land and under water.  But -- each     prize is guarded by an animal, some firece, some funny.  Ms       approaching, continue retreating and hammer free any remaining       cherries, then hit the final skull to kill all squirming        purples as well as any unicorns unfortunate enough to be        standing below the platform.    With good timing, it is possible to hammer a unicorn that is    rising out of a hole just as the new block forms, and kill it     (or knock it back into the hole if it is a purple one).  This     is helpful when you are cornered in a tight spot.    To maximize theby Bally/Midway. - 24    In a one play game, rotate your ship so that it points straight    up or down, and thrust until you bump into one of the walls.      You will then keep bouncing between the top and bottom, and can     rotate your ship toward the right hand side of the screen, and     fire away.  Works well until you get to higher levels. - 54Pitfall! -    You can walk through some walls by jumping at them. - JCRoot Beer Tapper -    When at the end of bar grabbing a tip, just tap the joime - 31    Address        01F4h - Lives Check  - Set to 00h for infinite                                                          lives    Addresses 127C-127Eh - Monster Gen  - Set all to 00h for no                                                          monsters    Addresses 1332-1334h - Hit Detect   - Set all to 00h to become                                                        invincibleCarnival - 49    Address        01D7h - Bullets      - Max 3C = 60Cosmic Avenger - 49    Address    tants who want 15K promos - 8Tarzan -    If you are low on energy, keep punching the hunter at the campsite    until you are at full strength. - JCVenture -    Move in and out of a room several times very fast, and a demon    outside will appear from nowhere and kill you. - JCWing War -    Though it is not exactly known what triggers the egg, the designers    initials appear in the sky. - JCCartridge Hardware Cheats    As in many systems, a careful change to the right address can    levelsDonkey Kong Junior - 31    Address        020Ch - Extra Lives  - For harder levels, player 1    Address        0216h - Extra Lives  - For easy levels, player 1    Addresses 034D-034Fh - Lives Check  - Set all to 00h for infinite                                                             livesFrantic Freddy - 49    Address        044Fh - Enemies Left - Enemies needed to kill                                                         on levelFrenzy - 49    Address        06EDh - Movement?  to 00h for infinite                                                          livesB.C.'s Quest For Tires II: Grog's Revenge - 31, 49    Address        032Fh - Extra Lives  - FFh means "None"; 254 max    Address        0351h - Extra Lives  - FFh means "None"; 254 max    Address        037Dh - Lives Check  - Set to 00h for infinite                                                           livesBuck Rogers Planet of Zoom - 49    Address        0104h - Areas Left   - 00 = 01 = Skip round 1BurgerTystick and you    instantly appear back at the front of the bar. - JCSmurf Paint and Play    On game 4, move back and forth between screens 1 & 2 for about a minute,    and you'll receive 919,500 points. - JCSpace Fury -    Save the best dock for last, since you'll be stuck with it for the    rest of the game. - JCSquish'em Sam    The following dedication is coded into the ROM for the cart:    This space dedicated to all those hackers who program in 8K but    are given 16K and to all accoun    00ADh - Extra Lives  - FFh means "None"; 254 maxDonkey Kong - 31,49    Addresses 01FB-01FDh - Lives Check  - Set all to 00h for infinite                                                             lives    Addresses 0560-0561h - Score        - In hex; max 06 27 = 9990                                                               (0 added)    Addresses 05AA-05ABh - Bonus Score  - In hex    Address        186Ch - Extra Lives  - For harder levels    Address        1875h - Extra Lives  - For easy significantly change the flavor of a game.  For those using a    ColecoVision emulator, data at the following addresses can be    changed with various effects.Antartic Adventure - 49    Addresses 0AEA-0AEBh - Rest Dist.   - Decimal Digits    Addresses 0AEC-0AEDh - Time         - Decimal Digits; bytes                                           are reversedB.C.'s Quest For Tires - 31, 49    Address        0388h - Extra Lives  - FFh means "None"; 254 max    Address        22EAh - Lives Check  - Set   - 01 = move to next screenFrogger - 49    Address        1612h - Extra Lives  - FFh = 255 maximumGalaxian - 31, 49    Addresses 0240-0242h - Lives Check  - Set all to 00h for infinite                                          lives (Setting 0242h to any                                          number but 03 is sufficient)Gorf - 31    Address        0133h - Extra Lives  - FFh means "None"; 254 max    Address        28E8h - Lives Check  - Set to 00h for infinite                              Root Beer Tapper - 31    Addresses 2963-2965h - Lives Check  - Set all to 00h for infinite                                                               livesSmurf Rescue in Gargamel's Castle - 49    Address        00A2h - Extra lives  - Maximum FFh = 255    Address        0167h - Energy       - Maximum FFh = 255Spy Hunter - 49    Addresses 0053-0055h - Score   - Maximum 3Fh 42h 0Fh = 999,999    Addresses 0056-0057h - Bonus Timer  - Maximum E7h 03h = 999Super Cobra - 49    Address        01                                                         maximumLooping - 49    Address        0171h - Extra Lives  - 80h = 128 maximumMoonsweeper - 49    Address        1A4Dh - Extra Lives  - FFh = 255 maximumMouse Trap - 31, 49    Address        0362h - Extra Lives  - FFh means "None"; 254 max    Address        0365h - Dog Biscuits - FFh means "None"; 254 max    Addresses 0366-036Bh - Score        - Decimal digits; 999,999                                                            maximum  Address        0880h - Extra Lives  - For medium level, player 1    Address        0882h - Extra Lives  - For easy level, player 2    Address        0886h - Extra Lives  - For medium level, player 2    Address        0888h - Extra Lives  - For hard level, player 2    Address        0B69h - Monster Gen  - Set to 00h for no monster                                                          generation    Address        2269h - Monster Move - Set to 00h to keep monsters                                            (0 added)    Addresses 0216-0218h - Score        - For Player 2Popeye - 49    Address        00D4h - Extra lives  - Maximum 3Fh = 15    Address        00D9h - Round        - Maximum 39h = 9Q*Bert - 49    Address        005Bh - Level/Round  - 19 = 1/1, 1F = 1/7,                                                20 = 28 = 2/0    Address        05B4h - Coordinates    Address        0638h - Lives Check  - Set to any but 05h for                                                  infinite lives                           livesJumpman Junior    Address        0394h - Extra Lives  - FFh = 255 maximum    Address        0399h - LevelLady Bug - 31,49    Addresses 0125-0127h - Lives Check  - Set all to 00h for infinite                                                             lives    Address        0390h - Extra Lives  - FFh means "None"; FEh = 255                                                               maximum    Addresses 0393-0395h - Score        - Decimal digits; 999,999      08h - Level        - Range: 1-11    Address        0176h - Extra Lives  - Maximum 55h = 86    Address        01BFh - Fuel         - Maximum 6Fh = 111; 0B/full,                                                            78/errorTutankham - 31    Address        0161h - Lamps        - Maximum 0Fh = 15    Address        0876h - Extra Lives  - For easy level, player 1;                                                            max 15    Address        087Eh - Extra Lives  - For hard level, player 1      Address        08A1h - Transform    - Set to 00h, become dog                                                       permanently    Address        2A38h - ???          - Set to 00h, "Score                                                      becomes crazy"Pepper II - 49    Address        00F0h - Extra Lives  - Maximum FDh = 254    Address        00FFh - Extra Lives  - For Player 2    Addresses 020B-020Dh - Score        - Hex; max 9F 86 01 - 99999                                                                           in nestsUp 'n Down - 49    Address        01C5h - Extra Lives  - Maximum FFh = 255Venture - 31, 49    Addresses 032E-0330h - Lives Check  - Set all to 00h for infinite                                                              lives    Address        09B3h - Extra Lives  - FFh means "None"; 254 maxZaxxon - 31,49    Addresses 0085-0086h - Score        - Maximum E7 03 = 999                                                         (00 added)    Addresses 011A-011Bh - Sche secret codeFaces                   Pick up the last one and winPickemup                A more complicated versionMixup                   Put all letters in their proper orderChallenges:Widgets                 Manage a companyAssembly                Build cars as fast as possibleSalvo                   Similar to BattleshipBlack Box               Find the atomsEntertainment:Stocks                  Play the marketHorserace               Bet on the horsesStates                  WorÌ1 ×67ANN Product Review:by Ron MitchellGuy's GamesIn the archives, there are quite a number of good ADAM programs that we all knew about back in the beginning. They were written up regularly in places like the NIAD newsletter, Spritechaser, and many other ADAM newsletters that have since fallen by the wayside.But the software is still out there. Rich Clee's ADAM Services still has quite a collection of it, as does Terry Fowler's ADAM's House, GMK/HLM Enterprises, and others. I have just run across, or a combination of the two.At the left hand side of the screen, drawn in large graphics characters are the words "YOU" and "ME", and that's where you'll see the cards you have been dealt. Smartkeys I and II enable you to hit and stay respectively.Mixup is another 'thinking' game that is deceptively simple in appearance, but I've not mastered it yet. In layout it resembles a game avalable at most variety stores in which you have a series of tiles that are out of order. Only one spot is blank. The objeontribution. It therefore seems appropriate to highlight some of them from time to time.Guy's Games Volume l.This is a collection of 16 short games on one single sided disk. It comes as a menu driven package loadable from SmartBASIC. The games, all written in BASIC employ some neat graphics, and some impressive game techniques. You'll recognize some of the titles:Thinking Games:Concentration:          Picking up matching pairsCanon                   Fire at a targetMastermind              Find tore        - Player 2    Address        01B9h - Extra Lives  - For easy levels    Address        01BDh - Extra Lives  - For harder levels    Address        01E4h - Status       - 00/player 2 left,                                           02/player 1-2 lives    Address        01E6h - Lives Check  - Player 2    Address        02CEh - Lives Check  - Set to 00h for infinite                                                           lives dsearch gameCard Games:Poker                   Watch for the bluffsBlack Jack              nice graphicsWhist                   Trumping gameMy favourite of these is Black Jack. It does indeed have nice graphics, and it plays as randomly and as well as any computer card game I've seen. All functions are Smartkey controlled; you use keys IV V and VI to place your bet and to clear the bet to zero so you can re- enter a new amount.  You start with $100. and you can bet in either $1 or $10 amounts a pair of disks that were at one time part of Ottawa's ADAM User Friendly Group pd library. Guy's Games, volumes 1 and 2.Guy Cousineau of course, needs no introduction as one of ADAM's programming stalwarts over many years. The software he wrote for the ADAM world is notable for both its quality and sheer volume. He could quite literally do it all, TDOS, EOS, SmartBASIC, you name it, Guy wrote software for it that we all use.It's possible that some of the newer ADAM owners might not be aware of Guy's cct of the game is to move the tiles in and out of the blank spot until you have them in order.With Guy's Mixup, the object is the same. At the beginning you're presented with a board full of letters all in the right order from A to Z. When you select your skill level, from 1 to 9, the letters are immediately scrambled, and it's your job to put them back into order using as few moves as you can. There is a move counter that increments by 1 each time you hit the arrow keys, which of course is how you move tFrontline -    You can get away with using a normal controller by hitting     1-2-3 at once on the keypad to launch a grenade/get into the     tank - 01    You can move through the holes in the wall by rotating and     pushing forward at the same time. - JCGalaxian -    The following dedication is coded into the ROM for the cart:    DEDICATED TO THE ONE I LOVE    I LOVE YOU JENEANE (sp?) - 08Linking Logic -    Imagine this: a man on a pedestal sitting on the left side of     the TV screen.blem is that production lines can be halted if you don't get them producing at the right speed. In my case, that's exactly what happened. The operating ground to a halt, and I got a message saying that Guy Cousineau has hit an all time record high production of 7.5 cars per hour. Some day I might manage to beat him.Guy's Games volume II is a self booting disk with 8 more favourites. You have:Othello                 Two players, or player versus computerStar Trek               One of the good BASIC vcoVision and ColecoVision/ADAM catalogs        4.7) The BEST cartridges        4.8) The most popular cartridges        4.9) Rare gems        4.10) High scores 5.0) Internet sites        5.1) Instructions        5.2) Books and Periodicals                5.2.1) ColecoVision Experience        5.3) ColecoVision Homepage        5.4) Coleco FTP Site 6.0) Stickers 7.0) Technical Details        7.1) ColecoVision Memory Map        7.2) ColecoVision I/O Map        7.3) ColecoVision BIOS Details        7.oor or the ceiling, and you're free to go where you please. Be carful. You might end up in a room where the only way out is the way you came in. It pays to keep track of where you're going. Whether you're fighting the evil Klingons, or attempting a landing on the moon, these games will provide hours of enjoyment for kids of all ages.They've been around for a while, but their worth loading up and checking out.he letters around.A real mind-boggler and well worth checking out.Assembly:I haven't mastered this one yet either. See what you can do. You will be presented with 5 assembly lines, and your objective is to assemble cars. You have 1 day to assemble as many cars as you can. The assembly lines are, chasis, body, wheels, paint, and park. The output speed of each assembly line is controlled by the Smartkeys, and you can speed up or slow down production as you wish.  That all sounds rather easy, but the proÌ1 ×75'TABLE OF CONTENTS1.0) What is ColecoVision? 2.0) ColecoVision and ADAM Specs 3.0) Hardware List        3.1) Hardware known to exist        3.2) Hardware believed -not- to exist        3.3) Review of the Telegames Personal Arcade        3.4) Hardware Tidbits 4.0) Cartridge List        4.1) Carts known to exist        4.2) Carts believed -not- to exist        4.3) CBS product numbers        4.4) Cartridge Tidbits, Tips, and Easter Eggs        4.5) Cartridge Hardware Cheats        4.6) Coleersions Oddeven                 More difficult than Version 1 Evenup                  Arithmetic and strategy gameLEM                     Try to land on the moon (non-graphic)Swapem                  Make the left side look like the rightIcecaves                Find your way out of a cubeTownkeeper              Manage a town's budgetMy favourite on here is Icecaves. You're caught in an empty room made of ice. There might be a way out straight ahead, to your left, to your right, throught the fl4) ColecoVision Video RAM Details        7.5) Cartridge Slot Pinout        7.6) ADAM Printer/Power Port        7.7) ADAM Programming Tips 8.0) Separate Audio/Video Hack 9.0) Copying ColecoVision Cartridges 10.0) Repair Tips        10.1) To fix a rolling picture/video problems:        10.2) To avoid an automatic level select problem:        10.3) To fix an automatic level select problem:        10.4) To fix a broken roller controller:        10.5) To fix a poorly responding controller:        10.6)  in court, Coleco decided to settle, agreeing to pay Universal 3% of all Donkey Kong sales.  Nintendo decided to fight it, and some time later actually won.  Coleco then filed suit and got some of their lost royalties back.The bulk of Coleco's library, however, was comprised of overlooked coin-op games such as Venture and Lady Bug.  With a library of twelve games, and a catalog showing ten more on the way (many of which were never released), the first one million ColecoVisions sold in record time.  In 198different Telstar models.  But within a year, 75 other manufacturers had introduced similar units, and combined with with production snags, a shortage of chips, and a push towards hand held games, Coleco skirted with disaster.  While Coleco sold over $20 million of hand held games, it had to dump over a million Telstar units, and the company lost $22.3 million in 1978. With the introduction of units with games stored on interchangeable cartridges, Fairchild and then Atari had eliminated any remaining market flurry of lawsuits between Atari and Coleco.  After the dust cleared, the courts had decided that it was acceptable for Coleco to sell the units.  As a result of this Coleco was also able to make and sell the Gemini game system which was an exact clone of an Atari 2600 with combined joystick/paddle controllers.Coleco was also the first home videogame maker to devote the majority of their product line to arcade conversions, using the superior graphics of the ColecoVision to produce nearly arcade -quality , but was told to sign now, or risk losing Donkey Kong to Atari or Mattel, who were currently going though channels to get the rights themselves.  Under the pressure, the Coleco executive signed.In April '82 Coleco and Nintendo were threatened with lawsuits from Universal Studios who claimed Donkey Kong was an infringement on their King Kong.  Coleco had invested a fortune in the ColecoVision version of Donkey Kong that was only 4 months from its premiere release.  Thinking that they didn't stand a chanceTo fix a dead cartridge: 11.0) ColecoVision Dealers 12.0) ADAM Dealers, User Groups, and Bulletin Boards1.0) What is ColecoVision?Coleco (a contraction of COnneticut LEather COmpany) was the first company to introduce a "dedicated chip" home video game system, with the Telstar Arcade in 1976.  (The Magnavox Odyssey, based on Analog technology, was the first home video game system overall, debuting in 1973.)  Trying to build upon the enormous initial success of the unit, Coleco decided to bring out nine 3 it topped sales charts, beating out Atari and Mattel, with much of its success being contributed to its pack-in, Donkey Kong.  The ColecoVision soon had more cartridges than any system except the Atari 2600, and with the 2600 converter still today has more playable games than any other system.The ColecoVision introduced two new concepts to the home videogame industry - the ability to expand the hardware system, and the ability to play other video game system games.The Atari 2600 expansion kit caused a for the simple pong games.On June 1, 1982, Coleco re-entered the fray with the announcement of its "third generation" video game system, ColecoVision.  Touting "arcade quality", ColecoVision took aim at the seemingly unassailable Atari 2600.  Coleco wanted "Donkey Kong", a very hot arcade hit, to be their pack-in.  In December '81, they went to Japan to make a deal with Nintendo for the rights to Donkey Kong.  The Coleco executive wanted to return to the US to show his lawyers the contract before signinggames, albeit often missing a screen or level.Coleco truly shocked the industry by doing so well.  In a year, the stock rose in value from 6 7/8 a share to 36 3/4.   The following items were taken from Fortune or March 7, 1983:"Six months ago, hardly anyone expected Coleco to ride so high.  [Company  President Arnold] Greenberg was known in the industry as a self-promoter  overly sanguine about Coleco's prospects.  Says one security analyst:   "He was always gilding the lily.  Wall Street developed a baapter enables ColecoVision to play Atari VCS-compatible cartridges.  Atari doesn't approve - it's suing Coleco for $850 million, charging patent infringement - but game addicts do. Coleco sold 150,000 Atari adapters in just two months.  Coleco's latest add-on, the Super Game module, was shown at last week's American Toy Fair. It adds more memory to Coleco- Vision and provides additional play variations.""Coleco's software approach was to go after licensed arcade games and to make cartridges for Atari's VCritics, kids, love it.  The 550,000 game players Coleco made last year flew off the shelves by Christmas -time.  Coleco's sales nearly tripled from $178 million in 1981 to $510 million last year, and the net income shot up 420% to $40 million.""Coleco's charge into the market last summer was well timed.  Atari and Mattel were engaged in a multimillion-dollar mud-slinging battle on television.  George Plimpton in Mattel commercials lampooned the graphics on Atari's VCS game player, while Atari blasted Intethe marketplace," he boasts.  Greenberg proclaims that Coleco will increase it's market share in video game players this year from 8% to 25%, supplanting Mattel as No. 2.""Achieving such lofty goals may be difficult.  Coleco last year paid only $250,000 for the rights to Donkey Kong, but Atari later had to pay an estimated $21 million to license E.T. for it's coin- operated and home video games.  Late last year Coleco reached an agreement with the game maker Centuri for licenses to three arcade games: Phoo make ColecoVision even more attractive the company gave away with each unit a $35 Donkey Kong cartridge. "Donkey Kong was a very serviceable gorilla," says Greenberg.  "Once we convinced the consumer of the merits of the hardware, Donkey Kong pushed him into buying."""Another popular feature has been ColecoVision's expandability. Accessories like the $55 Turbo module, a steering wheel, gas pedal, and gear shift used to play a road racing game, can be plugged into the console.  The company's $60 Atari adsic distrust of the company."  So did the Securities and Exchange Commission.  In 1980 it charged Coleco with misstating financial results to mask troubles.""But almost overnight Coleco's image has changed.  ColecoVision, the video game player introduced last August, is one of the most popular consumer products around.  The trade, paying homage to its technological  advancement, has dubbed it "the third wave" - wave one being the Atari VCS, wave two being Mattel's Intellivision - and the most discerning cS and Intellivision in addition to it's own game player.  Although Coleco hadn't built a single ColecoVision when it was negotiating licensees in 1981,the licensers liked Coleco's plan to make products for all three leading game systems.   Coleco reached agreements with five firms, landing nine hit arcade licensees. Last year the company sold eight million cartridges.""Flush with last year's successful foray in video games, Arnold Greenberg predicts even more good news is on the way.  "We are a terror in llivision's dearth of hit games.  Then Coleco suddenly arrived on the scene with the best of both: good graphics and good games. With a greater amount of memory allocated to screen graphics ,ColecoVision provided a much better picture than Atari.  Although ColecoVision at $175 was $75 more expensive than Atari's VCS, discerning video players were willing to pay a higher price for more lifelike graphics.  ColecoVision's pictures were also better than those of Intellivision, and the retail was $35 lower.""Tenix, Vanguard, and Challenger.  Then just before the contract was to be signed, Atari won the license by making a higher offer.  Parker Brothers also outbid Coleco for the Popeye license. "Coleco's position is still not assured," says Barbara S. Isgur, a security analyst at Paine Webber.  "They were helped last year by the phenomenal success of Donkey Kong.  What will they do for an encore?""Arnold Greenberg remains optimistic. He notes that Coleco has already signed license agreements to bring out 30 neof the Super Game Module starts; runs               through July   Jun 1983 - ADAM computer introduced   Aug 1983 - Super Game Module schedule to go on sale   Oct 1983 - Super Game Module dropped  Fall 1983 - ColecoVision Roller Controller released       1983 - ColecoVision Super Action Controllers released Winter 1983 - The video game market begins to crash Spring 1984 - The video game industry collapses. Production stops   Jan 1985 - Coleco drops the ADAM computer       1985 - Telegames picks up w have completely disappeared.  Even the Cabbage Patch dolls couldn't keep Coleco going forever, though; the company went under for good a few years later.  Ironically, Mattel (the producers of Intellivision) now own the rights to the Cabbage Patch dolls.Coleco stopped production of the ColecoVision in 1984.  Their last few titles (Illusions, Spy Hunter, Telly Turtle, and Root Beer Tapper) were barely seen in stores.  Soon after that, Telegames bought much of Coleco's stock and even produced a few titles oA                Sprites: 32                 Colors: 16                  Sound: Texas Instruments SN76489AN; 3 tone                          channels, 1 noise          Cartridge ROM: 8K/16K/24K/32K        ADAM:             Resolution: 256 x 192                    CPU: Z-80A                   Bits: 8                  Speed: 3.58 MHz            Video Speed: 10.7 MHz                    RAM: 64K (128K optional)              Video RAM: 16K (8x4116)                    ROM: 8K Video Display Processme Module. It was clearly beating Atari and Mattel but just didn't have the installed base to last out the crash.                                 Timeline                                 --------   Aug 1982 - ColecoVision released       1982 - Expansion Module #1: Atari 2600 Converter released       1982 - Module #2, Driving Controller released   Feb 1983 - Super Game Module announced       1983 - Super Game Module demoed (non-playable) at New York               Toy Show   May 1983 - Advertising w games by year-end.  In January, Coleco made CBS the principal foreign distributor for it's products.  In return Coleco will begin developing and marketing for ColecoVision home video cartridges licensed by CBS from Bally, a major arcade game maker."Unfortunately, the ColecoVision suffered the same fate as the rest in the great video game shake-out of 1984.  Coleco's unsuccessful bug-ridden ADAM computer only complicated the problem.  Some believe if it wasn't for Coleco's Cabbage Patch dolls, they wouldhere Coleco left off, putting               out new titles   Dec 1985 - Nintendo NES is test-marketed in New York City       1988 - Telegames releases the "Personal Arcade" ColecoVision              clone.2.0) ColecoVision and ADAM Specs        ColecoVision:             Resolution: 256 x 192                    CPU: Z-80A                   Bits: 8                  Speed: 3.58 MHz                    RAM: 8K              Video RAM: 16K (8x4116) Video Display Processor: Texas Instruments TMS9928f their own that didn't reach the shelves before the shake-out.  As recently as 1991 a mail order electronics store was known to sell ColecoVision motherboards and joysticks.When Coleco left the industry they had sold more than 6 million ColecoVisions in just two years, even with the last year being troubled by the shake-out.  Many in the industry believe if it wasn't for the videogame crash of '84, that Coleco could have gone through the 80's as the system of choice, especially with its proposed Super Gaor: Texas Instruments TMS9928A                Sprites: 32                 Colors: 16                  Sound: Texas Instruments SN76489AN; 3 tone                          channels, 1 noise          Cartridge ROM: 8K/16K/24K/32K            Disk Drives: 2 * 160K (opt)    Digital Data Drives: 2 * 256K                  Modem: 300 Baud (opt)                Printer: 120 wpm Daisy Wheel, 16K buffer                  Other: Serial/Parallel Port (opt), Auto Dialer                          (opt)What reallyManuf.   Number  Comes With... ===================================================================== Champ Adapter                              CE   CA-340 CBS ColecoVision                           CB           Donkey Kong ColecoVision                               CO           Donkey Kong Co-Stickler                                PS Expansion Module #1 (2600 Adapter)         CO   2405 Expansion Module #1 Adapter                CO Expansion Module #2 (Driving Controller)   CO   2413    Turbo Expansion Modd delay before the game select  screen showed  up.  One  story commonly cited (and apparently  mentioned  in ElectronicGames  magazine  at  the time)  is  the  following:  before ColecoVision  reached  the marketplace,  Coleco invested  heavily  in advertising  for  the system,building  up  significant  demand.   The problem was software support.  Fewprogrammers knew the ColecoVisions quirky  assembly language,  and there wasn't time to train more.   So the engineers at Coleco designed an emulator that allo          CO   2491    Super Action                                                         Baseball Super Sketch Pad                           PP   G2500  Sketch Master3.2) Hardware believed -not- to existExpansion Module #3 (Super Game Module - wafer version) by Coleco.  With  30K RAM and 128K "microwafers" shaped like miniature  disket tes.  The   games were to have intermissions,  high-score lists,  and extra levels.    It was to be packaged with Super Donkey Kong; later, that was changed  to Suphe way companies such as  Parker Brothers,  Activision,  and Micro Fun avoided the delay was to simply bypass the ColecoVision BIOS. 3.0) Hardware ListKey:Manufacturer -        AM) Amiga        CB) CBS Electronics        CE) Championship Electronics        CO) Coleco        HS) High Score        PP) Personal Peripherals        PS) Pusher Sales        SU) Suncom        SV) Spectravideo        TG) Telegames        WI) Wico3.1) Hardware known to existName                                    distinguished the ColecoVision from other systems of the era was its 32 sprite capability.  It made it easier to design sprite intensive games like Slither.Scrolling on the Coleco was sort of chunky because they did not have special hardware for scrolling like the Atari units did - but some games (notably Jungle Hunt and Defender) _do_ manage to scroll well, so there was a software workaround of some kind.All Coleco cartridges, and many third party titles, incorporated a patience-testing  twelve  seconule #3 (ADAM Computer)        CO           Buck Rogers Grabber Balls                              HS Joy Sensor                                 SU Joystick, ColecoVision                     WI Perma Power Battery Eliminator/AC Adapter  CO   2298 Personal Arcade                            TG        Meteoric Shower Power Stick                                AM Quickshot III Deluxe                       SV   SV103 Roller Controller                          CO   2492    Slither Super Action Controllers         wed  progammers to code in a far more common and well known language, Pascal. Coleco then  hired  programmers familiar with Pascal to design software  for the ColecoVision,  and thus were able to provide software to meet the demand.  The only problem with the scheme was the twelve second delay the emulator caused while starting up.As  good  a story as this makes,  it's incorrect.   The  real  reason behind  the twelve second delay is a loop in the ColecoVision BIOS  - the delay was purely intentional.   Ter Buck Rogers and Super Gorf.  It could have been an excellent addition to the ColecoVision system allowing you to play  your old carts and the new Super Games,  but Coleco decided  to turn it into the ADAM computer.   Kevin Slywka submits the following:  The following is a quote from the article, One million A.C.(after  ColecoVision)  Brown, Michael William;  Electronic Fun: Computers  and  Games; June 1983  -Note: The article contains several screen shots and a what   appears to be a mock up of olecos success at least a while longer. Although given the cynicism of magazine writers and consumers after the Super Module failed to appear it is uncertain if it would have been enough to save Coleco from its eventual fate. Description of the pictures in the Electronic Fun magazine article:  The module shown appears to be the real thing(although almost  certainly a mock-up) with a slot for the super tape wafers on the   left side of the module(even a small slot that corresponds to the   door on the sd time for the wafers is clocked at about 10   seconds.  Super Games Brown tested:  Super Donkey Kong, Super   Donkey Kong Jr., Super Smurf Rescue in Gargamel's Castle.  Brown   further notes better colors and additional levels in all three   games.  Planned titles included: Zaxxon, Buck Rogers Planet of   Zoom, Time Pilot, Turbo and Sub-Roc.  Brown also notes the ability to enter your initials for high   score,  which is then stored on the tape.In Video Games Magazine(Feb.'84) an article on the Teper Smurf (in fine print: Rescue in Gargamel's   Castle) are represented.  There is a game package which bears a   striking resemblance to a CD jewel case(although it appears to be   made of vinyl) has Buck Rogers Planet of Doom on the cover.  The   by-line on the case states:        "For use with ColecoVision Expansion Module #3"        "AN ADVANCED VIDEO GAME THAT"        "PLAYS ALL SCREENS INCLUDING"        "BEST SCORES AND INITIALS!"  The vinyl game case carries a part number of "#2645" - 25ve to market a keyboard (Module #3) some time next year."   In Electronic Games (Jan. '83): Test Lab (Cohen, Henry B.) writes that, "...Coleco is working on a keyboard and Ram Cram for ColecoVision which should turn the system into a full-scale, high powered home computer system Clearly Coleco intended to develop a ADAM-like computer all along, but the question remains as to why they decided to develop the Super system in the first place.  If the Super module had been released it likely would have insured Cthe Super Game and several game wafers.  "...the Super Games are stored on mini-cassettes (which are about   the length and width of a business card) called Super Game Wafers   The  module  has  a magnetic micro-tape drive mechanism  behind  a    slot  in the front left panel.   Inside the wafers  is  approximately    50  feet  of  specially formulated magnetic tape about an  eighth  of    an inch wide."  (Brown p41)  Brown claims to have played the system for 8 hours over two diff-  erent days.  Loauper wafer can be seen).  A small LED is near the   super wafer door, probably to indicate a read\write or power light  The "Expansion Module Interface" is on the lower right of the   module.  The top of the unit has the ColecoVision face-plate and  a reset button on the far right.  Below the module three wafers are shown:  They have the appearance  of micro-cassettes, they are all black and appear to have a door   on the left rear of the wafer. Super Donkey Kong, Super Donkey   Kong Junior, and Suxas Instruments Compact Computer 40(a peripheral for the TI 99/4A) mentions the tape wafers meant for the Super Games: "...this system uses the Entrepo floppy wafer system that is in use elsewhere, and was almost part of Coleco's Super Game Module and ADAM."The Super Game Module appeared to not have a realistic chance of success at Coleco Industries.  In an interview of Coleco president, Arnold Greenberg, by Steve Bloom (Video Games, Oct. '82) Bloom paraphrases Greenberg as saying, "...it is Colecos resolExpansion Module #3 (Super Game Module - CED version) by Coleco.  A  second  Super Game module was also rumored.   It used  a  format   called  CED,  using  video records - vinyl records  with  much  finer   grooves,  stored  in cases so as to avoid contact save by the  needle   of  the system.  In an interview with Ralph Baer,  who worked on this   system, he said it was really zippy and in some respects better   than CDROM.  CED stands for Capacitance Electronic Disk system, and was pion-  eered bylers,  which were to have been located between  the  keypad and joystick, were supposed to be available for use as     either speed controllers,  or as a paddle controller.   They  were  dropped at the last minute, though if you open up a controller you  can see the schematic for it on the circuit board.   The finger rollers shown in Daniel Cohen's book "Video Games",   page 57, are located beneath the keypad. Intellivision Adapter by Coleco.  Coleco  had  plans  for an adapter that  would  play yer that connected to the Module and the T.V.set Reportedly the price would be around $395-$495 for a complete set-up.   Interestingly, the Coleco CED system would still play all   of RCA's movie and music video disks, which was a big selling   point for  RCA.   So  you would have a Video Quality arcade  system,    and movie player - all in one.  From Video Games and Computer Entertainment, June 1991:  'Talk of the future reminds Baer of the aborted, ahead-of-its-time   project he launched in 1982.  Thand Donkey Kong?  An unlikely combination, perhaps, but one that became a reality last week when  the  venerable  communications giant hooked up with Coleco Indust tries, the videogame maker, in a join effort to make entertainment software available by telephone to 25 million owners of video games and home computers.''Under the plan, AT&T and Coleco will develop a "modem", an elect-  ronic  device that will connect a home computer or video game  by telephone to a central data base.   Coleco will sufirst "glimpses" of the ColecoVision system in  Electronic Games magazine? The first pictures of the system showed  a much more attractive looking system than what we got as a final  product.   The  system  itself  had a  white  faceplate  where  the   Coleco-Vision   logo  appears  now  and  the  controllers  were  very   different.   They had blue side buttons,  orange pound and star  keys   on the keypad, and the finger rollers that were later introduced   on the Super Controllers.  The  finger  rol RCA.   RCA used this technology in all of there CED  video   disk  players,  which  competed with the Laserdisc format until  1985   when  RCA  discontinued all of its players.   Coleco  chose  the  CED   format  because  RCA  could  create a  computer  controllable  random   access  machine  that was very affordable.   The  Coleco  CED  system   would  have come with two major components:  the Coleco  "controller"   Module  (#3)  that  plugs  into the front  of  the  system,  and  the   RCA/COLECO CED pla Intellivision   cartridges.   Supposedly  there  are several  working  prototypes  of   this  adapter  that were shown at electronic shows.  If Coleco  would   have only gone through with production, the ColecoVision would   have been able to play Intellivision, 2600, and ColecoVision   cartridges! Modem by AT&T/Coleco.  Not to be confused with the ADAM modem, which does exist.  An article in Newsweek, September 19, 1983, on page 69 announced   the following:'American Telephone and Telegraph Co. e ideal interface, the Coleco-   Vision video game console and an RCA CED player.   "Things  advan   ced  to  the  point  that RCA actually made a  few  CED  peripherals.     Then along came the ADAM computer and ended it all.  What I'd    like to  see  is not going to happen."  He'd like to see  CED     revived, instead of the industry going to CD.  He worries that CD    will fail to deliver the full-motion video that people expect.' ColecoVision (THE ORIGINAL VERSION) by Coleco.  Remember seeing the pply the  soft ware  programs,  such as Donkey Kong or two of its other  popular  video  games,  Smurf  and Zaxxon.   The service will  be  offered  sometime  next year for about $20 a month;  the modem is expected  to cost $100.' Sensory Grip Controller by Coleco.   The Super Action Controllers were supposed to have a sensory    feature,  so that when (for example) Rocky threw a punch in Super   Action Boxing, you would feel it in the handle. ======= Gallery of Honour     It's time to start thinking as to whom you would like   to see inducted into the Gallery of Honour at ADAMCON 09     this August.     Next months newsletter will have all the details and    your ballot.  I hope that you do take the time to vote.     See ya at ADAMCON 09,                         Jerry V.===================================== ADAMCON 09     I do hope your making plans for attending ADAMCON 09    this August in Kentwood, Michigan.  I'm sure Bob and J LAST MONTH     There was no meeting last month.  The night of the      meeting I had gotten home from work late and I was totally   exhausted.  I calledÂ Don WollstonÂ andÂ Joe AlfordÂ and     informed them that I was not up to attending the meeting.  I just wanted to eat, shower and go to bed.  It was agreed to  cancel the meeting and I was sawing logs by 7:15.NOTE: This months meeting will be held at my home at the     usual time.                           Jerry V.= = = = = = = = = = = = = = = = ======== Gallery of Honour     It's time to start thinking as to whom you would like   to see inducted into the Gallery of Honour at ADAMCON 09     this August.     Next months newsletter will have all the details and    your ballot.  I hope that you do take the time to vote.     See ya at ADAMCON 09,                         Jerry V.===================================== ADAMCON 09     I do hope your making plans for attending ADAMCON 09    this August in Kentwood, Michigan.  I'm sure Bob and J     Then there was the deaths of two good friends.  A son   in the hospital. A plumber's nightmare at home.  A job at    work that took 10 times longer to complete than it should    have.  That's just the tip of the iceberg.     Alas, I think I can now see a twinkling of light at the end of this long dark depressing tunnel.  Or is it just a    figment of my imagination???     Murphy, You can now go and apply your law to someone    else.                  A Battered Jerry=============================w games by year-end.  In January, Coleco made CBS the principal foreign distributor for it's products.  In return Coleco will begin developing and marketing for ColecoVision home video cartridges licensed by CBS from Bally, a major arcade game maker."Unfortunately, the ColecoVision suffered the same fate as the rest in the great video game shake-out of 1984.  Coleco's unsuccessful bug-ridden ADAM computer only complicated the problem.  Some believe if it wasn't for Coleco's Cabbage Patch dolls, they wouldudy    Slopsema will show us all a good time.     A sad note: Jean Stone will not be able to attend AC09. She has had or is having hip replacement surgery.     Jean, we wish you the best. You and Jack will surly be  missed at this years convention.                         Jerry V.=====================================.  Or is it just a    figment of my imagination???     Murphy, You can now go and apply your law to someone    else.                  A Battered Jerry============================= = = LAST MONTH +2     The last few months have not been too kind to me.  If   anything could have gone wrong it did.  I'll not go into it  in great detail, but.It all started with the flu Good Friday and I was down for 4 days.  That put me behind on getting last months newsletter  copied and mailed.  When I did get out to copy the           newsletter none of the copying machines were working right,  it took almost 4 hours to copy off 30 newsletters.  The copy machines kept eating up the newsletter.Ì1 ×64                                                ADAM NEWS NETWORK                          May 1997 disk***************************************************************SPW 1-3         Speedywrite use from David Sands, issues 1 thru                3.  Courtesy Jerry Vrancks of 463rd ADAMPrinter         Experiences with the ADAM printer versus the                 newer bubble jet printers available.  From Gene                Welch.EasyLabels      Gene Welch decided the way he was printing h also comes with a game/TV  switchbox (10' cord) like the ColecoVision. It also contains two separate expansion ports that were never taken advantage of.COMPATIBILITY:The  ads and box say "Compatible with over 100 ColecoVision cart ridges".   TELEGAMES  operators claim that it is compatible  with 95% of all the ColecoVision cartridges,  but won't provide a list of  which ones it won't work with.   So far I've come up with  10 after testing it on 65 cartridges.  Actually, *all* the cartridges work, it's with his favourite computer-                his ADAM!  From April 21st.Ron#3           Ron Mitchell's quiz gleaned from the Internet.                This one, you HAVE to read, it fits Mr Mitchell                and his brand of humor completely! :)Classics        From Ron Mitchell.  There is a group out there                 in cyberspace that is attuned to the "ancient"                classic computers. Maybe we should all join(?)EasterEgg       Eastereggs...OR...funny and wierd little items  ach to the side of the gamepad instead of the rear,  making it harder to comfortably grasp.   They  arealso slightly too small and cheaply made in  my opinion.KEYPAD:A  single  keypad is built into the unit and the  buttons  are  a smaller  3/8"  square,  compared to the 5/8" square of the normal ColecoVision controller. It is made of a thin membrane that works with  the slightest touch.  The keypad has no frame like  on  the ColecoVision controller.It looks like the following:      1 2 3 4 5 *      6Ì1 ×693.3)  Review of the Telegames Personal Arcade    by James Carter INTRODUCTION:TELEGAMES  produces  and sells a ColecoVision  compatible  system called the "Personal Arcade".  The Personal Arcade was originally produced  several  years after Coleco stopped production  of  the ColecoVision.  It's very small (12"x5"x1"), white, and comes with Nintendo-like gamepads.  It uses a normal sized power supply  (6' cord)  which  is  less than 1/2 the size  of  the  ColecoVision's ridiculously  bulky one.  Itis                labels needed some streamlining. Here is one                solution from him.AprilPage       Page 2 of the April 463 ADAM newsletter.  From                Jerry Vrancks, editor.Page2May        Page 2 of the May 463 ADAM newsletter.  From                Jerry Vrancks, editor.Subscribe       Subscription information for the ANN disks.AC09upd         Informatiion on ADAMCON 09 in August 1997.Register        Registration form for ADAMCON 09.Ron#1           Ron Mitchell's week just that the "Personal Arcade" uses different joystick wiring  and any cartridge made specifically for the Super  Action Controllers,  Driving  Module,  or the Roller Controller will  be unplayable, among others.  In fact, regular ColecoVision or Atari compatible joysticks cannot be used on the Personal Arcade either.GAMEPADS:The gamepads are 1 3/4" x 4 3/4" and nicely fit into the sides of the unit.  The cables are 3 feet long and stiffer than normal.  A personal grudge is the fact that the cables att              found in ADAM programs.  AND some tricks too                make those cartridge games last longer.GuyGames        Review of Guy Cousineau's PD disk of games.                From Ron Mitchell.CVdoc#1         The first in a series of "parts" of the Coleco                Vision writeup on the Internet.  There are some                interesting and informative items here.README          This file.                                                 7 8 9 0 # This  changed  keypad  size and format means overlays  cannot  be used. It also means it is very difficult to play keypad intensive games  where quick reflexes are needed.   Now you must take  your hand  off  the gamepad,  and look down to press  the  right  key, instead  of  the ColecoVision joystick where you just  move  your thumb without looking.NON-COMPATIBLE LIST:The  following are unplayable on the Personal Arcade due to cont roller problems:  Fortune Builder (needs 2 separate keypadsose controllers  and  cartridges.   The keypad on the system  may  be great for choosing levels, but is a pain to use keypad intensive games.NOTE:  Telegames  lost  all of their Personal Arcade stock  to  a tornado in April, 1994.3.4) Hardware TidbitsAtari Touch Pad / Children's Controller / Star Raiders Controller - The following buttons and/or combinations of buttons correspond to    various inputs on the ColecoVision:    DESIRED      PRESS THIS ON    COLECO KEY   ATARI TOUCH PAD    --------- the Personal Arcade,  but are difficult to play because of the need for very quick keypad presses:  Aquattack  Blockade Runner  Mouse Trap  Spy Hunter  War GamesBUILT IN GAME:The  Personal Arcade comes with a built-in game called  "Meteoric Shower".   A decent shoot'em up game in which you have a ship  in the  middle of the screen and you shoot waves of enemy ships that attack from above and below.DISPLAY: The  Personal  Arcade removes the famous  multi-colored  "Coleco Vision" opening screen frre different.   On top, it says "1 /     0" instead of  "Off / On", and the front plate reads:    ____________________________________________________________    CBS   Coleco   Video Game/Home Computer System     [expansion                 slot]   CBS Vision  Electronics    ___________________________________________________________    CBS Electronics bought out the Coleco rights when Coleco  bit     the bullet. They marketed mostly in Europe. You can find most     if  not all of the Coleco games ystem makes it much easier to store and move around.CONS:If  you have a perfectly working ColecoVision there is really  no reason  to  buy the Personal arcade,  unless you want  a  back-up system.  (...or you have a burning desire to play Meteoric Shower.  - JH)  The gamepads are less than desired,  and no other joysticks can be used in their place. The fact that you can't use Super  Action or Roller Controller games (not to mention  others) is  a  big thumbs down for those that  alreadyinvested  in  th in 2-player  head-to-     head mode)  Front Line (Super Action Controller game)  Rocky Super Action Boxing (Super Action Controller game)  Slither (Roller Controller game)  Super Action Baseball (Super Action Controller game)  Super Action Football (Super Action Controller game)  Super Action Soccer (Super Action Controller game)  Super Cobra (2nd button "bomb" doesn't work)  Turbo (Driving Module Game)  Victory (Roller Controller game)KEYPAD INTENSIVE LIST:The  following do work perfectly on--------------------------------------      1          * position      2          7 position      3          1 + * + 7.  The 7 may not be necessary.      4          1 + 4 + 7 + *.      5          4 + 7.      6          1      7      8      9      *          4 + *      0          1 + 4      #          1 + 7    Left button    Right button 1 + 3, or 4 + 6, or 7 + 9, or * + #. - 20CBS ColecoVision -    Looks and operates just like my 'standard' ColecoVisions, but     the metallic faceplates aom all of Coleco's cartridges, replacing it with a green background and Japanese writing,  with the  words "1986  BIT CORPORATION".   Other publisher's opening screens  are unaffected.FINAL THOUGHTSPROS:The best thing the personal arcade has going for it is the price. Only $39.95 for a brand new system,  with a decent built in game, and  you  get  to choose 1 brand new cartridge ($19.95  or  less, about 40 to choose from) also.  If you prefer gamepads, then that is a plus also.  The smallness of the swith a CBS label.   They  are     all or mostly all PAL games.  However, since the ColecoVision     doesn't care, it doesn't matter.  Plug them in and    they play like NTSC! Champ Adapter -A near exact duplicate of the Coleco Keypad, minus the upper half that  contains the joystick.   Instead it has a 9-pin slot so you can  plug  in your favorite joystick and still have  use  of  the keypad.   It  also can double as a joystick extension cable since the Champ Adapter cable is 6' long. Co-Stickler - 1) Switch the setting to "Joystick".        2) Choose the game you wish to play.        3) Switch the setting to "Roller Controller".        4) Go.  The leftmost button acts as the accelerator.    Direction can be changed using the joystick in some as-yet    undetermined manner. - 24    You can get very strange behavior by using the roller controller    for joystick games?  Try wiggling it around while playing Smurf    and you can move above or under the proper "ground" area    so that none of tome Atari 2600 cartridges which have compatibility  prob lems to be played.   Supposedly it was only sent through the mail to  those  customers  who called Coleco with complaints  of  2600 cartridge problems. Expansion Module #2 -The driving controller can be used to play Victory, which officially requires the Roller Controller. Grabber Balls -They're red balls of a stick that snap on the ColecoVision  cont roller, making it more arcade-style.  Work *fantastic* when lock ed  into the Roller Controll about  it is that it does not plug into the joystick  port.   The cable  is  attached directly to the right side of the  cartridge.  The  cartridge label is mostly silver with Super Sketch with  the horizontal rainbow with it.    The sketch unit it has 5 controls.   Two "Lift" buttons,  one on each side,  allow drawing to be turned off.   "Select"  allows selection  of  colors and menu items on the left side  of  the screen; "Menu" brings the menu up and/or removes it.    The program itself say Super S the "Battery Eliminator" is  shaped like batteries. Power Stick -A  great joystick for non-keypad,  one button games.   Having the keypad and second button above the joystick makes it awkward  for those games,  though. Roller Controller -To  use the Roller Controller on a game which doesn't require its use (such as Centipede or Omega Rage),  leave the Joystick/Roller switch in the Joystick position. Driving Module games can be played with the Roller Controller by    doing the following:           Plastic "snap" on joysticks for the standard ColecoVision    controllers. - JHExpansion Module #1 -    The following Atari 2600 cartridges are incompatible with the     2600 Adapter:    Texas Chainsaw Massacre - JH    Most Tigervision titles - 19 (but Miner 2049'er works - JH)    All Supercharger games - 19 (will work, but only if cover of        expansion module has been removed) - 26Expansion Module #1 Adapter -This  device  plugs into Expansion Module #1  (2600  Adapter)  to allow  she enemies can kill you! - 14Super Sketch Pad -    Came  in  a  box with a black  background  and  a  horizontal rainbow  across the top,  marked "Super Sketch".   In addition to the ColecoVision version, there were Commodore 64, Atari 8-bit, & TI 99/4A models.   The ColecoVision version has a silver  sticker on  the  top  right  corner that says Model G2500  For  Use  with Colecovision.   The  Sketch  Unit itself is white  with  a  brown plastic piece used for the drawing.   One of the strangest thingser,  and played with Robotron on  the 7800. Joy Sensor -A  lot like an Intellivision II controler.   Has a membrane kepad area and a membrane joystick,  plus what appear to be rapid  fire controls that might be variable.  Well made. Perma Power Battery Eliminator/AC Adapter -Replaces the batteries in Expansion Module #2 (Driving Controller) This  is a _weird_ device.   Since the only way to power the unit is  with batteries (there's no alternate for a power  source,  so the connection is required), ketch while fluctuating through different colors upon power-up.  Just below that it says:                Copyright 1984 Personal Peripherals, Inc.                                Irving,Texas                              By: Steve Roubik                           Press MENU to proceed.The program really is nothing more than a doodle program.  Menu    options are:        Clear        Swap        Expert        Brush        (The 16 Colors)        Eraser        Draw        Fill        Show avideo        SY) Sydney        TG) Telegames        TI) Tigervision        XO) XonoxYr - Year of ReleaseNumber - Part NumberCn (controller) -        C)  Standard ColecoVision Controller _only_        D)  Driving Controller        Do) Driving Controller (optional)        P)  Super Sketch Pad (Personal Peripherals)        R)  Roller Controller        Ro) Roller Controller (optional)        S)  Super Action Controllers -only-        So) Super Action Controller (optional)        The default ecoVision:   they're reversed (i.e. right is left, left is right).   Besides  the  games listed above,  Smurf Rescue in  Gargamel's Castle is incompatible with some Personal Arcades,  and the  2600 Adapter will not work due to power and RF cable positioning.   The pause switch is incompatible with ColecoVision cartridges, so  it  is apparently used by cartridges which go in  the  second slot.    At  least  two different version of the Personal Arcade  (with different  power supplies) exist. -4.0) CNot AvailableRating -        1) Awful        2) Poor        3) OK        4) Good        5) Very Good        N/A) Not Applicable        Format: Rating/# of people rating.                For example, 3.3/4 would mean 4 people had rated                 the cartridge, with an average rating of 3.3.Type -        Adv    - Adventure Game        Avoid  - Shot Avoidance Game        Card   - Card Game        Chase  - Chase Game        Defend - Defensive Shoot 'em Up Game (i.e., you can only        Corp.        BR) Broderbund        CB) CBS        CO) Coleco        CV) ColecoVision Reverse-engineering Society        EP) Epyx        FP) Fisher Price        FS) First Star        IM) Imagic        IN) Interphase        KO) Konami        MA) Mattel        MF) Micro Fun        OD) Odyssey        PB) Parker Brothers        PP) Personal Peripherals        PR) Probe 2000        SE) Sega        SI) SierraVision        SP) Spinnaker        ST) Starpath        SU) Sunrise        SV) Spectr   It  comes with a large white envelope that says Super  Sketch starter kit.   Inside is the owners manual, quick reference card, 6 drawings  to trace with, and a warranty card. - 42Telegames Personal Arcade -   The Personal Arcades were originally made by the Bit Corpora- tion,  and  marked as DINA units with a second cartridge slot for some unknown purpose. - 30   The  joypads  that  come with the  Personal  Arcade  are  2600 compatible;  they  also have an irksome quirk for anyone used  to the Colis Standard Coleco -or- Super Action ControllerK (memory, in kilobytes) -         8)  8KB ROM        16) 16KB ROM        24) 24KB ROM        32) 32KB ROMO (overlay) -        X) Overlay Exists for Standard Controller        Y) Overlay Exists for Super Action Controller        Z) Overlay Exists for Standard Controller _and_ Super            Action ControllerR? (rarity) -        C)  Common        U)  Uncommon        R)  Rare        ER) Extremely Rare        UR) Unbelievably Rare        NA) artridge ListKey:Name -        (d) Demo        (p) Prototype        (C) End label notes the cart is for ColecoVision        (CA) End label notes the cart is for ColecoVision and ADAM        (C/CA) Both end label varieties are available        (S) Came with Silver and Blue SierraVision label        (W) Came with White SierraVision label        (S/W) Both SierraVision label varieties are availableManufacturer -        20) 20th Century        AC) Activision        AT) AtariSoft        BC) Bit          shoot shots)        Demo   - Demonstration Cartridge        Drive  - Driving Game        Educ   - Educational Game        Ladder - Games Which Require Climbing to an Objective        Maze   - Maze Game        Misc   - A Combination of Various Game Types        Pinbll - Pinball Game        Pool   - Pool Game        Puzzle - Puzzle Game        Round  - Collect Items Game        Shoot  - Shoot 'em Up Game        Split  - Split & Recombine Game        Sport  - Sports Game        Strat  -is                labels needed some streamlining. Here is one                solution from him.AprilPage       Page 2 of the April 463 ADAM newsletter.  From                Jerry Vrancks, editor.Page2May        Page 2 of the May 463 ADAM newsletter.  From                Jerry Vrancks, editor.Subscribe       Subscription information for the ANN disks.AC09upd         Informatiion on ADAMCON 09 in August 1997.Register        Registration form for ADAMCON 09.Ron#1           Ron Mitchell's week  games for Coleco for European release.   As a result,  many Coleco titles listed below are also available  from CBS in PAL format.  Games listed below for CBS are those marketed by CBS under a different name.Note - CBS also produced many "prototype" games in Europe.  These cartridges  have  been packaged and sold in many places;  on  the list below,  prototypes produced in quantity by CBS are marked (p - CBS).               found in ADAM programs.  AND some tricks too                make those cartridge games last longer.GuyGames        Review of Guy Cousineau's PD disk of games.                From Ron Mitchell.CVdoc#1         The first in a series of "parts" of the Coleco                Vision writeup on the Internet.  There are some                interesting and informative items here.CVdoc#2         The second in the ColecoVision writeup.README          This file.                               Ì1 ×64                                                ADAM NEWS NETWORK                          May 1997 disk***************************************************************SPW 1-3         Speedywrite use from David Sands, issues 1 thru                3.  Courtesy Jerry Vrancks of 463rd ADAMPrinter         Experiences with the ADAM printer versus the                 newer bubble jet printers available.  From Gene                Welch.EasyLabels      Gene Welch decided the way he was printing h Strategy Game        Test   - Test Cartridge        Text   - Text AdventureNote - Telegames owns the rights to manufacture many ColecoVision cartridges,  and still does so.   As a result,  many games listed below  are also available from Telegames in assorted cases  (many reused) with varied labels.  Games listed below for Telegames are either (1) only available from Telegames, (2) only available from Telegames and Bit Corp,  or (3) are marketed by Telegames under a different name.Note - CBS producedwith his favourite computer-                his ADAM!  From April 21st.Ron#3           Ron Mitchell's quiz gleaned from the Internet.                This one, you HAVE to read, it fits Mr Mitchell                and his brand of humor completely! :)Classics        From Ron Mitchell.  There is a group out there                 in cyberspace that is attuned to the "ancient"                classic computers. Maybe we should all join(?)EasterEgg       Eastereggs...OR...funny and wierd little items    twï differenô versioî oæ thå Personaì Arcadå  (witè 
different  power supplies) exist. -

4.0) Cartridge List

Key:

Name -
        (d) Demo
        (p) Prototype
        (C) End label notes the cart is for ColecoVision
        (CA) End label notes the cart is for ColecoVision and ADAM
        (C/CA) Both end label varieties are available
        (S) Came with Silver and Blue SierraVision label
        (W) Came with White SierraVision label
        (S/W) Both SierraVision label varieties ar                 ypad intensive games  where quick reflexes are needed.   Now you must take  your hand  off  the gamepad,  and look down to press  the  right  key, instead  of  the ColecoVision joystick where you just  move  your thumb without looking.NON-COMPATIBLE LIST:The  following are unplayable on the Personal Arcade due to cont roller problems:  Fortune Builder (needs 2 separate keypadslly,  I know enough to be dangerous.  I'd like to know more.  So keep writing. -Ron Mitchell============                | hex |    color     |  R   G   B  |  R   G   B  |                ==================================================                |  0  | Transparent  |   0   0   0 |   0   0   0 |                |  1  | Black        |   0   0   0 |   0   0   0 |                |  2  | Medium Green |  71 183  59 |  32 192  32 |                |  3  | Light Green  | 124Ì1 ×67From: Ron Mitchell <ronaldm@mars.ark.com> Subject: Re: TWWMCA comments?At 07:31 PM 1/30/97 -0500, you wrote: Hi gang, Dale Wick and I traded some E-mail today, and one of the topics  was critiquing my "This Week With My Coleco ADAM"  (here after TWWMCA) articles. Basically, I wanted to know what he liked or  didn't  like,  so  I could think about making changes  (if  I agreed with the assessment, of course :-) ).Rich,  in  my estimation you have single handedly done  one  huge amount of work to krRichCAT         Rich Clee's A.D.A.M. services catalog of products                and services available to both the US and CANADAJoeALFORD       Me & My ADAM article written by Joe Alford, a                 member of the 463 ADAM groupAC09upd         ADAMCON09 update on details and arrangements.Ron#1-2         Ron Mitchell's week in detail OR a week in the                life of the infamous Mitchell, actually 2 weeksTony            An interesting conversation between Tony Morehen            isassembly of somebody else's program is no easy task.  Guy  Cousineau has done it,  you have,  but I don't  think there are many others. It's certainly not for the faint of heart.Somebody told me way back that the best way to get into this sort of  thing  is to start with relatively  short  and  uncomplicated program  and work up from there.  I suppose it also helps to have some knowledge of Z80 assembly language and how programs are laid out: ie. EQUATES, LABELS, defining STACK space, etc. etc. Person a in 2-player  head-to-     head mode)  Front Line (Super Action Controller game)  Rocky Super Action Boxing (Super Action Controller game)  Slither (Roller Controller game)  Super Action Baseball (Super Action Controller game)  Super Action Football (Super Action Controller game)  Super Action Soccer (Super Action Controller game)  Super Cobra (2nd button "bomb" doesn't work)  Turbo (Driving Module Game)  Victory (Roller Controller game)KEYPAD INTENSIVE LIST:The  following do work perfectly onÌ1 ×68                        ADAM NEWS NETWORK                   February 1997 monthly disk *******************************************************************HLM.GMK cat     Product catalog for HLM/GMK software Hardware CORegister        Registration form for ADAMCON09.  Now is the time                to start thinking about signing on and planning                aheadANN disk        Now is the time to renew your subscription and                 get the convenience of disk delivery to your dooeep communication among the few remaining ADAM owners  going.  I think we all ought to give you a round of  very loud  applause  for that.  I also think that if anyone takes  the trouble to follow your articles, and read them with an open mind, they can't help but learn some very useful things.While  I haven't completely read your Pitfall disassembly  series yet,  I've seen enough of it that I certainly want to  understand it in some detail.  I've used both DASM and DZ-November86 to some small  extent.  D    and Geoff Oltmans concerning ADAM's capabilitiesPage2FEB        From the 463 newsletter, page 2 !Me'n'ADAM       Jerry Vrancks authored article from 463 February                newsletterRich#1-4        Rich Drushel adventures into the inner soul of the                ADAM computer.  Based upon his weekly reports.Ron#3           Discussion between Ron Mitchell and Gene Welch about                the idea of a disk based "magazine" for ADAMChris           Chris Braymen's reply concerning thewCÍŽIÒ¡wÃ`JÍÉv:%6·Ê7-Í%ÍÈ$
8ÍÁ.Í|ÌöÍI':&6·À:%6·Ê7-Ã¿w8¯Ããw8>ÿ2ª5G*$6|¥!’8Âz:%6·ÄzØÍ%:=5·ÊxëÍ!8ÍÍ«$:Á62Ã6Ì…$!·4Í/x,vÈ2,Í]1ãÍ'%ÍÍÐ$ãÅå*&ãåÍ+1*D5"Ô6ë"6ë*Ô6Í˜!Í«$áåÍ{#+w#Í¶$~·ÊŒxÍ»xÚ x·ÊƒxÍ1yÚ xGÍ¶·Â xxGáåÍMxþÿõÍ«$ñáãõ}!&¾Ä)ñáÁÉÍü 8áå~·Ê³x#ÍîÃ§xÍÀ$¢8ÃJxÅÕÕ¯ÂÁxÑÕÍ1yÑÚóxÕÍ÷xþ.ÂÞx#Í÷xÑþ ÊóxÍ¶·ÑÁÉ7ÑÁÉÍyÊ
yÂ÷xÍyÂyÉõ> ÂyñÉ~Í yÈ#Í·Éþ.Èþ:Èþ*Èþ?Èþ Ð¿ÉÍ¶#~+þ:ÂLy~Í?ØþQ?ØÖ@##·ÉÍ·ÉÍ%:%6·Ä%zÒfyÍÈ$–8Ãuy:%6·ÄzÒˆyÍÈ$˜8ÍÁ.Í|ÄöÍI':%6·ÂxyÍÈ$.vÍ“yÃÁ.Íü0v!Í4:¯4þou recently acquired?  Harv                may be able to help you out with that.MikeHurst       Reply from MTAG's Mike Hurst concerning on of Ron                Mitchell's reports, #2 I believe.Greg            From Doug Gregory, a reply to Rich Drushel's question                to us, the ADAM community, what to do?Mandrot         Rich Drushel's reply to Doug concerning a certain                 program called Mandrot, a color program from sone time                back Science American (?)Readd after a while (and a lot of help from Dale and others in MTAG)  I had a passable product.  The only thing is,  it displays the colours in groups of eight pixels, so the pictures are always blocky.  I was told there was a way to fool the video chip around this problem. Do you know anything about this or why it is necce ssary?                                        Doug GregoryDistribution: Enter command or <CR> for more ! CompuServe Mail  To: INTERNET:COLADAM-LIST@CALUM.CSCLUB.UWATERLOO.CA Last page.Ì1 ×67Adam News Network subscription information.To subscribe to the Adam News Network monthly disk mailing, simply send a $25.00 check (US dollars) to our treasurer for a 1 year subsciption to the disk.    ADAM NEW NETWORK c/o Bob Bair    6552 N 400E    Kendallville, IN 46755This will get the disk mailed to your doorstep every month with no effort or hassle on your part.  The other method of receiving this mailing is to download it from a BBS system and delibrary and then uncrunch the disk.  idea of a disk                based "magazine" for ADAMDaleW           Communica from Dale Wick on new enlistees to his                ColecoADAMlist on the internet and some new web pagesJillian         From Jillian Wick, a copy of a conversation between                Dale and Mark Gordon some time back about Mark's left                over ADAM inventory.  Might be worth checking out!HrvPowis        From Harvie Powis of MTAG, need Hard Drive parameters                for that used harddrive yÌ1 ×68Hi Rich. I thought I'd reply to your question about the direction of TWWMCA.  Most of the technical stuff is miles over my head and causes the MEGO syndrome which you referred to.  But please don't stop, parts of it are interesting and anything that causes glazing I'll skip over with no harm done!If  you're looking for subjects,  here's one to consider.  Do you remeber  the  article in Scientific American on how  to  write  a Mandelbrot Set program?  (actually there were two!) Well, I tried it,  anME          This fileSIDE # 2 of this disk is self booting.  It is a demo version of KLONDIKE from L&G Software (Gene Welch).  It comes in any tape or disk configuration you need PLUS it is available to use with the keyboard OR the hand controllers!  Also on this side of the disk are 2 different copies of the ADAMCON09 logo - HRP (SmartPAINT) and a PowerPAINT 10k screen.   ENJOY!!!!!!                          Enter command or <CR> to continue !!C7Ã)zå!ÕÅ‹;Í”ÁÑá7È?Éÿ›ÊG{þ #Ò|zÍx+ñÉÍzõ:D‚·Â1{|·Â|z:G‚½Ê){Ò|z>2D‚ñ7É=Â|z>2D‚:H‚½Ê|zÚ|zÃ){> ÍôzÚ`{ñõÚe{}æÂJ{ñÉñõÚW{#}æÂe{ñÅGöÿxÁÉ*E‚ëÃ¢GÑÃ¢GÍwC>ÍZD>
ÍZD!åÃž{ÍwCÍ'LÍwCáprogram does something like this. (2) You could use sprites to add arbitrary colors.  This would be really messy to implement and slow (if you were trying to have an animated  Mandelbrot  movie,  for example).  Basically,  you  use sprites for spot colors,  and you could overlay/interlock them so it looked like you had lots of adjacent pixels with many  differ ent  colors.  The only hardware limitation is that no more than 4 sprites  can  appear on the same horizontal scan line  (any  more than  that are noÌ1 ×67Subject: Mandelbrot program for ADAM In-Reply-To: "Doug Gregory"[Doug Gregory] spake unto the ether:If  you're looking for subjects,  here's one to consider.  Do you remember  the  article in Scientific American on how to  write  a Mandelbrot Set program?  (actually there were two!) Well, I tried it,  and after a while (and a lot of help from Dale and others in MTAG) I had a passable product.  The only thing is,  it  displays the colours in groups of eight pixels, so the pictures are always block pack pairs of adjacent pixels  into  one byte by having the low nibble be one pixel  and the  high nibble be its neighbor.  This would mean  49152/2=24576 bytes of VRAM required to represent the screen.  Given that  some computer  systems  of the early 1980s vintage had 16K or less  of CPU RAM, 24K for VRAM alone was too extravagant to consider mass- marketable.Dale, would you care to comment on what you had in mind?*Rich*d/  background pairs in groups of 8 pixels on a horizon tal line.  I'm not sure what "trick" Dale had in mind,  but  here are some thoughts which occur to me off the top of my head: (1)  If there is one color that you *always* want to be  present, you  can  set the backdrop/border color to that color,  and  make sure  that  the background color is set to  transparent  at  that point, and that no foreground pixels are set on. That will enable the  third color to show through.  I think the Da Vinci  painting :&‚ÍÄ{ÃyÕåæþÂ¶{Ív{á:H‚ÍÄ{ÑÃ|yÍJÊé{•o|·ÊÛ{ÿÍà{%ÃÍ{EÍà{ÉÅÕåÍ8pÃãÍwÃÍ{Í8›t displayed).  I don't know how  you'd  automate this,  though  I  can imagine playing around alot with  something like  the  Coleco Graphics Processor until you  got  exactly  the combination you wanted.It's a sad fact of life that the TMS9928 VDP was not designed for high-resolution, many-color graphics. This was a conscious design decision,  to minimize the amount of VRAM required to implement a video display.  A 256x192 screen has 49152 pixels.  Assuming that each pixel can be any color 0-15, we couldy.  I was told there was a way to fool the video chip around this problem. Do you know anything about this or why it is necce ssary?Doug GregoryHi  Doug,  it would help me immensely if you could tell me  which issues  of Scientific American have the articles,  so I can  look them up. (I used to read SciAm fairly regularly 15 years ago, but not really since then.)As  for the "blockiness",  that is an inherent limitation of  the TMS9928 VDP:  in the hi-res graphics mode,  you can only specifiy foregrounÌ1 ×67This Week With My Coleco ADAM  9701.27by Richard F. Drushel (drushel@junior.apk.net)[Administrative note:  this article is appearing a week late because of the observance on my wife's birthday on 26 January and family illness this week. Thanks for bearing with me. The regularly-scheduled article for 2 February is appearing on time as a separate article.]I. Low-memory code structure and code fossils in Pitfall.I  mentioned in my article on disassembling the ColecoVision game Pitfall  by Activige    * ;*                                             * ;***********************************************CARTRIDGE:         DB      55H,0AAH        ;magic identifier for "test"                                 cartridge                                 ;(i.e., don't use ColecoVision                                 boot screen) LOCAL_SPR_TBL:         DW      MY_LOCAL_SPR_TBL   ;copy of sprite name table                                    (mirror of VRAM) SPRITE_ORDER:         DW      MY_SPRITE_ORDER    ;se  ColecoVision OS7 ROM,  there are JP nnnn statements at  each vector to defined locations in cartridge ROM address space. These defined  locations are organized as a jump table (i.e.,  a series of consecutive JP nnnn statements).  It is the responsibility  of the  cartridge programmer to make sure that each jump table entry points to his own routines.  If a particular RST xxH is not  used by  the game,  the jump table entry for that RST must point to  a RET.  Although  Pitfall(tm) makes no use of RST xxH * ;*   low-memory RST, INT, and NMI jump table   * ;*                                             * ;*      the OS-7 ROM has JPs to this code      * ;*                                             * ;***********************************************RST_8H_RAM:         JP      MY_RST_8H_RAM     ;for RST 08H ; ;       ----------------- RST_10H_RAM:         JP      MY_RST_10H_RAM    ;for RST 10H ; ;       ----------------- RST_18H_RAM:         JP      MY_RST_18H_RAM    ;for RST 18H ; ;       ----------------- Rcartridges, and the Pitfall- specific  code.  Symbols  that begin with MY_  and  disassembler- generated  symbols  of  the form J$nnnn or  D.nnnn  are  Pitfall- specific; all the rest are OS7 public globals (see OS7SYM.ASM).;*********************************************** ;*                                             * ;*   start of Pitfall(tm) game cartridge ROM   * ;*                                             * ;*     the initial pointers and jump table     * ;*    are required for every game cartridsion (TWWMCA 9701.19) that,  in addition to  an unused  sound,  I  discovered several complete  code  subroutines which were not used. I'm presenting them here with some comments. They are general-purpose routines which are called through the 1- byte  RST xxH subroutine mechanism (designed so that  frequently- used  subroutines could be called using only one byte of  machine code rather than the three required by CALL nnnn.  Since RST  xxH causes a CALL to address xxH,  and these addresses 08H-38H lie in thprite order table WORK_BUFFER:         DW      MY_WORK_BUFFER     ;scratch RAM for OS-7 function                                    calls CONTROLLER_MAP:         DW      MY_CONTROLLER_MAP  ;data area to store state of                                    game controller START_GAME:         DW      MY_START_GAME      ;first executable code of the                                    game ;       -----------------;*********************************************** ;*                                              commands,  I presume that other Activision games do; I haven't looked, though. Here  follows the entire low memory setup of the Pitfall(tm) game cartridge,  taken from my commented disassembly PITFALL.ASM. Some of the comments have been improved from the version I  originally put  up  for anonymous ftp as PITFALL.ZIP;  I have now put  up  a fixed version, PITFALL2.ZIP, which supersedes the former. I indi cate  the  division  between the code that is  common  to  (i.e., *required* by) all ColecoVision game ST_20H_RAM:         JP      MY_RST_20H_RAM    ;for RST 20H ; ;       ----------------- RST_28H_RAM:         JP      MY_RST_28H_RAM    ;for RST 28H ; ;       ----------------- RST_30H_RAM:         JP      MY_RST_30H_RAM    ;for RST 30H ; ;       ----------------- IRQ_INT_VECT:         JP      MY_IRQ_INT_VECT   ;for RST 38H or INT interrupt ; ;       ----------------- NMI_INT_VECT:         JP      MY_NMI_VECT       ;for NMI interrupt ; ;       ----------------- GAME_NAME:;This is where the title string is sl done, restore BC         EX      (SP),HL     ;put return address back on stack         RET                 ;and exit ; ;       ----------------- MY_RST_10H_RAM:;not used in Pitfall(tm).  Routine to get a vector from ;a table and JP there.  On entry, HL=address of table, ;and A=index of vector.  On exit, a JP is performed to ;the desired vector.        ADD     A,A         ;A=A*2 for word offset         ADD     A,L         ;add it to lobyte of table base         LD      L,A         ;and back into L; wasr of interrupt cycles.  On entry, the stack contains ;a pointer to a count (nominally the return address of the ;CALL or RST, but in this case the data byte is in-line ;with the code, immediately after the CALL or RST.  This ;count is fetched, and the CPU put into the HALT state ;for the specified number of counts.  HALT disables the ;CPU until an external interrupt (INT or NMI) occurs; ;execution then begins at the first statement after the ;HALT (which here is a DJNZ loop).  On exit, return is to ;the addhe greatest sequence of random numbers.  On ;entry, A=count of how many times to call RAND_GEN, and ;HL=seed value.  On exit, A=random number.        PUSH    HL         PUSH    DE         PUSH    BC         PUSH    AF          ;save count         LD      B,A         ;count in B J$803E:         CALL    RAND_GEN    ;OS7 call, return A=random number ;         DJNZ    J$803E      ;keep going until done;         POP     BC          ;restore count         XOR     A           ;A=0         LD      D,A         ;next opcode]        EX      (SP),HL     ;get HL=return address off stack         PUSH    BC          ;save a scratch register         LD      B,(HL)      ;get count byte         INC     HL          ;point ahead one to real return                             address J$8028:         HALT                ;halt the CPU and wait for an                             interrupt         DJNZ    J$8028      ;interrupt occurred, so go back and                              wait again ;         POP     BC          ;altored for cartridges ;which use the ColecoVision boot screen (magic number ;AA55 hex at addresses 0-1).  Pitfall(tm) doesn't need a ;title string, since it's a "test" cartridge (55AA).  Thus, ];the game specific code begins here.;************************************** *                                    * ;*    begin cartridge-specific code   * ;*                                    * ;**************************************MY_RST_8H_RAM:;not used in Pitfall(tm).  Routine to pause for a certain ;numbe there a carry?         JR      NC,J$8034   ;no ;         INC     H           ;yes, so we have to INC H J$8034:         LD      A,(HL)      ;get lobyte of vector         INC     HL          ;point to hibyte         LD      H,(HL)      ;get hibyte of vector         LD      L,A         ;now HL=vector         JP      (HL)        ;go there ; ;       ----------------- MY_RST_18H_RAM:;not used in Pitfall(tm).  Looks like a custom routine to ;return a random number.  The built-in RAND_GEN routine ;doesn't give tress immediately after the in-line count byte.;This code, if useful at all on the ColecoVision/ADAM, can ;only be used with INT interrupts.  The TMS9928 VDP, which ;generates NMIs, must receive a handshake after each NMI in ;order to keep them coming (namely, a read of VDP register 8). ;This code doesn't do the handshake after the HALT.  INT;interrupts, however, will keep coming as long as they have;been enabled with EI.;calling code has the form:;       RST     08H ;       DB      COUNT ;       [DE=0         LD      E,A        EX      DE,HL       ;HL=0, DE=entry seed J$8048:         ADD     HL,DE       ;add seed         ADC     A,00H       ;and add the carry (if set)         DJNZ    J$8048      ;keep going until done ;         POP     BC         POP     DE         POP     HL         RET ; ;       ----------------- MY_RST_20H_RAM:;not used in Pitfall(tm).  Multiplies HL*A*2, returning ;product in HL.  Could be another way to calculate an offset ;into a vector table.        PUSH    DE         LD I) so that  the NMI is re-enabled before the RETN command (return  from NMI) is executed. The NMI handler in Pitfall is quite interesting,  but too complex for  me to cover adequately at this time.  I intend to make it  a topic of discussion in a future issue of TWWMCA; stay tuned.    See you next week!     *Rich*îä âácë iîto Ì» wáó tèere á cárrù?
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Ê   RET ; ;       ----------------- MY_IRQ_INT_VECT:;This is for the maskable interrupt routine (for the spinners, trackball, ;and driving wheel).  Not implemented in Pitfall(tm).        RET ; ;       ----------------- MY_RST_30H_RAM: ;not implemented in Pitfall(tm).        RET ; ;       ----------------- MY_NMI_VECT:;NMI routine.  Does a JP to address stored at D.7000.        PUSH    HL              ;save HL         LD      HL,(D.7000)     ;get the vector         EX      (SP),HL         ;put it onååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååon game is an idle loop,IDLE_LOOP:         JR IDLE_LOOPwaiting  endlessly for some kind of interrupt (maskable  or  non- maskable)  to  occur.  The  game itself is played only  after  an interrupt occurs.  In the case of Pitfall,  which uses the 60  Hz (or  50 Hz on European systems) NMI as the system  clock,  every thing happens as part of the MY_NMI_VECT routine.  There is addi tional  complexity  to  insure  that the  proper  handshaking  is performed with the TMS9928/9929 VDP (which generates the NM     H,00H         LD      D,H         LD      E,H         EX      DE,HL       ;DE=entry L, HL=0 J$8057:         SLA     E         RL      D           ;DE=DE*2         SRL     A           ;A=A/2; did DE*2 give a carry?         JR      NC,J$8060   ;no ;         ADD     HL,DE       ;yes, so HL=HL+DE J$8060:         OR      A           ;is A=0 yet?         JR      NZ,J$8057   ;no, so keep going ;         POP     DE         RET ; ;       ----------------- MY_RST_28H_RAM:;not implemented in Pitfall(tm).     åååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååå the stack and restore HL         RET                     ;go to the vector address ; ;       ----------------- START_MAIN: ;starts the MAIN program.[code omitted]II.  The NMI routine:  the heart of a ColecoVision game. You  may be somewhat disturbed by the lack of comments  regarding the  NMI  routine at MY_NMI_VECTOR.  That's because what  happens during the NMI routine is extremely complicated (for Pitfall  and for  any  other ColecoVision game).  Stated briefly,  the  "main" program of a ColecoVisi